yrrot, on 20 March 2018 - 08:33 AM, said:
The end result: a matchmaker that tries to only roughly approximate skill-based matching in solo queue for shorter wait times, and group queue that only uses tonnage limits and group sizes to match up people to fill teams. And...stomps still happened. FW matchmaking has been crazy since they initially rolled it out.
Solaris is kind of the ideal setting to use Elo based matching, especially since they are breaking each player down to elo ranks in each division.
I heard that and mentioned it in one of my replies above. I also am led to understand that they listened to the 'people' and chose to go with the current set up over a more balanced one but with longer wait times.
I agree with you that I think they have the skill, but with Duncan Aravain that there are other issues at work here.
I know from other games similar to this, pretty much no one has nailed the perfect MM. I was just uncertain why MWO had chosen one which was clearly working in a strange way, well, strange to me. Now I get it:
1. Everyone hated waiting for balanced games more than stomping around playing the game so they brought in a MM to address it.
2. The player base is too low to let the game function as built and remove waiting for games.
There are a number of other bits that can add to it, but these look like the 2 core reasons.Solve 2. and 1. goes away.
Getting in new players should be solved with the fallout from MW5. Good.
Luckily the players from MW5 will have played through the game and not meet the incredible learning curve this game has, so they should survive the initial shock and hang around. But that's a topic for a different thread.
Thanks again everyone for your time on this, got the info I needed. Would have been nice if the search function above FUNCTIONED and not had to yap here, but I am not looking for miracles today.