Jump to content

Hatchetman Possible Using Bolton Geometry?


25 replies to this topic

#1 RaptorRage

    Member

  • PipPipPipPipPip
  • Urban Commando
  • Urban Commando
  • 133 posts
  • LocationLB-79

Posted 10 December 2017 - 06:59 AM

So in the Mech Con Twitch stream at around 8:29:10 it showed some of the Solaris bolton geometry options including a couple handheld axe weapons for the Kodiak. Figured with that sort of capability it wouldn't be too much of a stretch to get the Hatchetman and other melee Mechs added using that as a feature to go along with the usual weapon loadouts. Also could lead to inclusion as a model in HBS BattleTech that can incorporate proper melee capability, since it seemed they were interested in the Hatchetman in particular which fits the timeframe of that setting. But the question is would players invest in Mech Packs like the Hatchetman where the melee weapons were only cosmetic in MWO to get the models created in the first place?

Edited by RaptorRage, 10 December 2017 - 07:00 AM.


#2 Shadowomega1

    Member

  • PipPipPipPipPipPipPip
  • Knight Errant
  • 987 posts

Posted 10 December 2017 - 07:04 AM

Could happen if MW 5 can handle Melee but we already know HBS and the Battletech game has melee in it; so if those mechs get added there, they could appear in MWO.

#3 Bud Crue

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Rage
  • Rage
  • 9,985 posts
  • LocationOn the farm in central Minnesota

Posted 10 December 2017 - 07:16 AM

View PostRaptorRage, on 10 December 2017 - 06:59 AM, said:

But the question is would players invest in Mech Packs like the Hatchetman where the melee weapons were only cosmetic in MWO to get the models created in the first place?


Yes. I know several people who would buy such mechs NOW...even in a game where the hatchet, axe, sword, etc. of such mechs were totally and completely non-functional. Such folks want the "melee" mechs for aesthetic value or nostalgia, not because the mechs may or may not provide melee combat. Is there enough of a pure nostalgia based portion of the buying population to warrant the development of such mechs? I suspect that there is, even now, but obviously PGI's market data shows something different. Meh.

#4 Maker L106

    Member

  • PipPipPipPipPipPip
  • The Raider
  • The Raider
  • 250 posts

Posted 10 December 2017 - 08:49 AM

While I'm not one to throw money without function I'd like to see those mechs return... WITH their function. Locust punting has been something i've wanted to try for a while. #fatbroproblems

#5 Khalcruth

    Member

  • PipPipPipPipPipPipPip
  • Hero of Steiner
  • Hero of Steiner
  • 831 posts
  • LocationYou gotta lose your mind in Detroit! Rock City!

Posted 10 December 2017 - 08:56 AM

I'd absolutely buy an ultimate Hatchetman mechpack. One of my absolute favorite mechs. It'd be nice if the hatchet worked, but I'd definitely buy the mech anyway.

By the way, are there pictures of this bolt on stuff anywhere?

Edited by Khalcruth, 10 December 2017 - 08:57 AM.


#6 Khobai

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 23,969 posts

Posted 10 December 2017 - 09:00 AM

id only buy the hatchetman if I can eject the head and fly around in it annoying people

#7 Juodas Varnas

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 7,537 posts
  • LocationGrand Duchy of Lithuania

Posted 10 December 2017 - 09:01 AM

View PostKhalcruth, on 10 December 2017 - 08:56 AM, said:

I'd absolutely buy an ultimate Hatchetman mechpack. One of my absolute favorite mechs. It'd be nice if the hatchet worked, but I'd definitely buy the mech anyway.

By the way, are there pictures of this bolt on stuff anywhere?


Skip to 8:40 if you wanna see the bolt on stuff.

I'm not a huge fan of what was shown off, but i hope there will be less outrageous stuff (i like practical looking things, ya know?)

#8 Revis Volek

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 7,247 posts
  • Google+: Link
  • Facebook: Link
  • LocationBack in the Pilots chair

Posted 10 December 2017 - 09:03 AM

View PostKhalcruth, on 10 December 2017 - 08:56 AM, said:

I'd absolutely buy an ultimate Hatchetman mechpack. One of my absolute favorite mechs. It'd be nice if the hatchet worked, but I'd definitely buy the mech anyway.

By the way, are there pictures of this bolt on stuff anywhere?



If you watch the Mech Con stream (Twitch) from last night, Russ showed some stuff about 2/3rd of the way through pertaining to new Solaris7 mode which had a KDK with a Helmet with Horns, Shoulder Armor looking things, spikes on its spine and and AXE in its hand. They have no function other to the apparently garner you more fame or something. The fans like your look because you kill in style so you get dem cbills ya hear me?!? lol


But go check it out, was kinda cool i just wish i could cut an urby open or something.

View PostJuodas Varnas, on 10 December 2017 - 09:01 AM, said:


Skip to 8:40 if you wanna see the bolt on stuff.

