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Skirmish Mode Must Have


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#21 An Innocent Urbie

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Posted 23 March 2018 - 12:20 AM

ok ok if they are really concerned with their glorious KILL DEATH RATIO..

my suggestion is this

make a "I GIVE UP" button available for the last mech, that way it will not affect his/her KDR and at the same time players stuck in that game can play again

#22 Xetelian

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Posted 23 March 2018 - 12:34 AM

View Postw4ldO, on 22 March 2018 - 07:33 AM, said:

i'll bite....


what should a disarmed mech do in a 1:1 situation? - try to secure the tie by shutting down in a dark corner or just wait for his demise?



Don't know if you know this but a tie pays 15,000 cBills while a loss pays 20,000.

Don't know about tier adjustments as I don't see a lot of ties to have an idea of how much damage you need to get an = sign or a ^ sign.


Either way, I'd rather lose than tie and I have a ton of cBills.

#23 Vellron2005

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Posted 23 March 2018 - 01:13 AM

View PostAn Innocent Urbie, on 22 March 2018 - 07:19 AM, said:

if there is only one mech left on one team or even both team please make it so that if there are no engagements happening in a span of 1 minute then there should be a bleep in the radar on where the current mechs are

there are too many players here who are very concerned about their Kill Death Ratio that they would just run away and shut down.

IT RUINS THE GAME, these people should be team killed without penalty


I completely agree..

A few days ago, we had a 12-man going (shockingly), and one of our number was in a ecm locust.. he consistently ended up being the last man standing, with 90+ % of his mech, and then powering down, hiding, running around and avoiding detection, wasting everyone's time.. and playing in 3rd person so nobody could see his location on the grid and call it out to the enemy!

Only when most of our group flat out told him they would report him would he run out of bounds, or get killed.

I ended up getting pissed of with him wasting not only my time, but our group leader's time too, who only had about 25 minutes of game-time left before he had to go.

When we reported him for non-participation, his excuse was "but I did participate, I popped a UAV". He shot almost noone most matches, doing less than 100 damage in any match he dropped in.

So tell me, is this cause enough to get reported for non-participation, if all you do ALL MATCH - EVERY MATCH is pop a UAV and then hide?

P.S.

I know of one other player (named after a particular grass) who playes a similar non-damaging style. But this guy is the complete opposite. Instead of a damage-dealing raven, he runs NARC, TAG, pops UAVs and calls out targets, and drop-calls whole match.

He does almost no damage, but is actually useful.. and doesn't protect his precious KDR..

Edited by Vellron2005, 23 March 2018 - 01:17 AM.


#24 Dragonporn

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Posted 23 March 2018 - 01:19 AM

The main problem here is that players on opposite side can never know in what condition last enemy mech is. If it's pretty much fresh light against couple of beaten up assaults/heavies, than it might be a situation where light pilot is looking for a good time to strike, and dancing around can easily take up 5+ minutes. When last man standing has no weapons and fully incapable of securing the win, hiding and shutting down to force players roam the map for ~10 minutes is an obvious matter of trolling/griefing.

Remember one such hilarious occasion. There were 4 of us left on Mining, I was in Raven and had all weapons on. We searched every corner of the map, every tunnel, literally any place enemy can hide for like 5 minutes. Than kind soul on enemy side told us the coordinates. When I arrived, I LMAO's real hard. It was Arctic Cheetah stuck literally in the middle of the map between pipe and a wall. He must have attempted jump on the high ground, but fell in this trap. I almost felt bad for killing him...

#25 An Innocent Urbie

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Posted 23 March 2018 - 01:25 AM

View PostDragonporn, on 23 March 2018 - 01:19 AM, said:

The main problem here is that players on opposite side can never know in what condition last enemy mech is. If it's pretty much fresh light against couple of beaten up assaults/heavies, than it might be a situation where light pilot is looking for a good time to strike, and dancing around can easily take up 5+ minutes. When last man standing has no weapons and fully incapable of securing the win, hiding and shutting down to force players roam the map for ~10 minutes is an obvious matter of trolling/griefing.

