First off, the mech is squishy AF. Of course, that is my fault as much as the mech's.
But I've noticed throughout the day that the weapons on the STs get destroyed as soon as my armor goes away. I'm not talking about a cherry red internal, taking one or two shots on an open ST destroys everything I have equipped on that part (Only tested it on the Vanguard hero, I don't own any other variant)
This could be an insane amount of bad luck on my part but it could also be a bug with the critical hits or something similar, because I haven't noticed it on the arms. I'm just posting this so you guys can take a look at this in case there is indeed something wrong.


Possible Sun Spider/vanguard Internals Bug
Started by PraetorGix, Mar 20 2018 04:34 PM
8 replies to this topic
#1
Posted 20 March 2018 - 04:34 PM
#2
Posted 20 March 2018 - 10:58 PM
I've been getting critted out instantly. I had a MC2B UAC30x2 salvo me. after a brief tangle with a splatback. It cleaned both my ST armor off and removed my UAC10 and HLL. Just one example but I have never had my weapons so rapidly critted.
#3
Posted 21 March 2018 - 05:54 AM
Haveatya, on 20 March 2018 - 10:58 PM, said:
I've been getting critted out instantly. I had a MC2B UAC30x2 salvo me. after a brief tangle with a splatback. It cleaned both my ST armor off and removed my UAC10 and HLL. Just one example but I have never had my weapons so rapidly critted.
Thank you for posting, I am not the best of pilots by a long shot but I know how much an internal should last and something is not right with the Sun Spider. I cannot be sure but if other people reports it then at least I know I'm not crazy

