Lrms, Sick Of Them!
#21
Posted 29 March 2018 - 06:58 AM
As a matter of fact laser boats should be limited to 2 per match also.
Seriously quit it.
#22
Posted 29 March 2018 - 07:05 AM
#23
Posted 29 March 2018 - 07:19 AM
#24
Posted 29 March 2018 - 07:27 AM
However, please consider what all the others have written so far because this is what allows you to survive even on PolarLRMlands.
If you want to take revenge on LRM boats (read: b|tches) then I suggest you run mainly ECM mechs.
I will buy the Blood Asp and come back to this game again just to stomp LRM boats with it.
For every 10 LRM boats I kill with it I will put a decal on the Blood Asp
Edited by Antares102, 29 March 2018 - 07:28 AM.
#25
Posted 29 March 2018 - 09:46 AM
Mongrel714, on 29 March 2018 - 03:08 AM, said:
LRM boats should be limited to two per team, per match, you can't survive on flat maps with a thousand missiles raining down on you.
I play this game for the up front face to face brawling, I don't hide behind a rock or building and shoot opponents I can't see, that is cowardly in my opinion.
Come on guys, if this keeps up we should change the name of the game to "Missile Warrior" and everybody can get in a Catapult of Mad dog and stand on each side of the map and Blow each other up.
I started playing this game as stress relief, now its just not that much fun anymore.
These days I mainly pilot brawler heavy mechs with a preference towards the Roughnecks. My more successful Roughneck builds combine MRMs with LB10X with medium lasers and LMGs as secondarys. So my comfortable combat range is under 300m. And here is an oddity,one of my favorite maps to brawl on is Polar Highlands.
I enjoy brawling on Polar because it has excellent avenues of approach while remaining in defilade (cover) it's fairly easy to get up close to the enemy and then pounce.
And,I rarely ever have trouble with LRMs. I recently even took out an enemy LRM carrier by charging it from over 500m out on polar highlands in the open. LRMs are that bad! Just advance at full speed twist when the missiles impact to spread damage and once you close distance pull that Lurmer apart.
Far to often you find players becoming frustrated by LRMs because they fail to take the initiative from the LRM boats.
They want you to sit 500+ meters away. They want you hugging cover. They want you to sit in a hole and die.
So don't do any of that.
If your enemy has one LRM boat your team needs to deploy their fast attacks to sack it. If that LRM boat is in mid formation of the enemy (smart) then you need to muster a solid push to nullfy the statemate. Sitting pinned by a mid formation LRM carrier mostly means the bad guys are coming and you are not ready for them. Being pinned by a rear formation LRM carrier means someone is a moron and hasn't taken the free kill available to them.
If you're faced with lots and lots of LRM carriers then rejoice! that's more of the enemy loaded up with garbage builds that can't handle face to face trades. So face to face trade with them! Even if you need to soak hits to get into reach soak those hits because...you will make it there (well someone will if you are focused by 2+ lurmboats then...well you got beat by 2 v 1 not lurms but your team mates will get to them)
#26
Posted 29 March 2018 - 11:29 AM
LRMs actually need a little bit of help.
I never feel like I'm doing anything with LRMs, ATM on the other hand, shewww I used to hate them bc I didn't know how to play them...now? Good night, what a great weapon system.
#27
Posted 29 March 2018 - 12:38 PM
OP: cover, concealment, radar dep, ECM and AMS..............and if all that doesn't work, come to World of Warships and I'll help you there to learn the "Fabuki Dance".....which, is a gar-un-teed way to get missed.
Oy Vey........
#28
Posted 29 March 2018 - 12:42 PM
I just bring AMS for free points and helping out the team.
#29
Posted 29 March 2018 - 12:54 PM
>AMS
>positioning
if you can't even do one of these, you better. or else just leave the game because at least one of these will make lrms worthless.
