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(L)Ams And Skilltree Nodes


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#1 Exilyth

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Posted 01 April 2018 - 09:14 AM

The two ams overload nodes under survival aside, are there any nodes which affect (L)AMS?

#2 Rogue Jedi

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Posted 01 April 2018 - 11:01 AM

while I am not certain of this I am pretty sure the AMS overload nodes do affect Laser AMS.
As far as I am aware there are no LAMS specific nodes

#3 Koniving

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Posted 01 April 2018 - 11:13 AM

It's universal.

All AMS Overload does is boost the damage output of the (all) AMS systems.

So each node boosts the damage per second value of the AMS by 1.5, giving a total of 3 damage per second (on top of the original value).
This value is per AMS, so 2 nodes plus 3 AMS means a total benefit of 9 damage per second.

LRMs and ATMs have 1 HP. SRMs and Streak SRMs have 2 HP. NARC has 3 HP.
These values are per missile.

You can mix and match AMS systems, too.

#4 Pineapple Salad

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Posted 01 April 2018 - 11:49 AM

AMS are technically weapons, so range skills should also apply, for LAMS heat generation nodes as well. I have no idea if they do because I never use AMS, and neither should you. It's wasted tonnage and a crutch system that teaches you bad habits and poor play. AMS is no substitute for positioning.

#5 Exilyth

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Posted 01 April 2018 - 01:13 PM

Thank you.

I'll try and see in mechlab if any node other than range, heatgen & ams overload have any effects (e.g. ammo++ node for ballistics). Will report back later.

Edit:
  • LAMS benefits from range, heat gen, heat containment, cool run, ams overload.
  • AMS benefits from range, ams overload.
  • ammo++ nodes don't do anything for ams ammo.

Edited by Exilyth, 01 April 2018 - 03:14 PM.


#6 Phoenix 72

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Posted 02 April 2018 - 06:54 AM

Well, I am not sure I agree with Pineapple Salad on the usefulness (or lack thereof) of AMS. Down in the lower reaches where I play (Tier 4), you often get half the enemy team with LRMs.

On the wrong maps and gamemodes that is a death sentence. In Polar Highlands, the team that brings more LRMs usually wins. It might be different in Tier 1, but I have yet to find a way to keep my BlackJack alive for very long when I all I hear constantly are warnings about incoming missiles.

I also have a KitFox I am currently skilling up and I just had the biggest laugh on Polar Highlands. I have 2 AMS with 2 Tons of Ammo and 1 LAMS. Over the course of the match I shot down 1220 missiles. Or at least that's what the after action report claimed (if I am reading that correctly). And that is only what I downed, while my Lance was being shot at. I have no idea what that means with regards to number of missiles heading in my direction. Every single Mech I own has an AMS slot (8 Mechs). And all but 2 also carry one.

#7 Koniving

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Posted 02 April 2018 - 07:12 AM

Since tier 1 players with tier 4, there isn't really much difference beyond how many people actually have LRMs and how much trouble they have defending themselves against them. Tier 1 players generally have had more experience and have some tricks that not many of the other tiers have.

So what varies is how much trouble they actually have in such scenarios. Most likely they're not out in the open as much, detected less, and know to move after they made an attack rather than constantly poking up at the same ridge time and time again (still can't believe people do that; you'd expect that of Call of Duty AI, not human players).

#8 Koniving

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Posted 02 April 2018 - 07:17 AM

In general, you want to strike at the LRM users first if you're having to deal with them. If they're gone, everything else is so much easier.

(To be fair Lordred said it could be a champion mech, but honestly the build, while great fun, isn't ideal in the high meta environment.)
Video's being used, however, due to how two experienced players decide to go for the LRM users to wipe them out first.
Also keep in mind, at the time LRMs did 1.8 damage per missile, and this may or may not be after the fix for when missiles could do up to 25 damage per missile due to a bug with "splash damage", so LRMs were serious **** at the time.

Edited by Koniving, 02 April 2018 - 07:21 AM.


#9 Phoenix 72

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Posted 02 April 2018 - 08:50 AM

Well, in the last two matches I had on Highlands and Grim, the LRM boats were kinda smart. They had spread out, so if you were heading for one of them, you were essentially under fire from the others. In Grim, with the King of the Hill mode, it was problematic finding good cover and still being in the big yellow point.

On Highlands, we had to capture the 5 objectives. It was easyish staying in the canyons, but sometimes you do have to stick your head out. Not all roads here lead to Rome. ;-)

#10 Exilyth

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Posted 02 April 2018 - 01:58 PM

Just noticed both AMS and LAMS have a velocity stat - will test if velocity nodes have an effect later.





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