#4
Posted 21 March 2018 - 10:31 AM
The side torsos on the sun spider are obscenely huge.
#5
Posted 21 March 2018 - 03:37 PM
A possible reason besides the large hitboxes (srsly again ? they should know by know that they have to do the vol scaling after installing weapons so the weapon pods add to the volume) is that the torso sides have lots of fixed but dead internals.
So the available crit space is smaler.
If now a crittical hit is determined the possibility to hit your weapon in that zone is much higher than without the fixed dead equipment that can not be hit by crits.
Try driving the timbi and install UAC5 in the side torsos and watch how fast they are gone.
So the available crit space is smaler.
If now a crittical hit is determined the possibility to hit your weapon in that zone is much higher than without the fixed dead equipment that can not be hit by crits.
Try driving the timbi and install UAC5 in the side torsos and watch how fast they are gone.
#6
Posted 21 March 2018 - 03:47 PM
The Basilisk, on 21 March 2018 - 03:37 PM, said:
A possible reason besides the large hitboxes (srsly again ? they should know by know that they have to do the vol scaling after installing weapons so the weapon pods add to the volume) is that the torso sides have lots of fixed but dead internals.
So the available crit space is smaler.
If now a crittical hit is determined the possibility to hit your weapon in that zone is much higher than without the fixed dead equipment that can not be hit by crits.
Try driving the timbi and install UAC5 in the side torsos and watch how fast they are gone.
So the available crit space is smaler.
If now a crittical hit is determined the possibility to hit your weapon in that zone is much higher than without the fixed dead equipment that can not be hit by crits.
Try driving the timbi and install UAC5 in the side torsos and watch how fast they are gone.
having your equipment blown off before your arm/st/whatever is a common thing for all clan mechs.. So might want to put some points into the survive skills to help with that.
#7
Posted 21 March 2018 - 06:18 PM
The Basilisk, on 21 March 2018 - 03:37 PM, said:
A possible reason besides the large hitboxes (srsly again ? they should know by know that they have to do the vol scaling after installing weapons so the weapon pods add to the volume) is that the torso sides have lots of fixed but dead internals.
So the available crit space is smaler.
If now a crittical hit is determined the possibility to hit your weapon in that zone is much higher than without the fixed dead equipment that can not be hit by crits.
Try driving the timbi and install UAC5 in the side torsos and watch how fast they are gone.
So the available crit space is smaler.
If now a crittical hit is determined the possibility to hit your weapon in that zone is much higher than without the fixed dead equipment that can not be hit by crits.
Try driving the timbi and install UAC5 in the side torsos and watch how fast they are gone.
Grus, on 21 March 2018 - 03:47 PM, said:
having your equipment blown off before your arm/st/whatever is a common thing for all clan mechs.. So might want to put some points into the survive skills to help with that.
But that's the thing precisely. I know I'm talking only from my point of view but the equipment instantly dissapearing in the Sun spider is too noticeable and it goes way beyond the usual fragility of clan mechs in general. I tried different weapons and they all blow off as soon as the armor goes away. Even the PPC with 2 critical slots goes bye bye the moment I get an open ST. Anyway, I hope they give the thing a couple ST survival quirks, I was really exited about the friggin mech and I'd love to be able to enjoy it a bit more.
#8
Posted 22 March 2018 - 08:15 AM
Its the ST in general they melt like butter even after maxing the survival tree. I've been killed by half a light in the thing. I simply love the mech and the maneuverability is awesome but in close range battles its all but useless worse then the timby. Love the desgine and still play the mech even though its all but useless for anything but LRM/ATM or sniping. It needs something to survive and be a useful mech in anything other then PUG matches.
#9
Posted 22 March 2018 - 01:03 PM
Is there an official feedback thread for the Sun Spider?
For a ‘mech that many of us will be fielding after investing real money, I think it will need some adjusting to be proper value for money and balanced in the gameplay environment.
1) at 81kph it feels slower and more cumbersome than similar weight clan mechs.
2) Torso twist is too restrictive. 45 degrees or so either way means you need to turn the legs, but as mentioned above it is fairly cumbersome.
3) quite low armour levels. The arms, where the most important weapons will be mounted, are very fragile. As are the side torsos - which typically means you lose a side torso AND arm in the first heavy trade of fire.
4) A lot of locked out slots. One free free slot in the leg and centre seems low, even for a Clan mech.
Let’s just assume I like or have neutral opinions of anything else.
I think that to be fairly balanced and as useful and versatile as possible, the Sun Spider NEEDS:
-Armour and structure buffs.... or hit box rescaling. It can’t remain the death magnet it currently is. Skill tree won’t be enough.
-Agility and movement increase. A Torso twist increase of at least 10 degrees each way. It will never be any sort of brawler if it doesn’t get some help here, and the wide range of load out choices suggest it should be able to take on any role, including skirmishing and brawling.
-Locked in, internal Clan components should be counted when critical hits are being allocated. The player’s weapons and components shouldn’t be the the only things being risked with the RNG... the fixed parts should too.
THANKS FOR YOUR CONSIDERATION, PGI.
As evidence of the squishiness, besides from the loss of STs that happen regularly, I killed an enemy SunSpider with my own SunSpider’s 2 heavy MGs with a head shot, probably!?... a moving, brief burst that must have blown out the cockpit of a mech that looked to be at full fighting strength. (Watching a replay, the shots were sparking on the upper canopy. I Got the Brawling, Scouting, Solo, Kill Shot etc awards for 36,000 C-Bills). I recorded it, and Sean Lang streamed it (that game, any way). It was magical... and I can completely see how that pilot would have been dazed and confused about it because it was a one second encounter and he should have had the upper hand. I then survived a brawl with a Centurion following him, so it was the one time the SunSpider wasn’t made of soft wet paper
For a ‘mech that many of us will be fielding after investing real money, I think it will need some adjusting to be proper value for money and balanced in the gameplay environment.
1) at 81kph it feels slower and more cumbersome than similar weight clan mechs.
2) Torso twist is too restrictive. 45 degrees or so either way means you need to turn the legs, but as mentioned above it is fairly cumbersome.
3) quite low armour levels. The arms, where the most important weapons will be mounted, are very fragile. As are the side torsos - which typically means you lose a side torso AND arm in the first heavy trade of fire.
4) A lot of locked out slots. One free free slot in the leg and centre seems low, even for a Clan mech.
Let’s just assume I like or have neutral opinions of anything else.
I think that to be fairly balanced and as useful and versatile as possible, the Sun Spider NEEDS:
-Armour and structure buffs.... or hit box rescaling. It can’t remain the death magnet it currently is. Skill tree won’t be enough.
-Agility and movement increase. A Torso twist increase of at least 10 degrees each way. It will never be any sort of brawler if it doesn’t get some help here, and the wide range of load out choices suggest it should be able to take on any role, including skirmishing and brawling.
-Locked in, internal Clan components should be counted when critical hits are being allocated. The player’s weapons and components shouldn’t be the the only things being risked with the RNG... the fixed parts should too.
THANKS FOR YOUR CONSIDERATION, PGI.
As evidence of the squishiness, besides from the loss of STs that happen regularly, I killed an enemy SunSpider with my own SunSpider’s 2 heavy MGs with a head shot, probably!?... a moving, brief burst that must have blown out the cockpit of a mech that looked to be at full fighting strength. (Watching a replay, the shots were sparking on the upper canopy. I Got the Brawling, Scouting, Solo, Kill Shot etc awards for 36,000 C-Bills). I recorded it, and Sean Lang streamed it (that game, any way). It was magical... and I can completely see how that pilot would have been dazed and confused about it because it was a one second encounter and he should have had the upper hand. I then survived a brawl with a Centurion following him, so it was the one time the SunSpider wasn’t made of soft wet paper

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