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Patch Notes - 1.4.157.0 - 20-Mar-2018


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#201 sCOREscream

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Posted 21 March 2018 - 11:20 AM

Tribute to PGI and the beautiful Roughneck

Posted Image

#202 Surge ON

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Posted 21 March 2018 - 01:15 PM

Didn't anyone have issues about heat dissipation after the patch (specifically for clan laser boats)? The feeling that the dissipation begins with a delay, which made mechs much hotter

#203 LT. HARDCASE

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Posted 21 March 2018 - 05:38 PM

View PostArkhangel, on 17 March 2018 - 07:07 PM, said:

and You guys aren't Data Analysts either. Not with access to the actual Data anyways, so... frankly, you have no right to attempt to judge.

We have no right to attempt to judge PGI's balance efforts? Come again?

That is the most pure white of white knight statements, my goodness.

#204 K19

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Posted 21 March 2018 - 06:43 PM

YOu change skills armor not show patch notes ???? Posted Image Posted Image Posted Image bigs low skill smll big skills ??

#205 Daltonator713

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Posted 22 March 2018 - 10:02 AM

If PGI wants to bring the Atlas back they need to switch all the structure quirked variants to armor, give them all a -25% crit-chance and give them back their torso mobility pre-desync.

#206 Tarogato

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Posted 22 March 2018 - 01:19 PM

View PostRhialto, on 16 March 2018 - 06:26 PM, said:

LB-2X sound still not fixed...





Lol, this bug occurs with all weapons in the game from what I can tell. At least it does with all ballistics and missiles.

#207 Rhialto

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Posted 22 March 2018 - 02:31 PM

View PostTarogato, on 22 March 2018 - 01:19 PM, said:

Lol, this bug occurs with all weapons in the game from what I can tell. At least it does with all ballistics and missiles.

Did you watch it all? No problem with AC/2 at the begining then I switch to LB 2-X to show the problem.

#208 Tarogato

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Posted 22 March 2018 - 04:35 PM

View PostRhialto, on 22 March 2018 - 02:31 PM, said:

Did you watch it all? No problem with AC/2 at the begining then I switch to LB 2-X to show the problem.

Yes, but it can happen with the AC2 if you fire it at a different rate. Like... perhaps faster. It's different for every weapon - if you fire the weapon while the sound is just ending, it won't play the second the second time. Same thing happens with paperdoll flashing animation and crosshair red flashing animation. Also, same happens with the jumpjet sound effects, and also LRM firing sounds. I've produced the bug with SRMs as well.

#209 MechaBattler

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Posted 27 March 2018 - 10:23 PM

I made a thread asking if anyone used the LBX-5. Except for a few people that made pretty weak rationale for it's use, it's roundly considered a pointless weapon. So perhaps since you're willing to buff LBX10 cooldown. Perhaps lbx5s could get some love.

Thread => https://mwomercs.com...yone-use-lbx-5/

#210 NocturnalBeast

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Posted 28 March 2018 - 01:05 AM

View PostMechaBattler, on 27 March 2018 - 10:23 PM, said:

I made a thread asking if anyone used the LBX-5. Except for a few people that made pretty weak rationale for it's use, it's roundly considered a pointless weapon. So perhaps since you're willing to buff LBX10 cooldown. Perhaps lbx5s could get some love.

Thread => https://mwomercs.com...yone-use-lbx-5/


The LBX-5 is good on light mediums that have lasers or SRMs to melt the armor away first. Don't listen to the people who claim that a weapon is useless if it is not "OP", all of the weapons in this game are useful in the right situation.

View PostLT. HARDCASE, on 21 March 2018 - 05:38 PM, said:

We have no right to attempt to judge PGI's balance efforts? Come again?

That is the most pure white of white knight statements, my goodness.


Humans "Judge" it is only young indoctrinated leftists who are obsessed with "judging".

Edited by Ed Steele, 28 March 2018 - 01:04 AM.


#211 MechaBattler

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Posted 28 March 2018 - 10:33 AM

You save less than half of one heat by going LBX5. It's only saving grace is as a crit seeker. I just don't see it worth losing pin point damage and 1 slot.





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