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Faction Play Event Issues Work Around


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#21 ShooteyMcShooterson

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Posted 26 March 2018 - 06:52 PM

Sigh

Edited by ShooteyMcShooterson, 26 March 2018 - 06:59 PM.


#22 DeathStalker13

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Posted 26 March 2018 - 06:56 PM

Unable to play phase 1 or phase 2. The Go Now button is not active. Please consider extending the event after you come up with a suitable correction. Thanks.

#23 ET Penang

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Posted 26 March 2018 - 07:09 PM

I am currently in clan unit (not intend to break-off with my unit)....so I can't even play the regular loot bag event in FP. There is no option for me at the moment to continue with the Lucky Charm loot bag event....sadPosted Image

Penang

#24 Dee Eight

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Posted 26 March 2018 - 07:25 PM

View PostShadowKing, on 26 March 2018 - 05:54 PM, said:

I think the bigger issue of expecting a casual player to be able to get 20 Kills/KMDDs in FACTION PLAY within a time span of 2 DAYS played during a WEEKDAY as opposed to a weekend is just ridiculous. Even more so when it is taken advantage of by organized units/groups.


10 scouting matches if you're "average" should do it (figuring 1 killing blow and 1 kmdd per match). I keep taking advantage of some davion flagged 4-man group from a unit called CWM... they've been good enough to lose both the scouting matches I've face them in so far, and good for 4 kills and 3 kmdd's. It took me exactly seven scouting matches to get the 20/20 goal for steiner rewardsl.

#25 Nightbird

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Posted 26 March 2018 - 07:32 PM

Scouting, streaks or SRMs in a 50-55 tonner, and fight with your team rather than by yourself, and you'll finish in 2 hours maximum. (That's around 20 scouting matches) Just don't waste time capping points, slug it out and go home.

#26 Asym

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Posted 26 March 2018 - 07:52 PM

Can't get to scouting? What the heck is this mess??? How do you get to the Lucky Charms event?

#27 ShadowKing

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Posted 26 March 2018 - 08:53 PM

View PostDee Eight, on 26 March 2018 - 07:25 PM, said:

10 scouting matches if you're "average" should do it (figuring 1 killing blow and 1 kmdd per match). I keep taking advantage of some davion flagged 4-man group from a unit called CWM... they've been good enough to lose both the scouting matches I've face them in so far, and good for 4 kills and 3 kmdd's. It took me exactly seven scouting matches to get the 20/20 goal for steiner rewardsl.


This assumes the casual player has played enough to learn the game and is aware of the current trends, tech available and tactics employed. In which case, the casual player can on average be considered below average in skill.
As such, they are also more opt to buying what they want to use because they believe that is what will be fun or just like the design for 1 reason of another ( as in they know it from the books or another game, etc ) rather than what is considered optimal to get a perfect win.

Since they are casual, they are more than likely dropping solo in a match rather than as part of a unit or even a group ( discounting the LFG since that rates the same or worse than just dropping solo with randoms ) .
Even if during a game, they go about following along with the rest of the team as instructed, if the other team has the more optimized builds and/or tactics, more often than not, you are going to lose. And when the teams you are with ( in scouting specifically ) , can hardly manage even 1 kill total, nevermind a win, you are not going to build up the stats very fast. With the non-scouting, assuming they stayed with the group, are likely in the middle or back of the group and unable to get shots off to provide enough damage because everyone else in the team keeps walking in front of them whenever they find an open shot to due everyone holding to choke points.
At which point, they then only get shots because either a.) they wandered away from the team to prevent the blocking only to get picked off going solo or b.) because everyone else that was in front of them died leaving the entire other team now directly in front of them, which now being the only target, results in an almost immediate death.

And by way of time frame, the casual player is likely to only be able to play 2-3 matches in a hour as the first thing on logging in, they're likely to spend 10-15m just looking at their mechs to see what they have or changing things around if they feel (or need (as due to an event)) on doing something different. Then spend another 5-10 minutes after a match again re-arranging things again as depending on how the match went. Then there is the time required in finding a match and however long it takes to finish it.

Which then brings us to how much time a casual player is likely to have available to invest in actually playing during a single day, be it weekday or weekend.

Of course, this is all off topic now though.

My only point was in that, while I appreciate the events, sometimes the only things that get me to log in, there just needs more though on the requirements. Placing a high requirement total with a short expiration during a time frame when most people are occupied by other things (such as work or school), seems poor planning to me.

Edited by ShadowKing, 26 March 2018 - 08:54 PM.


#28 I cant want to

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Posted 26 March 2018 - 09:08 PM

good ideas, but horrible execution. that pretty much sums up my PGI experience.

i could cite examples, but i do not really want to start a wall of text.
lets just say that it covers nearly everything that we have seen in the last couple of years, and i dont hold out much hope for solaris.

proof read. check your work. test everything before going to the live environment. dont abandon projects directly after implementation.

#29 Greygor 727

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Posted 26 March 2018 - 09:27 PM

In my humble opinion, for PHASE 2 Faction Play: Phase 1 should have continued to March 30th. Phase 2 and Phase 3 can run concurrently with Phase 1. Loyalists, whether they are Clan or House do not like leaving their Clan or House. That is why they/we are *Loyalists*. We should not have to leave our Clan/House, our unit and our position to earn the remaining Loot Bags. Just look at the very top of the event web page and you see how all of us got confused: Start March 23, Ends March 30. Unfortunately, we did not pay attention to the start/end dates for each individual Phase.

