Quads available up to 3068, with at least one variant capable of currently usable tech:
Inner Sphere- Tarantula
- Bishamon
- Blue Flame
- Scorpion
- Barghest (basically a quad-Bushwacker)
- Goliath
- Sirocco
Clan- Snow Fox
- Stalking Spider
- Fire Scorpion
- Thunder Stallion
Quite a few mechs to choose from. It isn't a "lack" of chassis, anyways, given we don't
generally do the multi-mechpack model anymore. That is almost a year's worth of mech releases. It would have been a full year's worth if they gave us the HAG-20, which would permit the
My Little Balius from a tech standpoint, if not a timeline one.
Just like bipeds, several have rear mounted guns... and just like on the bipeds that have them, PGI can just forward shift those guns. The presence of rear guns really isn't a valid argument as a result. Further, mech turrets were experimental tech available on Jihad and later tech quads, and not even all of them as they were... glitchy. Most quads actually do not possess mech turrets.
They'd certainly add something to the game from a gameplay standpoint, as they'd move entirely different from bipeds, with the ability to strafe and with no torso twist, but extra leg survivability. They'd be extremely short by necessity of their body plans, and probably small overall for their weight just due to having four legs taking up so much volume. The price you pay being a premium on available critical slots.
So, if you were to ask me why PGI refuses to introduce quadmechs? A combination of stubbornly refusing to allow quads in their game due to personal reasons by the top brass (despite those making more logical sense for a walker than bipeds), the effort and money required to rig up animations and the alternative control scheme for quads, and fear that quads would
look awful without IK - though it is not
functionally necessary if you imagine a solid platform that runs under all four legs as the "base" of the mech for ground collision purposes.
About a years worth of revenue seems like a decent chunk of cash to me, though. Especially considering the game is, what, 6 years old? Quads can literally provide income for the equivalent of 1/6 of the game's lifespan. If PGI chose to do something fresh and new and introduce legitimately different types of mechs with different movement profiles to the game.
Edited by Pariah Devalis, 16 March 2018 - 05:11 AM.