![](https://static.mwomercs.com/forums//public/style_images/master/icon_users.png)
![](https://static.mwomercs.com/img/house/merc-corps.png)
About All, If Any, Future Pgi Original Chassis
#1
Posted 20 March 2018 - 08:01 PM
1. The chassis should expand a slot with relativly few chassis, either in game or lore. I love the Roughneck but IS 65t was already well represented and the Clans got the Novacat quite recently so 70t was kind of an odd weight choice for a Clan heavy. (The RGH at 85t for example would've been quite cool.
2. They should try to have as unique a hardpoint layout as possible but still be worthwhile.
3. Kind of related to #2 but basically these new chassis should use less used tech, like MASC which is still kind of rare.
4. Honestly they're cool and all but make sure you've released a large number of important/desirable, etc chassis.
What are your thoughts? Other desires, etc?
#2
Posted 20 March 2018 - 08:13 PM
clans had no shortage of 5/8 omni heavies... we didnt need another one.
we couldve used a 4/6 omni heavy that could actually carry a decent amount of weapons
without being massively agility nerfed like the night gyr
Edited by Khobai, 20 March 2018 - 08:14 PM.
#3
Posted 20 March 2018 - 08:15 PM
IS
name: Resolute
Characteristic: think 80 ton centurion, AC20 fits all right arms, left arm has a built in shield. CT/ST has energy or missile points. 90 degree torso twist minimum
Design: Start with how the BK should have looked, and change laser arm to centurion ballistic arm
Hero: Zweihander (No shield, 2 AC20 fitting arms)
Tagline: Stand and Fight!
![Posted Image](http://cfw.sarna.net/wiki/images/9/9d/BLK_NT_5H_Black_Knight.jpg?timestamp=20130805155947)
Clam
name: Desert Cheeta (60T battlemech)
Characteristic: think mix of arctic cheeta and arctic wolf, only missile and ballistics points. Ballistics only available in arms (at least 1). Missiles in torso and/or arms. Mixture of ECM, MASC, JJs available.
Design: Just make the arctic cheeta larger, and the ST boxes become large enough for missile points. REMOVE HAND FOR BALLISTIC ARM
Hero: Mirage (ECM, MASC, JJs)
Tagline: It's Open Season!
Edited by Nightbird, 20 March 2018 - 09:37 PM.
#4
Posted 20 March 2018 - 08:15 PM
Khobai, on 20 March 2018 - 08:13 PM, said:
clans had no shortage of 5/8 omni heavies... we didnt need another one.
we couldve used a 4/6 omni heavy that could actually carry a decent amount of weapons
without being massively agility nerfed like the night gyr
*Cough cough*
WHAT DO YOU THINK THE NOVA CAT IS
#5
Posted 20 March 2018 - 08:25 PM
Quote
the novacat is not at all the same thing as the sunspider would be with a 280 engine
1) novacat isnt free
2) novacat doesnt have both ferro and endo
3) novacat doesnt have torso ballistics (it has all its ballistics stacked in one arm which is easy to disarm)
so yeah I stand by what I said originally. the sunspider shouldve had a 280 engine. with a 350 engine its just worse than the ebon jaguar and timberwolf.
Edited by Khobai, 20 March 2018 - 08:28 PM.
#6
Posted 20 March 2018 - 09:03 PM
Khobai, on 20 March 2018 - 08:25 PM, said:
1) novacat isnt free
2) novacat doesnt have both ferro and endo
3) novacat doesnt have torso ballistics (it has all its ballistics stacked in one arm which is easy to disarm)
so yeah I stand by what I said originally. the sunspider shouldve had a 280 engine. with a 350 engine its just worse than the ebon jaguar and timberwolf.
Nah, 64 kph is mediocre. At least 300 is ideal. I'd settle for 325 even.
Edited by El Bandito, 20 March 2018 - 09:04 PM.
#7
Posted 20 March 2018 - 09:10 PM
Khobai, on 20 March 2018 - 08:25 PM, said:
the novacat is not at all the same thing as the sunspider would be with a 280 engine
1) novacat isnt free
2) novacat doesnt have both ferro and endo
3) novacat doesnt have torso ballistics (it has all its ballistics stacked in one arm which is easy to disarm)
It will be free. How is it that a Tier 1 player doesn't know that all mechs eventually come out for free.
As for the other two; Critspace, with that much podspace, is more important than Ferro. That's why the Night Gyr's actual build options are pretty damn hamstrung. All you need is endo, if you need some more tonnage; Both, even on a Clan mech, is frankly overkill.
And I wish it (Nova Cat) had torso ballistics too. Either way, the speed it has made a difference in my purchase. If it moved 64kmph, I wouldn't have bought it-it'd just feel like a weird Night Gyr and a less 'effective' Hellbringer at that point.
Edited by Catten Hart, 20 March 2018 - 09:13 PM.
#8
Posted 20 March 2018 - 09:24 PM
Weapons are mostly in arms, but are pretty level with the cockpit. It also gets jump jets.
