Light Ppcs Need Some Love
#1
Posted 18 March 2018 - 12:50 PM
Does anyone else think it just needs a little more love?
#2
Posted 18 March 2018 - 12:53 PM
Especially those one my Uziel's
#3
Posted 18 March 2018 - 01:00 PM
aardappelianen, on 18 March 2018 - 12:53 PM, said:
Especially those one my Uziel's
Yes. For the same damage we're talking 1 tonnage saved. They both have the same range, velocity, and min distance. But each LPPC is 5 heat for 5 damage. Where as HPPCs are 14.5 heat for 15 damage. And you can fire both HPPCs. While having to alternate 3 LPPCs to get around ghost heat.
#4
Posted 18 March 2018 - 01:18 PM
#5
Posted 18 March 2018 - 01:26 PM
PPCs arnt supposed to fire fast
#7
Posted 18 March 2018 - 01:43 PM
but some people have previously suggested giving it like a 2.0 or 2.5 cooldown which was absurd
#8
Posted 18 March 2018 - 01:53 PM
#9
Posted 18 March 2018 - 04:06 PM
#11
Posted 19 March 2018 - 01:28 AM
MechaBattler, on 18 March 2018 - 12:50 PM, said:
Does anyone else think it just needs a little more love?
Interestingly I field my BJ-3 with 2xSnubs and 2xLPPC. Firing all 4 gets toasty but you have firepower at all ranges..
#12
Posted 19 March 2018 - 01:40 AM
Khobai, on 18 March 2018 - 01:43 PM, said:
but some people have previously suggested giving it like a 2.0 or 2.5 cooldown which was absurd
No, it's not absurd, it's reasonable. If you give LPPC a different approach that doesn't tread on other PPC's thing, it will thrive.
Right now we have 4 weapons practically doing the same thing (thing = PPFLD poke) mostly differing in availability and degree, that's why it's hard to justify using the lighter versions when the heaviest ones aren't an issue in getting built.
Edited by The6thMessenger, 19 March 2018 - 04:08 AM.
#13
Posted 19 March 2018 - 02:01 AM
#14
Posted 19 March 2018 - 04:17 AM
Edited by Yosharian, 19 March 2018 - 04:17 AM.
#15
Posted 19 March 2018 - 04:39 AM
#17
Posted 19 March 2018 - 05:11 AM
Relatively minor improvements, but it's a lot OF them. That's the trouble of adding an extra weapon that is the same as some other weapon that all other weapons of its type are balanced against except this one is half the strength, and then going back and messing with it.
#18
Posted 19 March 2018 - 08:58 AM
Samial, on 18 March 2018 - 04:06 PM, said:
This would unlock their potential imo. Im using 3 on a Panther 9R and its pretty damn fun to shoot 15 points of damage for next to no heat at 600m. But i have to sacrifice speed to carry a srm launcher+ammo because i cant stand builds that gets useless. My 10k has 2 erppc and hes a heat monster. I cant see using the 10k anymore for ppcs as the 9r are just flat out better.
#19
Posted 19 March 2018 - 09:30 AM
Oh, and clan ERPPCs should do pinpoint damage. LOL!
Edited by Stridercal, 19 March 2018 - 01:47 PM.
#20
Posted 19 March 2018 - 10:57 AM
Zergling, on 18 March 2018 - 10:50 PM, said:
TBH, I'd just remove the min range from all PPCs, and find some other benefit to the Snub.
~1pt heat reduction would be a good place to start. It's already got tonnage going for it, and it's the only IS 10pt PPFLD that'll fit in a CT, so it'd still have a niche even without buffs- albeit a smaller one than at present. A little less heat would give it better synergy with other brawl weapons and present a viable alternative to pulse lasers.
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