Remember one such hilarious occasion. There were 4 of us left on Mining, I was in Raven and had all weapons on. We searched every corner of the map, every tunnel, literally any place enemy can hide for like 5 minutes. Than kind soul on enemy side told us the coordinates. When I arrived, I LMAO's real hard. It was Arctic Cheetah stuck literally in the middle of the map between pipe and a wall. He must have attempted jump on the high ground, but fell in this trap. I almost felt bad for killing him...


no the situation is the mech is shutdown, how can you plan your ambush if you are shutdown

#26 Dragonporn

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Posted 23 March 2018 - 01:31 AM

View PostAn Innocent Urbie, on 23 March 2018 - 01:25 AM, said:


no the situation is the mech is shutdown, how can you plan your ambush if you are shutdown


How can opposing team know the mech is shutdown and not planning ambush instead?...

#27 MrMadguy

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Posted 23 March 2018 - 02:37 AM

View PostAn Innocent Urbie, on 23 March 2018 - 01:25 AM, said:

no the situation is the mech is shutdown, how can you plan your ambush if you are shutdown

If you'll read COC carefully, you'll notice, that using any "evasion" mechanics is allowed only in short-term situations, such as dropping missile lock or something like that. Any long term hiding/evasion (for minute and longer) should be treated as non-participation, no matter, what last 'Mech's real intention is, as enemy team can't verify his status. You're right. One just can't plan an ambush in a dark corner of a map.

Edited by MrMadguy, 23 March 2018 - 02:42 AM.


#28 General Solo

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Posted 23 March 2018 - 02:57 AM

report them
quit the match
get another mech....play, swap back in a games time

#29 Zergling

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Posted 23 March 2018 - 03:03 AM

If it is skirmish, report them for non-participation.
If it isn't skirmish, the enemy team can win the battle by completing other objective.

And definitely do not give away their position; that will get you banned instead.

Edited by Zergling, 23 March 2018 - 03:04 AM.


#30 Mystere

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Posted 23 March 2018 - 03:31 AM

View PostAn Innocent Urbie, on 22 March 2018 - 08:57 PM, said:

EGG SAC LEE!

let people play and by running away and shutting down because of KDR then you are not letting other people play. in short you are depriving them of their fun


It was not worded correctly, but what he meant was "let the players still alive play".

And so, if you're dead, then tough luck. Drop in another mech if you do not want to wait and/or watch.

If you're on the enemy team, then go find that last opponent or, well, tough luck too. You can always just surrender or "withdraw" (i.e. go out of bounds and die).

And once again, for many people, it's not about KDR.

View PostMrMadguy, on 22 March 2018 - 10:43 PM, said:

Simple thing: securing victory via running out clock is allowed by COC, while avoiding engagement and needlessly extending duration of match - isn't. I.e. for example in 3vs1 situation winning team is allowed not to go searching for last 'Mech standing on enemy team, as they have a right to secure their victory. But if this last 'Mech refuses to openly attack them - this falls under "avoiding engagement and needlessly extending duration of match" rule. And in most cases this last 'Mech standing tries to trick winning team into chasing him, i.e. risking to be killing one by one and losing match a the result, via holding them as hostages. I.e. they have to chase him or sit in this match, till timer won't run out. And PGI should do something to prevent players from abusing starvation tactic this way, as it's against COC.

My suggestion - engagement timer.

As starvation tactic and passive gameplay are forbidden in all games. All games have some mechanics to prevent such behavior, as it's against spirit of game.

P.S. Again, for guys, who like to misinterpret rules, so they favor their point of view. Dying at the end of match - isn't suicide. Suicide - is dying abnormally early.


Once again, but with bigger emphasis:

View PostMystere, on 22 March 2018 - 07:43 AM, said:

As someone who is known to stalk the enemy team completely undetected while waiting for an opportunity to strike, I completely disagree with your idea.

It absolutely matters not if said opportunity never arrives.

Besides, you can always surrender if you think finding the last player on the other side intolerable. Posted Image


#31 Mystere

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Posted 23 March 2018 - 03:38 AM

View PostMister Glitchdragon, on 22 March 2018 - 11:03 PM, said:

Couple things:
As I recall, skirmish mode was introduced because assault mode sucked when lights base-capped and won the match in a cowardly fashion.


Won the match in a cowardly fashion?

As opposed to what, the big idiots on the enemy team losing because they either lack the mental capacity to have a defensive plan or, worse, boneheadedly refused to defend their base?

#32 An Innocent Urbie

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Posted 23 March 2018 - 11:44 PM

View PostDragonporn, on 23 March 2018 - 01:31 AM, said:


How can opposing team know the mech is shutdown and not planning ambush instead?...


when his teammates chats that he is shutdown and they don't know his location





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