I'm not a huge fan of what was shown off, but i hope there will be less outrageous stuff (i like practical looking things, ya know?)



ty for video, i haz case of lazy.



I hope for some more subtle stuff too. Im not all about looking like im outta the 80's but some nice less extravagant stuff would be cool.

#9 Khalcruth

    Member

  • PipPipPipPipPipPipPip
  • Hero of Steiner
  • Hero of Steiner
  • 831 posts
  • LocationYou gotta lose your mind in Detroit! Rock City!

Posted 10 December 2017 - 09:12 AM

Sounded a bit like loot crates 2.0. We'll see how it goes.

#10 Juodas Varnas

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 7,537 posts
  • LocationGrand Duchy of Lithuania

Posted 10 December 2017 - 09:19 AM

View PostKhalcruth, on 10 December 2017 - 09:12 AM, said:

Sounded a bit like loot crates 2.0. We'll see how it goes.

Mmmmmhm,
Strange choice considering all the current controversy about loot boxes and some countries even trying to ban them or regulate them as gambling.

I never liked loot boxes and i hope you'll at least be able to buy the geometry you want with MC

#11 Shadowomega1

    Member

  • PipPipPipPipPipPipPip
  • Knight Errant
  • 987 posts

Posted 10 December 2017 - 09:33 AM

View PostJuodas Varnas, on 10 December 2017 - 09:19 AM, said:

Mmmmmhm,
Strange choice considering all the current controversy about loot boxes and some countries even trying to ban them or regulate them as gambling.

I never liked loot boxes and i hope you'll at least be able to buy the geometry you want with MC


Got a feeling you use the new ACC currency in the video is for. A cross combination of Payday 2's loot box and ME3's loot boxes.

#12 Juodas Varnas

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 7,537 posts
  • LocationGrand Duchy of Lithuania

Posted 10 December 2017 - 09:36 AM

View PostShadowomega1, on 10 December 2017 - 09:33 AM, said:


Got a feeling you use the new ACC currency in the video is for. A cross combination of Payday 2's loot box and ME3's loot boxes.

Wait what? ANOTHER new currency?

MWO already has way too many different currencies Posted Image

#13 ForceUser

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 894 posts

Posted 10 December 2017 - 09:49 AM

View PostJuodas Varnas, on 10 December 2017 - 09:36 AM, said:

Wait what? ANOTHER new currency?

MWO already has way too many different currencies Posted Image

To be fair some of those currencies are transisionary and you are unable to get more of it (Historic XP, Historic Skill Points, General Skill Points)

#14 Imperius

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The God
  • The God
  • 5,747 posts
  • LocationOn Reddit and Twitter

Posted 10 December 2017 - 10:16 AM

No melee is coming to mwo. All that was announced was cosmetics.

#15 Sigmar Sich

    Member

  • PipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 1,059 posts
  • LocationUkraine, Kyiv

Posted 10 December 2017 - 10:32 AM

I would love to see Axman and Hatchetman in the game in any form. Even if melee weapons would be like early Command Console (just dead 3 tons).
But lets be realistic with our expectations. I doubt this game will ever be something more than "glass is half-full / half-empty" example.

Edited by Sigmar Sich, 10 December 2017 - 10:33 AM.


#16 Daggett

    Member

  • PipPipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 1,244 posts
  • Google+: Link
  • LocationGermany

Posted 10 December 2017 - 11:13 AM

View PostJuodas Varnas, on 10 December 2017 - 09:19 AM, said:

Mmmmmhm,
Strange choice considering all the current controversy about loot boxes and some countries even trying to ban them or regulate them as gambling.

I never liked loot boxes and i hope you'll at least be able to buy the geometry you want with MC


As far as i know they planned the loot box overhaul before the controversy picked up pace. I'm curious how the final implementation will be like, i guess/hope they will not dare to go full ****** here given the latest events.

Edited by Daggett, 10 December 2017 - 11:15 AM.


#17 jss78

    Member

  • PipPipPipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 2,575 posts
  • LocationHelsinki

Posted 10 December 2017 - 11:16 AM

The word is that some of the HBS dev team are huge Hatchetman fans. If they ever decide to develop a 'mech model in-house instead of using PGI models, I guess it might be on the short list.

#18 Revis Volek

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 7,247 posts
  • Google+: Link
  • Facebook: Link
  • LocationBack in the Pilots chair

Posted 10 December 2017 - 11:22 AM

View Postjss78, on 10 December 2017 - 11:16 AM, said:

The word is that some of the HBS dev team are huge Hatchetman fans. If they ever decide to develop a 'mech model in-house instead of using PGI models, I guess it might be on the short list.



With HBS using the PGI models i dont see them stoping if they can keep it up they would make all mechs im sure so that HBS can then use the assets. Its a win win because PGi could still make a buck in the mean time even if MWo ever closes down. Still making money off work put in is a good thing always!

