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Patch Notes - 1.4.157.0 - 20-Mar-2018
#201
Posted 21 March 2018 - 11:20 AM
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#202
Posted 21 March 2018 - 01:15 PM
#203
Posted 21 March 2018 - 05:38 PM
Arkhangel, on 17 March 2018 - 07:07 PM, said:
We have no right to attempt to judge PGI's balance efforts? Come again?
That is the most pure white of white knight statements, my goodness.
#204
Posted 21 March 2018 - 06:43 PM
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#205
Posted 22 March 2018 - 10:02 AM
#207
Posted 22 March 2018 - 02:31 PM
Tarogato, on 22 March 2018 - 01:19 PM, said:
Did you watch it all? No problem with AC/2 at the begining then I switch to LB 2-X to show the problem.
#208
Posted 22 March 2018 - 04:35 PM
Rhialto, on 22 March 2018 - 02:31 PM, said:
Yes, but it can happen with the AC2 if you fire it at a different rate. Like... perhaps faster. It's different for every weapon - if you fire the weapon while the sound is just ending, it won't play the second the second time. Same thing happens with paperdoll flashing animation and crosshair red flashing animation. Also, same happens with the jumpjet sound effects, and also LRM firing sounds. I've produced the bug with SRMs as well.
#209
Posted 27 March 2018 - 10:23 PM
Thread => https://mwomercs.com...yone-use-lbx-5/
#210
Posted 28 March 2018 - 01:05 AM
MechaBattler, on 27 March 2018 - 10:23 PM, said:
Thread => https://mwomercs.com...yone-use-lbx-5/
The LBX-5 is good on light mediums that have lasers or SRMs to melt the armor away first. Don't listen to the people who claim that a weapon is useless if it is not "OP", all of the weapons in this game are useful in the right situation.
LT. HARDCASE, on 21 March 2018 - 05:38 PM, said:
That is the most pure white of white knight statements, my goodness.
Humans "Judge" it is only young indoctrinated leftists who are obsessed with "judging".
Edited by Ed Steele, 28 March 2018 - 01:04 AM.
#211
Posted 28 March 2018 - 10:33 AM
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