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The Bar Couldn't Be Lower....


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#41 Spare Parts Bin

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Posted 27 March 2018 - 03:09 AM

View PostRustyhammer, on 27 March 2018 - 02:29 AM, said:

Here we go again, crying about Clan OP or IS OP.
Every FP game is not about clan or IS tech, it's about pilots. The side with most potatoes will lose. Look at the current IS vs IS event - plenty of 12/24 vs 48 stomps.
If you play FP frequently you can predict match results pretty accurately at the match start screen, just by looking at the names and unit tags, does not matter IS or Clan. When I'm dropping solo I often can tell you match outcome while in the lobby, even without seeing the enemy roster.
Tonnage restrictions means nothing if you team can crush enemy in just 2 waves. It matters more during close matches but they are so rare these days.


You missed my point. I was speaking of equity not supremacy. Inspite the Clan's tech advantage it is harder due to tonnage inequity. 300 vs 265 is fairer than x vs 240. I don't relish fighting T-Bolts and Battlemasters with Storm Crows.

#42 Sniper09121986

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Posted 27 March 2018 - 03:10 AM

View PostRustyhammer, on 27 March 2018 - 02:29 AM, said:

Here we go again, crying about Clan OP or IS OP.
Every FP game is not about clan or IS tech, it's about pilots.


Do tell.

View PostSniper09121986, on 23 March 2018 - 12:35 PM, said:

Before the end of Trial by Fire I had this silly idea of getting a camo for my loyalty Blackjack. I bought some more BJ's and started grinding. I did not get the camo, sadly, but I did get up to 3 (three) kills per match on an Inner Sphere mech with silly hitboxes and about 5 skill points per mech.


Not FP, but you get the idea. And I was steamrolled when I tried FP this weekend. Can throw screens of my best matches since December (Clan mechs), but whatever. As for other players, well, statistically there should be no difference in potato/spud ratio between IS or Clan (unless someone argues that there is Posted Image), which leaves us with the sole variable being mechs and weapons.

#43 Yondu Udonta

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Posted 27 March 2018 - 05:50 AM

View PostRustyhammer, on 27 March 2018 - 02:29 AM, said:

Here we go again, crying about Clan OP or IS OP.
Every FP game is not about clan or IS tech, it's about pilots. The side with most potatoes will lose. Look at the current IS vs IS event - plenty of 12/24 vs 48 stomps.
If you play FP frequently you can predict match results pretty accurately at the match start screen, just by looking at the names and unit tags, does not matter IS or Clan. When I'm dropping solo I often can tell you match outcome while in the lobby, even without seeing the enemy roster.
Tonnage restrictions means nothing if you team can crush enemy in just 2 waves. It matters more during close matches but they are so rare these days.


The potatoes do not possess the skill of us battle-hardened FP veterans. Skill will allow you to roll most enemies regardless of side. I completed 50 invasion games on this account and only lost 5 games, all to highly skilled premades. Upon completing the event on my IS account I hopped onto my Clan account expecting to be rolled. But no, I put out 3k damage games easily and carried my team. So stop bitching about one side being more overpowered compared to the other side, skill matters most in this game. If you can't land half of your shots blame your lack of skill and not the inferiority of the side you are on.

#44 Marquis De Lafayette

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Posted 27 March 2018 - 07:21 AM

View PostSpare Parts Bin, on 27 March 2018 - 03:09 AM, said:


You missed my point. I was speaking of equity not supremacy. Inspite the Clan's tech advantage it is harder due to tonnage inequity. 300 vs 265 is fairer than x vs 240. I don't relish fighting T-Bolts and Battlemasters with Storm Crows.


Stormcrow vs. T-bolt isn’t really that lopsided tonnage wise. 10 tons...so, not a big problem for a mech that can pack the firepower of the crow. That is a reasonably fair fight.
If you are fighting Battlemasters with that crow, either you screwed up (by dropping too much tonnage wave 1, leaving you short tonnage for the rest of the match and with a Stormcrow wave 2), they screwed up by dropping a Battlemaster wave 3 or 4 (too late to drop a 85 tonner) or your team is getting its tail kicked and you are fighting a wave 2 (or wave 1) Battlemaster with your wave 3 or wave 4 Stormcrow...in which case the match is over and tonnage isn’t the problem.


#45 Grus

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Posted 27 March 2018 - 11:17 AM

View PostMarquis De Lafayette, on 27 March 2018 - 07:21 AM, said:


Stormcrow vs. T-bolt isn’t really that lopsided tonnage wise. 10 tons...so, not a big problem for a mech that can pack the firepower of the crow. That is a reasonably fair fight.
If you are fighting Battlemasters with that crow, either you screwed up (by dropping too much tonnage wave 1, leaving you short tonnage for the rest of the match and with a Stormcrow wave 2), they screwed up by dropping a Battlemaster wave 3 or 4 (too late to drop a 85 tonner) or your team is getting its tail kicked and you are fighting a wave 2 (or wave 1) Battlemaster with your wave 3 or wave 4 Stormcrow...in which case the match is over and tonnage isn’t the problem.
he's got a point, but I wouldn't use a SRM crow for FP. Use mpl or spl for med or brawl. You'll have better pinpoint damage rather that 20-30% of your missles just flying past your target due to spread. IMO, clan srm even with arti, are not my go to for brawling. Are they still good and can deal a ton of damage? Yes to a wide target. If I want to shoot just one section IE a leg (noticed a trend in FP IS sniping leg day more and more.) Then it's down to pp weapons.

