This Is Why I Hate Hitreg
#1
Posted 21 March 2018 - 07:55 PM
#2
Posted 21 March 2018 - 07:59 PM
Also, couldn't fit another launcher or 5 on your ARW?
Edited by Snowbluff, 21 March 2018 - 08:00 PM.
#3
Posted 21 March 2018 - 08:07 PM
#4
Posted 21 March 2018 - 08:21 PM
Blue Boutique, on 21 March 2018 - 08:07 PM, said:
Even if I was getting half damage, 16 damage per salvo should've killed it long ago. 16x3= 48 damage. more than enough to kill it if it WAS transferring damage to the CT.
Snowbluff, on 21 March 2018 - 07:59 PM, said:
Also, couldn't fit another launcher or 5 on your ARW?
5 SRMs triggers ghost heat. 4 SRMs do not.
Edited by Scout Derek, 21 March 2018 - 08:24 PM.
#8
Posted 21 March 2018 - 10:26 PM
DerHuhnTeufel, on 21 March 2018 - 08:30 PM, said:
Half his shots do literally nothing.
The health percentage on the madcat disagrees.
1% on the half miss 1st volley but you can see the center darken
5% on the on the second volley where the left torso took half of the blast and still the center darkens
3% on the third and forth.
Roughly 3.67% average damage on the last three so he was averaging 26 damage on an estimated 700 hp mech.
The roughneck suffered 3% health deduction but some of the missiles hit the invisible wall on the right.
Edited by Blue Boutique, 21 March 2018 - 10:28 PM.
#9
Posted 21 March 2018 - 11:27 PM
2nd alpha Looks to me that pretty much all of those actually hit ST not CT
Rest of the shots against MKII should have killed it IMO
SRM hitreg has been bad lately, we had inhouse dueling evening last Thursday and full alphas of 6xASRM6 just disappeared sometimes.
PS. I would use 8-9xSRM2 or 4xASRM6 in that mech, cSRM4 without artemis is horrible.
Edited by Curccu, 21 March 2018 - 11:28 PM.
#10
Posted 21 March 2018 - 11:57 PM
#11
Posted 22 March 2018 - 12:11 AM
#12
Posted 22 March 2018 - 12:13 AM
Uses SRM boat...
#13
Posted 22 March 2018 - 12:23 AM
I hate it when i am in a brawler and i am 100% sure the other mech will go down the next volley, all enemy torsos are cherry red, my heat is already unbearable, the enemy mech still got the better firepower but on cooldown, my armor is done, other enemys are about to show up, all depends on this one shot, a perfect hit......and the 4xASRM6 volley does next to nothing except leading the way for the return fire that seals my fate.
Edited by Tiewolf, 22 March 2018 - 12:25 AM.
#14
Posted 22 March 2018 - 12:24 AM
Dogstar, on 22 March 2018 - 12:13 AM, said:
I fail to see the point of your post...
SRM boats are decent, they can put their missiles into a specific mech part to finish it off. LRMs cannot be targeted into a crit component and it takes way more volleys of LRM damage to do the same thing a direct fire weapon can do.
#15
Posted 22 March 2018 - 12:33 AM
Edited by Krivvan, 22 March 2018 - 12:33 AM.
#16
Posted 22 March 2018 - 12:47 AM
Xetelian, on 22 March 2018 - 12:24 AM, said:
I fail to see the point of your post...
SRM boats are decent, they can put their missiles into a specific mech part to finish it off. LRMs cannot be targeted into a crit component and it takes way more volleys of LRM damage to do the same thing a direct fire weapon can do.
Except that SRM boats rely on other mechs to get in close, just like LRM boats rely on other mechs to get locks.
The OP was blaming everyone else for the same fault he was committing - relying on others to support a situational build
#17
Posted 22 March 2018 - 12:53 AM
#18
Posted 22 March 2018 - 01:33 AM
#19
Posted 22 March 2018 - 02:00 AM
Also I personally prefer having weapons in arms when it's an option, like with ACW-1, because you can aim faster and shoot more accurate.
Notice how narrow the CT is from behind, many other assults are a lot wider. No way you could hit with all missiles to such narrow stripe.
#20
Posted 22 March 2018 - 02:13 AM
The server simple had a hard time to remember all those shots - wasn't there 23 cals per shot?
The MCIIC simple got hit by more than hundred rounds in a very quick succession (not to mention that Pirannah - those MachineGun Douchbacks simple eat 90% of the ServerTime with their no-skill builds)
So you want't good registration - use Laser and hope that PGI nerfs MachineGuns and multi round ballistics and missiles.
(nothing new - in Closed Beta - you had two weapons with adequate registration - this was the Laser and the Gauss)
Edited by Karl Streiger, 22 March 2018 - 02:14 AM.
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