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Light Ppcs Need Some Love


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#1 MechaBattler

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Posted 18 March 2018 - 12:50 PM

I was working on a Blackjack with 6 LPPCs. Then I realized if I went with 2 HPPCs I'd actually save more weight since they're cooler and can just place both on one side allowing for stripping arm armor.

Does anyone else think it just needs a little more love?

#2 aardappelianen

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Posted 18 March 2018 - 12:53 PM

3 lppc's are actually lighter than a hppc lol, but yeah lppc's need some love
Especially those one my Uziel's :P

#3 MechaBattler

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Posted 18 March 2018 - 01:00 PM

View Postaardappelianen, on 18 March 2018 - 12:53 PM, said:

3 lppc's are actually lighter than a hppc lol, but yeah lppc's need some love
Especially those one my Uziel's Posted Image


Yes. For the same damage we're talking 1 tonnage saved. They both have the same range, velocity, and min distance. But each LPPC is 5 heat for 5 damage. Where as HPPCs are 14.5 heat for 15 damage. And you can fire both HPPCs. While having to alternate 3 LPPCs to get around ghost heat.

#4 FupDup

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Posted 18 March 2018 - 01:18 PM

My preferred solution as I've said in 1329812934 different threads would be for a bit faster cooldown on the weapon. At minimum 0.5 seconds faster, maybe more if that is discovered to still be lacking. Pushes it into a slightly different niche away from the other PPC types such that they can all co-exist without stepping on each other's toes too much.

#5 Khobai

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Posted 18 March 2018 - 01:26 PM

6 damage would be the best way to fix them

PPCs arnt supposed to fire fast

#6 FupDup

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Posted 18 March 2018 - 01:33 PM

View PostKhobai, on 18 March 2018 - 01:26 PM, said:

6 damage would be the best way to fix them

PPCs arnt supposed to fire fast

3.5 seconds or so isn't really what I would call "fast" so much as "less slow."

#7 Khobai

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Posted 18 March 2018 - 01:43 PM

3.5 seconds is fine

but some people have previously suggested giving it like a 2.0 or 2.5 cooldown which was absurd

#8 MechaBattler

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Posted 18 March 2018 - 01:53 PM

I agree with FupDup, faster cooldown would make them unique to other PPCs.

#9 PocketYoda

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Posted 18 March 2018 - 04:06 PM

Remove its 90 meters then lights could use them properly

#10 Zergling

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Posted 18 March 2018 - 10:50 PM

View PostSamial, on 18 March 2018 - 04:06 PM, said:

Remove its 90 meters then lights could use them properly


TBH, I'd just remove the min range from all PPCs, and find some other benefit to the Snub.

#11 arcana75

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Posted 19 March 2018 - 01:28 AM

View PostMechaBattler, on 18 March 2018 - 12:50 PM, said:

I was working on a Blackjack with 6 LPPCs. Then I realized if I went with 2 HPPCs I'd actually save more weight since they're cooler and can just place both on one side allowing for stripping arm armor.

Does anyone else think it just needs a little more love?

Interestingly I field my BJ-3 with 2xSnubs and 2xLPPC. Firing all 4 gets toasty but you have firepower at all ranges..

#12 The6thMessenger

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Posted 19 March 2018 - 01:40 AM

Yeah, they really need something other than be a light-weight PPC filler.

View PostKhobai, on 18 March 2018 - 01:43 PM, said:

3.5 seconds is fine

but some people have previously suggested giving it like a 2.0 or 2.5 cooldown which was absurd


No, it's not absurd, it's reasonable. If you give LPPC a different approach that doesn't tread on other PPC's thing, it will thrive.

Right now we have 4 weapons practically doing the same thing (thing = PPFLD poke) mostly differing in availability and degree, that's why it's hard to justify using the lighter versions when the heaviest ones aren't an issue in getting built.

Edited by The6thMessenger, 19 March 2018 - 04:08 AM.


#13 Prof RJ Gumby

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Posted 19 March 2018 - 02:01 AM

Yup, any way to make LPPCs a viable choice is fine by me

#14 Yosharian

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Posted 19 March 2018 - 04:17 AM

It's complete shite, sell it and act like it doesn't exist, just like RACs, LRMs and Streaks

Edited by Yosharian, 19 March 2018 - 04:17 AM.


#15 Racerxintegra2k

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Posted 19 March 2018 - 04:39 AM

LPPCS need something. Removing the min range would make it a nice option for light mechs. Decreased cool down would make it more attractive overall. Increasing the damage also would make sense.

#16 Snowbluff

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Posted 19 March 2018 - 05:02 AM

View PostSamial, on 18 March 2018 - 04:06 PM, said:

Remove its 90 meters then lights could use them properly

... Use a snubnose. It has the same damage/ton. :l

#17 Verilligo

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Posted 19 March 2018 - 05:11 AM

All PPCs could use some love. They aren't BAD weapons at the moment, but they're fairly niche and hard to include in builds that don't specialize in them. What I would do is for the LPPC is bring its heat from 5.0 to 4.5, its cooldown from 4.0 to 3.5, add exponential damage decay below 90m, increase velocity from 1200 to 1500, and bump the ghost heat limit increased from 3 to 4. If you're going to do that, though, you likely have to make modifications to all OTHER PPCs to keep them in line with the improvements to the LPPC, mostly in regards to heat-to-damage ratio. So the regular PPC goes from 9.50 to 8.50 heat, SNPPC from 10.0 to 9.0 heat (although I would drop it to 8.0 heat), HPPC from 14.50 to 13.50 heat, IS-ERPPC from 13.50 to 12.50 heat, and C-ERPPC from 14.50 to 13.50 heat.

Relatively minor improvements, but it's a lot OF them. That's the trouble of adding an extra weapon that is the same as some other weapon that all other weapons of its type are balanced against except this one is half the strength, and then going back and messing with it.

#18 DAYLEET

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Posted 19 March 2018 - 08:58 AM

View PostSamial, on 18 March 2018 - 04:06 PM, said:

Remove its 90 meters then lights could use them properly

This would unlock their potential imo. Im using 3 on a Panther 9R and its pretty damn fun to shoot 15 points of damage for next to no heat at 600m. But i have to sacrifice speed to carry a srm launcher+ammo because i cant stand builds that gets useless. My 10k has 2 erppc and hes a heat monster. I cant see using the 10k anymore for ppcs as the 9r are just flat out better.

#19 Stridercal

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Posted 19 March 2018 - 09:30 AM

PPCs are mostly fine. My big problem is that there's no damage drop-off. 90 meters? Boom! 89 meters? Sad trombone. STUPID! I'd also like to see a velocity increase across the board, but that's really it.

Oh, and clan ERPPCs should do pinpoint damage. LOL!

Edited by Stridercal, 19 March 2018 - 01:47 PM.


#20 WrathOfDeadguy

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Posted 19 March 2018 - 10:57 AM

View PostZergling, on 18 March 2018 - 10:50 PM, said:


TBH, I'd just remove the min range from all PPCs, and find some other benefit to the Snub.


~1pt heat reduction would be a good place to start. It's already got tonnage going for it, and it's the only IS 10pt PPFLD that'll fit in a CT, so it'd still have a niche even without buffs- albeit a smaller one than at present. A little less heat would give it better synergy with other brawl weapons and present a viable alternative to pulse lasers.





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