#31
Posted 29 March 2018 - 01:22 PM
Mongrel714, on 29 March 2018 - 03:08 AM, said:
LRM boats should be limited to two per team, per match, you can't survive on flat maps with a thousand missiles raining down on you.
Considering you're incredibly good at dying and terrible at killing, the answer is that you're pretty much screwed regardless of what shoots at you because given you're lucky enough to survive a match 3 times out of 10...your situational awareness and tactics extending to "charge into open and get wrecked" combine to form a target lurmboats savor, but so does everyone else. You don't just not survive on "flat maps with a thousand missiles raining down", you basically die with a consistency that makes redshirts from Star Trek envious of your methods. The humiliation comes from the fact that LRM boats tend to expose this failure in slow, armor-flaying fashion versus a quick, brutal burn followed by your opponents getting a salvage bonus.
Brawling is not just "get in close with nearest opponent". It's often stalking through a map- yes, even Polar - and getting to grips with that juicy target you want to shred in an orgy of SRM and pulse laser fire with a dash of AC/20 thrown in. I mean, I've lived in lurmboats, swapped to ATMs, and in Polar that means I need to get a 57kph Supernova within 500m to do more than tickle a target, and I want to be at 300m-120m so I can crush people and satisfy the traditional KONG lust for brawl. Strangely enough, this happens a lot on Polar, and getting wrecked by LRMs....not really. I do love blowing up those lurmboats, though- they're generally horrible at positioning, hypnotized by the redsquarefest, and if you can work your way in, the satisfaction of an easy kill is almost guaranteed. That stalking missile boats often puts you at a great spot to plow into the rest of the enemy is a handy bonus.
I'd suggest playing a lurmboat to get an idea of exactly how hard it usually is and how incredibly derpy being lurm-slain looks from the other side of the crosshair on Polar, but I don't believe in torturing the innocent.
Remember that LRMs are balanced versus the worst players in the game. If you're getting wrecked repeatedly by such a sub-par weapon, the problem is you, and the solution is to learn more subtle brawl tactics than "point at enemy, pull trigger".
Quote
Come on guys, if this keeps up we should change the name of the game to "Missile Warrior" and everybody can get in a Catapult of Mad dog and stand on each side of the map and Blow each other up.
I started playing this game as stress relief, now its just not that much fun anymore.
I mean, I happily get brawling bonuses. Heck, I did it in LRM boats. But I'm not going to play your "hug my face while hitting the alpha strike button" game when I can kill you from a distance and you, in your error, have put yourself in a position where this is easy as pie. A "brawler" that has a horrid K/D and survival rate is a brawler that has not learned that the key is drawing the path to your target through cover until you reach the point of being able to close-combat maul them, not "point directly at target, run until shot dead because cover is for cowards",
No, cover is there so the game is not all "hide at range and ERLL/PPC/LRM/Gauss you to death from three times your SRM range". You must use it to brawl, because that's how you get from point A to point B(rawl) without getting gunned down. Even the worst maps have cover, and paths where you can cloak your signature until you reach the source of your annoyance and turn it into a shredded metal donut. If you're up for finding them and using them, of course.
#32
Posted 29 March 2018 - 02:57 PM
Mongrel714, on 29 March 2018 - 03:08 AM, said:
LRM boats should be limited to two per team, per match, you can't survive on flat maps with a thousand missiles raining down on you.
I play this game for the up front face to face brawling, I don't hide behind a rock or building and shoot opponents I can't see, that is cowardly in my opinion.
Come on guys, if this keeps up we should change the name of the game to "Missile Warrior" and everybody can get in a Catapult of Mad dog and stand on each side of the map and Blow each other up.
