Asym, on 11 March 2018 - 09:06 PM, said:
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Sorry, it's not your fault and you've always been helpful. apologies.
No apologies needed my friend. I've been playing MWO for a year now, and reading the forum, I get the impression that most of the complaints about the game come from boredom. Without a doubt, the game is repetitive, as first-person shooters tend to be. I mean really, look at the premise, my team of stompy robots vs your team of stompy robots. Hard to get much variety out of that after a while. In the end, I don't think you can take a turn-based, tabletop game and make it into an online pvp shooter while preserving the depth of the original game. In my opinion, MW2, 3, and 4 did it better because of their offline campaigns.
As I've mentioned in many previous posts, my main gaming experience comes from combat flight sims. One of the sims I play regularly (IL2 Sturmovik) came out in 2001 and it still has a very active community today. The series offers excellent offline content, online play, and most importantly,
user-made content. Re-fighting historical battles gets boring too after a while but when players can create scenarios, the variety increases exponentially.
In a perfect world, MWO would have some offline missions/campaigns and a mission builder, but that's not going to happen until MW5, at least for the offline content.
Personally, I'm not bored with MWO yet, I enjoy the chaos of quickplay in the lower tiers, even though I drop the odd f-bomb during egregiously bad play. I work in a very structured job so the chaos of T4-5 is in a weird way, relaxing. I also like futzing around in the mechlab, and the game's 'economy' also appeals to me. I have two f2p accounts, one Clan, the other IS, and since I'm not that good of a player, I'm forced to be very careful how I spend my c-bills. My main account is full of mechpacks and purchased MC, but let's not talk about that lest some folks here get triggered

.
You have valid complaints, as do the others on this forum. I see the game a little differently, I try to adapt to the changes PGI makes, not always understanding the need for them, or liking them for that matter. The changes have not yet reached the point where I no longer enjoy playing.
...For now
Good hunting,
CFC Conky
Edited by CFC Conky, 12 March 2018 - 10:08 AM.