#46 Rustyhammer

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Posted 27 March 2018 - 03:12 PM

View PostSpare Parts Bin, on 27 March 2018 - 03:09 AM, said:

You missed my point. I was speaking of equity not supremacy. Inspite the Clan's tech advantage it is harder due to tonnage inequity. 300 vs 265 is fairer than x vs 240. I don't relish fighting T-Bolts and Battlemasters with Storm Crows.


What exactly is harder due to tonnage? Most complaints about tonnage inequality are happening after stomps, but stomps are caused by skill disparity, not tonnage disparity.

Matches are usually decided after the first 2 waves. Rest is a clean-up unless winning side screws up royally. You won't be dealing with fresh T-Bolts on wave 3 - their T-Bolts will be cored and some enemies will be on their last mechs.

In a premade group, front-load tonnage and win. Dropping solo, try the same and get stomped thanks to some idiots on your team dropping light mechs first wave. And some people keep doing it in attack on siege map, game after game, so no tonnage will help you if you get these players on your team.

When playing clan, I am often dropping under weight, 3x65+1x30, no issue most of the time. When playing IS, I am more scared of 65 tonn HBR/EBJ than 100 tonn DWF.

#47 Eisenhorne

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Posted 27 March 2018 - 03:17 PM

View PostRustyhammer, on 27 March 2018 - 03:12 PM, said:

When playing clan, I am often dropping under weight, 3x65+1x30, no issue most of the time. When playing IS, I am more scared of 65 tonn HBR/EBJ than 100 tonn DWF.


Clan 100 tonners are not really a threat compared to other things. What's scary are decks like MKII, HBR, HBR, PIR. There's nothing "soft" in there, and if they rotate a few piranhas in each wave to hit backs, clanners can have 4 strong waves instead of just front loading tonnage.

#48 Kubernetes

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Posted 27 March 2018 - 04:07 PM

View PostSpare Parts Bin, on 26 March 2018 - 05:00 PM, said:


This needs to be fixed with all the quirks given to IS plus the civil war tech. IS Mechs are not roll overs. Facing a wave of Atlas,Annihlators,Battlemaster, etc is NASTY especially with a KIt Fox or Storm Crow.

You shouldn't be dropping in lights or mediums in the first two waves, unless its Conquest, and even then your team needs at most 3-4 fast movers (and those should be predetermined before you drop).

This is something that many QP casuals don't understand about FP: tonnage matters. You may be amazing in that Piranha and have no trouble eating up assaults in QP, but that doesn't work against a full assault/heavy wave in FP. It just doesn't. I've seen some excellent QP Light soloists--the ones who run all the way around the map in a Commando--try that stuff in faction and get stomped. Bring weight and treat it like a battle, not a ninja infiltration.

#49 Rustyhammer

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Posted 27 March 2018 - 08:32 PM

View PostKubernetes, on 27 March 2018 - 04:07 PM, said:

You shouldn't be dropping in lights or mediums in the first two waves, unless its Conquest, and even then your team needs at most 3-4 fast movers (and those should be predetermined before you drop).

This is something that many QP casuals don't understand about FP: tonnage matters.
...


More likely, common sense matters. Tonnage is just another tool, along with reasonable builds and map strats. Sometime it's a fast heavy you want to drop first, sometime it's assault. Sometime it's a light.

But all above matters when you are a part of 8-12 group. When solo dropping, you need to go with dumbed down approach and forget about most effective or fun strats specific to the selected map. In QP, when you want better chances to win you have to bring build working for all maps. Same in solo FP, if you want to win you need to bring a generic drop deck for the selected map that works with any team.
But anyone dropping in FP regularly know this stuff anyway and they do not complain about tonnage discrepancies between IS and Clan. When PIR will be available for CBills, much more clanners start running MKII, HBR, HBR, PIR and we gonna see another thread asking for Clan tonnage to be further decreased.

#50 Eisenhorne

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Posted 27 March 2018 - 09:08 PM

View PostRustyhammer, on 27 March 2018 - 08:32 PM, said:


But anyone dropping in FP regularly know this stuff anyway and they do not complain about tonnage discrepancies between IS and Clan. When PIR will be available for CBills, much more clanners start running MKII, HBR, HBR, PIR and we gonna see another thread asking for Clan tonnage to be further decreased.



It seems a lot of the best clanners I've seen are already running this, so it won't be THAT different.The PIR is great if the player is good, but in the hands of a potato it's probably the worst mech possible.