High engine cap. Loads of energy in the arms.
the goal of this mech is to introduce more heavier but faster mediums into the game. We don't have many 50 ton mediums on the IS side that can have small guns that do well.
Make it as well a little squat, maybe something akin to a Jenner.
Granted the Uziel and Crab are fast energy boats, but neither have both squat and cockpit level arms, and trebuchet is just.... meh.
Edited by Scout Derek, 20 March 2018 - 09:33 PM.
#9
Posted 20 March 2018 - 09:28 PM
#10
Posted 20 March 2018 - 10:12 PM
#11
Posted 20 March 2018 - 11:27 PM
Let's see what they've got- the Roughneck and Sun Spider are good, well-imagined designs. I'm happy they exist. It shows initiative, and investment in the franchise. PGI is now a contributor to Battletech lore, and I think that gives them incentive to do right by the setting in the future (or, at least, y'all had better hope they do, because if MW5 flops it'll be a long damn time before another Mechwarrior title comes out, regardless of how well HBS does with Battletech a few weeks from now). I rather like both of them.
Much as I liked the Argus, Hellspawn, Uziel, Mad Cat MkII, and the rest of the 'Mechs introduced in the last Mechwarrior title. A 'Mech does not need to originate in the TT game in order to be valid and canonical. As entirely too many people seem to have completely forgotten.
#12
Posted 20 March 2018 - 11:49 PM
http://www.sarna.net/wiki/Grizzly
![Posted Image](http://www.mechcorps.net/00art/mechs/grizzly.jpg)
![Posted Image](http://img08.deviantart.net/2dce/i/2004/206/6/9/the_bear.jpg)
#13
Posted 21 March 2018 - 02:11 AM
Scout Derek, on 20 March 2018 - 09:24 PM, said:
Weapons are mostly in arms, but are pretty level with the cockpit. It also gets jump jets.
High engine cap. Loads of energy in the arms.
the goal of this mech is to introduce more heavier but faster mediums into the game. We don't have many 50 ton mediums on the IS side that can have small guns that do well.
Make it as well a little squat, maybe something akin to a Jenner.
Granted the Uziel and Crab are fast energy boats, but neither have both squat and cockpit level arms, and trebuchet is just.... meh.
A contest to design a mech to be implemented would be quite cool.
#14
Posted 21 March 2018 - 02:17 AM
BumbleBee, on 20 March 2018 - 11:49 PM, said:
http://www.sarna.net/wiki/Grizzly
Meh, it is as slow as the Nova Cat. PGI better buff its engine to at least 300.
Edited by El Bandito, 21 March 2018 - 02:18 AM.
#16
Posted 21 March 2018 - 02:45 AM
Zergling, on 21 March 2018 - 02:40 AM, said:
PGI is highly inconsistent in regards to battlemech engines. MC-II for example came with default 360 engine with no boost, and Piranha came with 180 with no boost. Since Grizzly is also a Clan battlemech...
Edited by El Bandito, 21 March 2018 - 02:45 AM.
#17
Posted 21 March 2018 - 02:47 AM
El Bandito, on 21 March 2018 - 02:45 AM, said:
I'd be very surprised if it couldn't go up to 340 like most Warhammer, Grasshopper, Cataphract and Archer variants.
Like, PGI had no problem giving the Orion IIC an engine cap of 360, why would they hesitate with the Grizzly?
Edited by Zergling, 21 March 2018 - 02:48 AM.
#18
Posted 21 March 2018 - 02:52 AM
Zergling, on 21 March 2018 - 02:47 AM, said:
Like, PGI had no problem giving the Orion IIC an engine cap of 360, why would they hesitate with the Grizzly?
Like I said, PGI is being inconsistent. Highlander-IIC is still capped with 325.
Edited by El Bandito, 21 March 2018 - 02:52 AM.
#19
Posted 21 March 2018 - 03:13 AM
Nightbird, on 20 March 2018 - 08:15 PM, said:
IS
name: Resolute
Characteristic: think 80 ton centurion, AC20 fits all right arms, left arm has a built in shield. CT/ST has energy or missile points. 90 degree torso twist minimum
Design: Start with how the BK should have looked, and change laser arm to centurion ballistic arm
Hero: Zweihander (No shield, 2 AC20 fitting arms)
Tagline: Stand and Fight!
![Posted Image](http://cfw.sarna.net/wiki/images/9/9d/BLK_NT_5H_Black_Knight.jpg?timestamp=20130805155947)
That's a picture of a Black Knight though... and its how they should have made it.
Edited by Athom83, 21 March 2018 - 03:17 AM.
#20
Posted 21 March 2018 - 03:35 AM
BumbleBee, on 20 March 2018 - 11:49 PM, said:
http://www.sarna.net/wiki/Grizzly
![Posted Image](http://www.mechcorps.net/00art/mechs/grizzly.jpg)
![Posted Image](http://img08.deviantart.net/2dce/i/2004/206/6/9/the_bear.jpg)
I second this!!!!!
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users