My thoughts to remedy this situation: 1) Reopen Phase 2 Faction Play: Phase 1 to March 30th. Or 2) Give everyone who participated any unearned loot bags.

Thank you!

#30 Dee Eight

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Posted 26 March 2018 - 09:32 PM

April fool's event is coming, thus loot bags FP has to be over before that.

#31 Wibbledtodeath

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Posted 26 March 2018 - 09:48 PM

"GO NOW" is not highlighted for me/wont click. So now I cant play FP Posted Image

#32 Davegt27

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Posted 26 March 2018 - 10:12 PM

View PostAsym, on 26 March 2018 - 07:52 PM, said:

Can't get to scouting? What the heck is this mess??? How do you get to the Lucky Charms event?


from the UI go to the in game events at the bottom and click on it, from there hit Davion vs Steiner lucky charms on the bottom right you will see "Go Now" click on that

now hit scout or fight now

#33 Stitchedup

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Posted 26 March 2018 - 10:24 PM

The biggest disappointment in my option was after i selected Steiner as my faction i was unable to select an Atlas for scouting missions. What next?

#34 Guile Votoms

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Posted 26 March 2018 - 10:58 PM

Where is the Solaris public test?

#35 MrKvola

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Posted 26 March 2018 - 11:19 PM

View PostDavegt27, on 26 March 2018 - 10:12 PM, said:

from the UI go to the in game events at the bottom and click on it, from there hit Davion vs Steiner lucky charms on the bottom right you will see "Go Now" click on that

now hit scout or fight now

You forgot to add that you need to be either Steiner or Davion in order to participate. Otherwise the Go Now button is not available.

#36 I cant want to

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Posted 26 March 2018 - 11:49 PM

View PostGuile Votoms, on 26 March 2018 - 10:58 PM, said:

Where is the Solaris public test?



april 17th

#37 Magik Jack

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Posted 27 March 2018 - 12:08 AM

View PostI cant want to, on 26 March 2018 - 09:08 PM, said:

good ideas, but horrible execution. that pretty much sums up my PGI experience.

i could cite examples, but i do not really want to start a wall of text.
lets just say that it covers nearly everything that we have seen in the last couple of years, and i dont hold out much hope for solaris.

proof read. check your work. test everything before going to the live environment. dont abandon projects directly after implementation.


I see it as a fitting farewell to the history of this game mode. It should never have been "faction" play, (Yes, I know I just made the loreheads have a stroke). it should simply have been a battle for the inner sphere, Clan vs IS, with mechs unlocked and usable on either side and every quickplay match adding to the taking and losing of planets. Everyone a merc, which is where we ended up anyway.... MWO never had the size of community to support anything else.

#38 ThomasAH

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Posted 27 March 2018 - 12:42 AM

I'd like to stay loyal to FRR, too, and currently am at 85 loot bags, because I thought that I don't have to hurry to get the remaining 15 (and the horn) within 4 evenings.

#39 Sniper09121986

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Posted 27 March 2018 - 12:54 AM

View PostGaelicWolf, on 26 March 2018 - 06:23 PM, said:

WTF?
PGI,
I don't want to break loyalty
Why do Loyalists continually get the shaft?


And guess what, we still need 10 matches to qualify as a loyalist while mercs can two-face all day everyday.

View Postjustcallme A S H, on 26 March 2018 - 06:33 PM, said:

Now Mercenaries can switch instantly you have teams deliberately switching to avoid other teams


Has been the case since ever. Remember the Rasalhague Galactic Empire in FP 2.0, I guess? Or the Smoke Jaguar and Jade Falcon Galactic Empires that followed? "We go to FP to get good matches in strong teams", yadda-yadda. Then why is everybody on the same faction? Besides, we have comp queue now, where proper comp teams hang, and they are hardly interested in FP... oh wait, that actually explains things.

#40 Marius Evander

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Posted 27 March 2018 - 12:57 AM

This

LUCKY CHARMS PHASE 2 FACTION PLAY

Lucky Charms Faction Play Event

Start Time = Friday, Mar 23rd 3 PM PDT (10 PM UTC)

End Time = Friday, Mar 30th 3 PM PDT (10 PM UTC)

Plus whenever you have run a internal same side conflict in the past you have left normal FP mode on.

Plus in game Event screen shows 7 days to complete part 1, but does not say you only have 7 days if your 1 of the later part conflict sides, and only 3 days for all other factions.

TURN FACTION PLAY NORMAL CONFLICT BACK ON PLEASE. I was at 94/100 when i went to sleep, intended to finish it in the morning, only to wake up to find out the 7 days event shown in game was actually only a 3 day event unless I take penalties i do not wish to take, or extend it a couple days after the Clan vs Clan mini conflict ends.

Please tweet Russ, since they ignore us for 3+ work hours on forums before the end of their work day when this debacle started. Tweets seem to have the best chance of working.

View PostSpunkmaster, on 26 March 2018 - 05:44 PM, said:

I'm in a unit. As I am unable to change contracts, I can't play the event unless I leave said unit. So I lose two days in the Lucky Charm event? Did anyone think this event through?

Thanks!

+the cbills it will cost to rejoin your faction.

View PostShooteyMcShooterson, on 26 March 2018 - 06:01 PM, said:

or who may have not realized the patch eliminated penalties for changing contracts on the fly.


It does NOT eliminate penalties. There is still 3+ penalties.

10 game faction probationary period where you dont earn cbills.

Unit leader with faction control being away for 2 days, forcing you to leave unit to do event, + cbill cost to rejoin unit after event.

Loss of merc bonus contract % rewards.







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