Add Re-Spawn To Most Game Modes To Prevent Them From Devolving Into Skirmish
#1
Posted 26 March 2018 - 01:34 PM
What makes various game modes apart from "kill them all" work in other games is the fact that death isn't permanent, so the contribution to team victory you get from killing someone is limited.
In this game that crucial element is missing, but the game modes are designed largely in the same way... which ultimately doesn't work that well.
As such, I propose adding re-spawn to most game modes. The idea being that after a player dies, they can re-spawn somewhere between 30 seconds to 2 minutes later, being dropped in via dropship.
I'm aware that there are some game modes with re-spawn on faction play, but I haven't played that so I can't comment on that.
However, maybe the "drop pod" system there could also be used here. Could serve as a means of limiting the number of re-spawns per player, which should keep players from getting too suicidal.
#2
Posted 26 March 2018 - 01:48 PM
#3
Posted 26 March 2018 - 01:54 PM
You're right that if you want to have a game mode where the objective is or can be more important than fighting enemy mechs, then you'd likely need respawn. Basically you'd need to make it so that the only way to win the match is to finish the objective. Siege in FP doesn't count since you can still de facto win it by killing all 48 enemy mechs.
Edited by Krivvan, 26 March 2018 - 01:55 PM.
#4
Posted 26 March 2018 - 02:01 PM
edit: Also, adding respawns wont change the modes to skirmish there will simply be more skirmish happening
jus sayin >_>
Edited by Variant1, 26 March 2018 - 03:03 PM.
#5
Posted 26 March 2018 - 02:07 PM
.
Was fun to be in and watch, it actually felt like big battle for once with lots of tiny battles going on around the map.
It was odd, it just felt satisfying compared to usual... it was weird.
Edited by Colonel Presumptuous, 26 March 2018 - 02:10 PM.
#6
Posted 26 March 2018 - 02:16 PM
#7
Posted 26 March 2018 - 02:18 PM
You know, world of tanks has been pretty successful with no respawns. They actually tried it recently in Grand Battles, but didn't seem to take. Nothing wrong with respawns in particular, just don't think its right for QP.
#8
Posted 26 March 2018 - 02:29 PM
#9
Posted 26 March 2018 - 02:43 PM
#10
Posted 26 March 2018 - 02:57 PM
You can easily respawn. Just hit esc, exit match and get a new one. Everyone is happy.
Respawn on quickplay would just make 12-0 stomps something like 48-3 stomps and people would quit halfway the game from frustration.
#12
Posted 26 March 2018 - 03:43 PM
ChapeL, on 26 March 2018 - 01:48 PM, said:
Krivvan, on 26 March 2018 - 01:54 PM, said:
And even if all of them worked, having some modes with re-spawn could still be interesting into itself, as that gives the devs a little more leeway to work with in regards to what they can expect the players to do in a match.
Variant1, on 26 March 2018 - 02:01 PM, said:
edit: Also, adding respawns wont change the modes to skirmish there will simply be more skirmish happening
jus sayin >_>
And incidentally, a mode where the players fought alongside swarms of non-mech ground/air units would be pretty fun, although its probably beyond the scope of what the're going for with this game.
SFC174, on 26 March 2018 - 02:18 PM, said:
You know, world of tanks has been pretty successful with no respawns. They actually tried it recently in Grand Battles, but didn't seem to take. Nothing wrong with respawns in particular, just don't think its right for QP.
I'd argue it might leave a better taste in the mouth than being crushed unceremoniously, having accomplished nothing, as can and does happen without re-spawns =)
Also Warthunder has re-spawns and they work, although the're limited to about 3 tanks per match, as I recall.
- World Eater -, on 26 March 2018 - 02:29 PM, said:
xRatas, on 26 March 2018 - 02:57 PM, said:
#13
Posted 26 March 2018 - 03:52 PM
#14
Posted 26 March 2018 - 04:12 PM
I usually enjoy conquests tendency to break up typical gameplay and positioning, on the larger maps at least
xRatas, on 26 March 2018 - 02:57 PM, said:
You can easily respawn. Just hit esc, exit match and get a new one. Everyone is happy.