#51 justcallme A S H

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Posted 27 March 2018 - 09:34 PM

View PostTeer Kerensky, on 26 March 2018 - 01:21 PM, said:


Just spotted Lizzee having that build and teamed up with Colonel Oneill with streak hunstman. An average player like me can't get any more closer to higher level of playing than that.


And scouting mode is 1v1 at a high level? Missed that memo.

They would simply be farming KMDDs just like everyone else. Which is why the events overall are just everyone trying to farm and not play or use a hell of a lotta skill. If I wanted to rush it as Clan I'd probably do the same thing.

But given the such sub-oar level of skill and builds during these events you could pretty much bring anything and do better than most.

#52 Kubernetes

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Posted 28 March 2018 - 01:58 PM

View PostRustyhammer, on 27 March 2018 - 08:32 PM, said:


More likely, common sense matters. Tonnage is just another tool, along with reasonable builds and map strats. Sometime it's a fast heavy you want to drop first, sometime it's assault. Sometime it's a light.


Nah, tonnage (or more accurately, mech health) is a quality all its own. There are very few mechs that truly "punch above their weight" when it comes to a massed 12v12 battle. Lots of Clan heavies and mediums carry assault-level firepower, but in a FP first wave they get vaporized because they can't take hits. The only times you would drop a light first is (1) designated Conquest capper (3-4 lights/wave), (2) Domination on a large map (and only one person needs to do it), (3) preplanned Light rush (attempting a tonnage trade), or (4) designated Narc-er. Aside from that, bring your biggest mechs first.

#53 Xannatharr

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Posted 29 March 2018 - 07:03 AM

View PostEisenhorne, on 27 March 2018 - 03:17 PM, said:


Clan 100 tonners are not really a threat compared to other things. What's scary are decks like MKII, HBR, HBR, PIR. There's nothing "soft" in there, and if they rotate a few piranhas in each wave to hit backs, clanners can have 4 strong waves instead of just front loading tonnage.


Yep, that deck is nightmare time for IS.

Edited by Xannatharr, 29 March 2018 - 07:06 AM.


#54 Vellron2005

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Posted 03 April 2018 - 12:56 AM

To summarize this thread:

"Wee, wee, my game is not l33t enough anymore because of all the plebs! Make them go away, I don't want to play with the normal people!"

Seriously guys?

Come on.. let the little guys get some goodies too.

#55 Johnathan Tanner

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Posted 03 April 2018 - 01:05 AM

View PostVellron2005, on 03 April 2018 - 12:56 AM, said:

To summarize this thread:

"Wee, wee, my game is not l33t enough anymore because of all the plebs! Make them go away, I don't want to play with the normal people!"

Seriously guys?

Come on.. let the little guys get some goodies too.

lol

#56 Lyons De Flamand

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Posted 03 April 2018 - 02:31 AM

View PostVellron2005, on 03 April 2018 - 12:56 AM, said:

To summarize this thread:

"Wee, wee, my game is not l33t enough anymore because of all the plebs! Make them go away, I don't want to play with the normal people!"

Seriously guys?

Come on.. let the little guys get some goodies too.


As opposed to "Wee wee, I can't YOLOSOLO for free stuff between the players that value teamwork. Make them go away, I don't want to play with the normal people!"

#57 Spare Parts Bin

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Posted 03 April 2018 - 02:38 AM

View PostLyons De Flamand, on 03 April 2018 - 02:31 AM, said:


As opposed to "Wee wee, I can't YOLOSOLO for free stuff between the players that value teamwork. Make them go away, I don't want to play with the normal people!"


Either perspective is elitist. Can we all just get along and create interesting salvage?

#58 Johnathan Tanner

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Posted 03 April 2018 - 02:45 AM

View PostSpare Parts Bin, on 03 April 2018 - 02:38 AM, said:

Can we all just get along

Posted Image

#59 Spare Parts Bin

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Posted 03 April 2018 - 02:48 AM

View PostJohnathan Tanner, on 03 April 2018 - 02:45 AM, said:

Posted Image


Very interesting. I will get the wood for the pyres.

#60 Asym

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Posted 03 April 2018 - 06:15 AM

Actually, PGI has decided for you all: Solaris is 1x1/2x2 and there are no teams.... FP, last I heard, and I could be wrong, is going to be turned off for a short while.......as it should be.

50 damage or 250 damage doesn't matter in FP. I've done both as a potato pilot who has been awared the Super Spud designation with a Mashed ribbon for determined valor. It didn't matter because either one was out right a painful expereince. Yes, players are doing the absolute minimum at 50 to get in get out and repeat and then, close FP till the next event or use a hand sanitizer. Yes, players are doing what ever they can to get the 250 in anvasion and then, repeat and get out as fast as they can never to play FP ever again....attend a therapy session.....and then wait until the next MC event.

FP is a dead mode: Solarius is the strategic intent of PGI because PGI learnt a hard lesson in FP: teams over 4 become toxic and cannot be contained..... 8-12 is a nightmare scenario in video games. Look at MWO history and tell me FP is a success? It was so successful it drove away entire teams of over 25 players, many of whom are founders... Well done.





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