Good to hear, well I have a Blackjack build that is hillariously fun.....but maybe not the most sane and it's a Brawler!
It's this little beauty:
https://mwo.smurfy-n...27d8f4a1a281288
Skill out Survival and Ammo Rack as the ammo is thight on this, and the BJ is a bit squishy.
My personal BJ-3 built, I removed two of the MLs for improved heat efficiency, I mainly use the MLs as backup weaponry at closer range, and with 4 MLs the BJ3 is a bit overtaxed.
https://mwo.smurfy-n...d06f5425a730d2e
Could replace them with ERSMLs though.
My Warhammer Sniper/Long Range Variant, 2 ERPPC, 4MLs (Backup weapons for a brawl)
https://mwo.smurfy-n...4e0ea93b35be313
Doesn't quite have the long range punch of some other variants, but has more flexibility and in a FP matches can change pretty quickly and don't tend to be a sniper fest.
In a close fight primarily use the Medium Lasers and the ERPPCs only when you are below 68% heat or you will shut down or take damage due to overheat if you override.
As close to my Midrange -7S Warhammer as I remember:
https://mwo.smurfy-n...384968f775d8f0a
Could maybe make it a 3 LPL....could be more heat efficient, maybe.
The 7S is also a good place to get the ERPPCs for the 6D Build from.
My problems is similar I have a lot of Brawlers and not so many Long range mechs, mainly because my Unit brawls a lot.
If you want to go FP, the best idea is to tag along with a unit for a bit, you don't necessarily need to join, but being in a communicating group improves play by miles.
Rule number 1 for Faction Play and it should be for QP is: Communicate, Communicate, Communicate!
If you see an enemy mech, report it, if you see movement report it, if you attack an enemy report it, and lock him up so that you can see damage information, oh and if you see that on your screen, report it. Like if the Left Torso has no Armor and is cored.
The minimap is meh, and quite often your teammates might not see what you are seing.
Skill tree explanation:
http://metamechs.com...es/skill-trees/