Respawn on quickplay would just make 12-0 stomps something like 48-3 stomps and people would quit halfway the game from frustration.
What if it is a 500-3 stomp (yes yes using hyperbole here), but the the side getting stomped actually won because they finished the objective, and payout is not related to kills or damage dealt?
Btw
It would be simpler to find new matches (since loading takes still forever) to simply include a check for dropping again in the same Mech after end of match
SFC174, on 26 March 2018 - 02:18 PM, said:
You know, world of tanks has been pretty successful with no respawns. They actually tried it recently in Grand Battles, but didn't seem to take. Nothing wrong with respawns in particular, just don't think its right for QP.
I think respawns could be fun depending on implementation and the mode
I just got rather low expectations in PGI's ability to make things fun
I mean I'd love to try an incursion with respawns on the test server, but PGI isn't so agile to test things out like that
Its like they need half a year in preparation and we all end up dissapointed
Stuff like that reminds me of the separation of FP ques (single and group)
PGI seemingly unaware of the load of people running single man merc "units" (which got lumped into the group que) so they can actually fight in FP like they want
And then at the end saying "well we tried"
Edited by Peter2k, 26 March 2018 - 04:21 PM.
#15
Posted 26 March 2018 - 04:23 PM
Manored, on 26 March 2018 - 01:34 PM, said:
What makes various game modes apart from "kill them all" work in other games is the fact that death isn't permanent, so the contribution to team victory you get from killing someone is limited.
In this game that crucial element is missing, but the game modes are designed largely in the same way... which ultimately doesn't work that well.
As such, I propose adding re-spawn to most game modes. The idea being that after a player dies, they can re-spawn somewhere between 30 seconds to 2 minutes later, being dropped in via dropship.
I'm aware that there are some game modes with re-spawn on faction play, but I haven't played that so I can't comment on that.
However, maybe the "drop pod" system there could also be used here. Could serve as a means of limiting the number of re-spawns per player, which should keep players from getting too suicidal.
NO, stop trying to ruin QP.
#16
Posted 26 March 2018 - 04:24 PM
xRatas, on 26 March 2018 - 02:57 PM, said:
That is a very good point againts QP dropdecck. Unbalanced QP games are more bearable because they are relatively short.
#17
Posted 26 March 2018 - 05:01 PM
#18
Posted 26 March 2018 - 05:03 PM
Manored, on 26 March 2018 - 03:43 PM, said:
And incidentally, a mode where the players fought alongside swarms of non-mech ground/air units would be pretty fun, although its probably beyond the scope of what the're going for with this game.
i feel you brother. One way to have variety would be to add npc to some of the modes like tanks/aircraft/infantry something this game has been missing. We have turrets but its only one type(lrm ones being removed). They should definenntly add those since tanks aircraft canon fodder is part of the mechwarrior staple even in the single player ones like mw3-4.
As for modes. right now the ones that have more focused on objectives rather than skirmish is conquest and escort maybe incursion too. But the problem with those modes are the outcomes. In conquest sometimes 1 teams will just hunt down the otehr team that split for points and end up ending the match early. Escort is good but it needs tweaking like the vip needs to defend himself, radar/ecm towers need to have a different model and be destroyable on top of caputrable. For incursion too many people seem to think they should keep fighting when they are low on mechs instead of using the base(me personaly i always use the base when the odds are against me). I just think that respawns arent the answers since they are there to encourage carful play, whereas respawns mean more careless play focusing more on kills then objective, just my 2 centurions
Edited by Variant1, 26 March 2018 - 05:04 PM.
#19
Posted 26 March 2018 - 05:40 PM
#20
Posted 26 March 2018 - 06:15 PM
Alternatively there could just be a destroyable repair bay that can repair damaged structure and re armor components as well as fill ammo, but not replace anything destroyed
Edited by Cyzxxikz, 26 March 2018 - 06:16 PM.
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