Well, the second ATM #5 gets on there, the ghost heat warning kicks in. Mind you, ATM 3's actually already run hotter per launcher than larger ones.
That's 15 tubes. OK, howabout four ATM 6? Nope, ghost heating again once we past tube #18.
Meanwhile, I can strap on 3 ATM 9's for 27 tubes (or two for 18) and no ghost heat, or even 2 ATM 12's for 24 tubes...and no extra heat.
27 tubes in ATM 3's is 57 heat. It's 21 heat using ATM 9's.(if you're mimicking 2 ATM 12's, it's 43 heat vs 18 heat.) Is saving a small amount of weight (and losing a lot of space, as even 4 ATM 3 vs a single ATM 12 is 8 crits and 6 tons vs 5 crits and 7 tons) really supposed to punish using a lot of hardpoints and space by roasting the firer extra-crispy like this? It's not like smaller ATMs fire faster, unlike SRM/LRM.
Edited by Brain Cancer, 14 March 2018 - 02:31 PM.