#19 stealthraccoon

    Member

  • PipPipPipPipPipPipPipPip
  • Urban Commando
  • Urban Commando
  • 1,497 posts
  • Locationnestled in a burlap sack, down in the root cellar

Posted 10 December 2017 - 11:48 AM

I’d pay $ to play dress up; aesthetics matter.

#20 Mister Bob Dobalina

    Member

  • PipPipPipPipPipPipPip
  • 674 posts

Posted 23 March 2018 - 07:31 AM

Although I would love me some Hatchetman (and Axman), just a bolt-on Hatchet is for giggles and an abomination. Remember that Atlas holding that tiny toothpick Axe? Seriously? I tried to make a case for the Hatchetman and a possible melee (light) implementation into MWO here:

View PostThomster, on 18 March 2017 - 03:31 AM, said:

Esteemed Ladies and Gentlemen.

I am here before you to make the case for the HCT-3F Hatchetman to be introduced into the MWO Universe.

The Hatchetman was, at its roll out in 3023, the first new Inner Sphere Mech design in a century. It featured revolutionary design choices, even after Clan standards: A melee weapon and a full cockpit ejection system. All in all, it was a very well rounded medium platform even capable engaging air units thanks to his targeting system.

During the years, the Hatchetman has seen many iterations in variants equipped with new weapon systems (e.g. Rotary ACs, MRMs etc.) or ECM versions (HTC-6D). Aside legendary engagements like the destruction of the Falcon Guard by Kai Allard Liao, the Hatchetman and his trademark iconic design had clearly left its mark.

It is clear, that the introduction of a Mech like the Hatchetman would be precedence for the addition of melee weapons in the first place. Nevertheless, it would be a significant addition to the variability of Mech choices. It would pave the way for formidable designs like the Axeman or the Hatamoto-Chi, to name a few at least.

Be aware that I do not propose this lightly as I know of the inherent problematic that has always been tied into direct kinetic engagement. Therefore, I have been thinking about how to introduce a hatchet / axe / sword into, and based on, the existing array of weaponry.


Consider this:

Let us treat the melee weapon like “just another weapon system” with a certain set of
  • range (x meters)
  • damage type (pinpoint, spread, ..)
  • cooldown period (x seconds)
  • charge up time (e.g. Gauss)

So here is my proposal shown after the example of the HCT-3F Hatchetman. The hatchet stands in for any other melee weapon in that case (Axe, Sword, Club, etc.)
  • The hatchet takes 3 tons of weight and takes 3 slots.
  • The hatchet forces lower arm and hand actuator and the required slot.
  • No other weapon can be added to a weapon group as soon as the hatchet is added to it. In reverse, the hatchet cannot be added to a non-empty weapon group.
  • The hatchet has a charge-up time and a trigger window comparable to a Gauss weapon.
  • The hatchet has a long recharge time in the likes of a LRM20 / AC20 or even longer.
  • The hatchet is aimed and targets with the crosshairs like any other weapon.
  • The hatchet has a range of 30m with complete damage drop-off beyond.
  • The hatchet creates pinpoint damage to the calculated impact point, following the same rules as for existing weaponry.
  • The destruction of the hatchet would destroy the wielding arm as well, as its static stability would have to be deeply integrated into the arm in the first place.
An argument can be made for the amount of damage, such a weapon would inflict. Bare in mind that you carry a weapon with significant tonnage and requirement of slots (in the case of the HCT, the Hatchet weighs about 7% of the overall weight) and can only be used within a very thin margin of opportunity and only up close. So, high damage would be justifiable. Another area of argumentation regarding the damage is
  • The speed of the Hatchetman at the time of the successful impact: Although it would be physically correct to include the objects own speed into the amount of kinetic energy transferred to the target (kinetic energy = mass x velocity squared), I would drop that for the sake of simplicity to make this better introducible into MWO.
  • The weight of the Mech wielding the melee weapon. As stated before, the weight has even less influence on the kinetic energy transferred, than the speed has. On the other hand, bigger Mechs wield bigger weapons. While the Hatchetmans Hatchet weighs 3t, the Axemans Axe weighs 5t. If we assign a certain damage potential to the weight of the melee weapon, we have an indirect tie to the size of the Mech and could define 2t for Light Mechs and 7t-8t with Assault Mechs
Imagine the Hatchet being a extremely short ranged laser that weighs a lot, has a friggin charge-up and cooldown time and its use is shown by an awesome animation, beating the living crap out of an enemy Mech.

This would not create a massive change in the games basic and underlying mechanics (full kinematic engagements, kicking, punching etc.) as rather being melee light. It is clear, that such a change would require massive and probably foundation changing shifts and reprogramming, therefore I tried to create a way less invasive yet way more doable solution.

So, I close my argument for a relatively easy introduction of melee –ish weapons in general and the roll-out of the Hatchetman in particular.

Please let me know what you think about my thoughts on the matter.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users