I started playing this game as stress relief, now its just not that much fun anymore.
see, I don't like to lurm anymore than you do.. (though I do it on a regular basis, cause there -is- a right way to lurm (still no fun imo, but effective on the right map (not polar), for the right reasons, with the right people)).
but:
to make brawlers work on maps like polar, you really gotta be patient. .. and I don't like it either, but that's just it.
your team wants to lurm and snipe and hide.. let them. they don't wanna brawl, otherwise they'd not sit in those mechs they are in.
just find yourself some cover and a decent newspaper / some webpage / whatever.. be patient and just sit it out. endgame will come some time, and then you finally can do something.
yes, it's boring as frack, but - hey, it's QP.
the alternative is to be active and stalk through the trenches etc - like others have already explained.
here though you have to know what you're doing and know how to work the map, your passive team and your passive enemies.
it's not easy and there will be no team coming to your aid if you screw it up.
the best advice I can give you:
faction. if you enjoy teambased play and a good brawl, faction is a place for that
if you're new, try scouting first, cause it only needs 1 mech. I suggest buying a bushwacker or huntsman, wether you're on is- or clanside. go and tinker from there to your liking
Edited by Teenage Mutant Ninja Urbie, 29 March 2018 - 03:14 PM.
#33
Posted 29 March 2018 - 03:10 PM
roekenny, on 29 March 2018 - 04:20 AM, said:
No, don't fire 6 Heavy Medium Lasers in an alpha. The ghost heat on that will shut you down in short order. Better to use no more than 4 Heavy Medium Lasers. If you must use 6 lasers, just make them ER Medium Lasers.
#34
Posted 29 March 2018 - 03:20 PM
I wrote this early this morning and mistakenly put ATM, when I meant AMS, So yes I do have AMS, but yes I do jump the gun and try and fight when I shouldn't, (and prob should not even be playing while being insanely tired from work!)
I am on a team, but I play a lot of PUG matches, so not to much co operation on teamwork usually, some times I will hit a group of good players and win.
I played some faction play lately, had a couple good matches, but mainly was rolled, as I expected. but I will keep trying.
I will re read this thread several times, and use it to improve me tactics, thanks again guys!
#35
Posted 29 March 2018 - 05:45 PM
As for the "Should" part, IMHO, the real problem is the mechanics of the weapon itself. The real trick in LRMs is positioning of both you and your target, in which your target being a potato and all more vulnerable in being out of position that the weapon system itself flourishes more in your enemy being bad, than the user being good. That is the result of homing projectiles + indirect-fire.
So really, if there is any "should", the LRMs need a rework that would make the weapon system equally good at all levels of play, than a monster on the low levels but
Edited by The6thMessenger, 29 March 2018 - 06:37 PM.
#36
Posted 29 March 2018 - 06:14 PM
Throe, on 29 March 2018 - 03:10 PM, said:
No, don't fire 6 Heavy Medium Lasers in an alpha. The ghost heat on that will shut you down in short order. Better to use no more than 4 Heavy Medium Lasers. If you must use 6 lasers, just make them ER Medium Lasers.
You obviously have not played the nova-s, it as has 20 heatsinks 20!
Even on tourmaline desert it can alpha strike and cool down with reasonable efficiency 1.41 with 3 ams + 4 tons of ammo or 23 heat sinks at 1.5 with 1 ams and a ton of ammo, it quite literally gives no ****'s about ghostheat.
Edited by roekenny, 29 March 2018 - 06:16 PM.
#37
Posted 29 March 2018 - 06:16 PM
Mongrel714, on 29 March 2018 - 03:08 AM, said:
Well Solaris is gonna make brawling strong and LRMs useless, so there's that.
#39
Posted 29 March 2018 - 06:44 PM
El Bandito, on 29 March 2018 - 03:18 AM, said:
That should definitely help, but will take some time to learn. Meanwhile equipping AMS takes 2 mins, tops.
Not in tier 3 they aren't they are a daily occurrence and everywhere.. its AMS and ECM city or dead.
#40
Posted 29 March 2018 - 06:45 PM
If you just run in, especially with a slower brawler, the enemy team can easily just sorta back up and 1v12 you before moving back up and fighting the rest of your team.
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