ARCcommand, on 14 March 2018 - 06:24 PM, said:
I guess I just don't understand the hate for the long range fire support role - indirect fire, very long range - sure I think LRM assaults are a bit of a waste of tonnage, but mediums or heavies?
All right, lemme start here. First off, Long Range Missiles, are not, in fact, long range. They're mid range. Large lasers, ac2s, and gauss can all outrange LRMs. So, for those who really like the long range, missiles are inferior.
Next, travel time. Even if you're in a murder ball, using your missiles is slower than direct fire. When a target gets called, the delay in getting lock and travel time means oft enough, at least half, if not all your missile's be too late to get damage in as the direct fire'll tear the mech apart first. Now granted, they have the benefit of being able to fire past the front lines, so you could tank the first volley, peel, and then move behind the team, but you're still waiting for your weapons to connect whilst everyone else is in a firing frenzy. It can work, but you're just not putting out damage as fast as your direct fire teammates.
Next indirect fire. Sure, can be useful, good deterrent and suppression weapon, could be great for supporting a spread out advance, but generally, you wanna stick together, so a direct fire build could support just as well, without the above issues. once you're looking at group on group coordinated action, a bit of area suppression and deterrent becomes less useful as pilots are willing to walk through the rain to get to the enemy, and if you don't need the indirect fire to support a disparate line, direct fire can be just as good a deterrent.
ARCcommand, on 14 March 2018 - 06:24 PM, said:
but damage is damage, correct?
As already mentioned, spread out damage is less useful than pinpoint. Sure it's still damage, but if I can kill an atlas with 200 damage, why use 500? Takes more time, means less focus fire and more living enemies for more of the match. It's a numbers game. You want less incoming fire as soon as possible. Skip stripped mechs, deal efficient damage and whittle down the team whilst keep as many of your own mechs functioning as possible.
ARCcommand, on 14 March 2018 - 06:24 PM, said:
So, to sum up, my question is: why is there such hate for even a more aggressive style of LRM play? Or is it just the boaters who sit in the back?
Mostly it's the ones sitting in the back, but even direct fire build'll do that, it's just the missile mechs can do it better, but even up front, leading the vanguard, the weapons have their downsides. I still love em, but I prefer MRMs now for ranged missilery.
~Leone, of Kell's Commandos.