Hello: I have noticed on certain maps that Gsync fails at smoothing terrain rendering. On polar highlands and some others I notice that the ground does not evenly propagate as I move forward, such that there is stuttering and a wave effect as the terrain changes with a noticeable rippling or abrupt changes. I do not notice any artifacts on the mechs at all. I run an i7-6700 and GTX 1070 with a 144 Mhz Gsync monitor 2560x1440 with Gsync activated for windowed and full screen mode (Dell S2417DG). I had seen this with a 2009-era 1080 monitor but expected Gsync to smooth it out. But nothing changed with the new monitor. Is this a known issue? Any suggestions to fix it? Thanks - Serpentine
To add more details: I connect with Displayport which is required for GSync. Monitor and Nividia Control panel confirm Gsync is enabled. Max graphics settings for MWO at the native 1440 resolution for my monitor. Framerate is always good.
Edited by Serpentine Shel Serpentine, 21 March 2018 - 09:35 AM.