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What A Piranha Does In 4 Minutes And 31 Seconds...


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#221 Novakaine

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Posted 06 April 2018 - 06:38 AM

View PostSamial, on 05 April 2018 - 09:57 PM, said:

But its not working as intended its ruining the game, hence all the threads and anger.. Machine gun boating on a very mobile platform is abusing the game.

Even if i needed "training" i wouldn't take it off of you.. I'd rather as you so eloquently put it be super bad... Which i'm not, i play this to enjoy it not to be competitive or berating everyone else who disagrees with my fangirling..

You can keep your "training" and maybe learn to get some humility training instead.


Don't sweat it Sam, ya know it's gonna be the "usual suspects" when it come to crap light this.

#222 Prototelis

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Posted 06 April 2018 - 07:09 AM

Would have to nerf damn near everything in this game for you or the person you quoted to be competitive.

You guys keep going on about how unfair it is that you can't play like a bump on a log but fail to realize that your experience is the outlier in this situation.

Plenty of helpful suggestions in all of these threads that you are completely ignoring.

Edited by Prototelis, 06 April 2018 - 09:18 AM.


#223 Verilligo

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Posted 06 April 2018 - 07:23 AM

View PostNovakaine, on 06 April 2018 - 06:38 AM, said:


Don't sweat it Sam, ya know it's gonna be the "usual suspects" when it come to crap light this.

It's the "usual suspects" because there's a fundamental disagreement between the parties present. Sam doesn't want to put in the effort to become a better player because he doesn't believe he should have to work, and work hard, in order to improve the quality of his experience. There's a certain level of sense in that too, he's playing the game for fun, why should he have to labor in order to have a fun time.

The other side cannot understand why someone would NOT put in work to become better. No matter whether it's a trifling amount of effort or not, their entire point of view revolves around a conscious desire to become a better player because being a better player means you get better performance. It's the same thing in arcades, some people just want to play the game, some people derive satisfaction from how well the play it and how high they can get their score. You can't just make light of this group, it's how they're wired to work.

The trouble comes when you're in a PvP setting and the people who want to be better are either pitted against or grouped with the people who just want to play and have a good time. The second group can SEE the mistakes the first group is making and often WANTS to help them improve, which only ends up causing them even more frustration because the first group does not give a damn. But because the first group doesn't put in the effort, they end up in a situation where a new tool can pop up which they are mentally incapable of defeating. Whether this tool is actually overpowered or not, because they cannot handle it they throw up a fuss, even further ticking off the second group because there might FINALLY be a new option for them to play with, only to watch it get nerfed into the ground. And so we all end up back where we started, only angrier and more unsatisfied. So of course it's the usual suspects, they're the ones that have had to endure this cycle a dozen times or more.

Though more on topic... I have to agree with Ash. It's not that the Piranha is OP, it's that mech agility is crap and the entire crit system is OP. Structure just isn't worth a hill of beans these days and a lot of mechs don't have the agility or geometry to properly twist off damage to injured locations. Mech HP may be doubled (or more) from tabletop, but you can only work with half of it because the other half evaporates instantly with no recourse. Even when it doesn't immediately drop off, you are basically guaranteed to lose anything located in an unarmored section before you can even establish full situational awareness. That's no fun and the Piranha just happens to be especially good at reinforcing that prospect. The problem is... even if you nerf the Piranha... structure will STILL be worthless and we'll STILL be having less fun because the root issues haven't been addressed at all.

Edited by Verilligo, 06 April 2018 - 07:27 AM.


#224 Nightbird

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Posted 06 April 2018 - 07:27 AM

Given how PGI has been nerfing clan equipment HP instead of buffing IS equipment HP, working as intended

#225 GBxGhostRyder

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Posted 06 April 2018 - 07:30 AM

View PostWil McCullough, on 06 April 2018 - 12:41 AM, said:

Welcome to light piloting. You're a glorified wet nurse.

When you drop in a light, apparently you're supposed to:

1) scout enemy locations
2) harrass enemy mechs
3) protect your slow assaults
4) not kill anything
5) sacrifice yourself for lurm locks
6) all at the same time
7) while piloting a class that has the lowest average scores out of all four mech weight classes by far
8) but is apparently op af
9) and deserves nerf hammers

Potato fatty pilots will potato.


For most of what's left of the MWO player base lights used by normal players there are no issues even with the piranha or similar light mechs they can be killed if piloted by normal players.

But lets take a look at the top 20 light pilots in MWO are there stats normal? Heck NO ? You have to ask yourself are these few players just gifted pilots or are they exploiting the game in some way to achieve 1000-2000 damage per match?

I have seen some of these pilots play and I can say they get above average scores in battles plus abnormal kills per battle so maybe its not the mechs themselves that are the true offenders but the pilots exploiting MWO that are to blame.

I still think a slight buff of agility normal turn speed and torso turn speed to assaults and a few heavy's would fix this situation and still let normal light pilots have kills damage and a fun time back shooting some unaware players in battles.

#226 K O Z A K

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Posted 06 April 2018 - 07:38 AM

View PostGBxGhostRyder, on 06 April 2018 - 07:30 AM, said:


For most of what's left of the MWO player base lights used by normal players there are no issues even with the piranha or similar light mechs they can be killed if piloted by normal players.

But lets take a look at the top 20 light pilots in MWO are there stats normal? Heck NO ? You have to ask yourself are these few players just gifted pilots or are they exploiting the game in some way to achieve 1000-2000 damage per match?

I have seen some of these pilots play and I can say they get above average scores in battles plus abnormal kills per battle so maybe its not the mechs themselves that are the true offenders but the pilots exploiting MWO that are to blame.

I still think a slight buff of agility normal turn speed and torso turn speed to assaults and a few heavy's would fix this situation and still let normal light pilots have kills damage and a fun time back shooting some unaware players in battles.


nerf the good players! At the start of the qp drop the game should check players jarls list stats and anyone who's in the top 1% should get a 30% armour reduction......no, 50%... cause screw those guys

#227 Verilligo

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Posted 06 April 2018 - 07:47 AM

View PostGBxGhostRyder, on 06 April 2018 - 07:30 AM, said:


For most of what's left of the MWO player base lights used by normal players there are no issues even with the piranha or similar light mechs they can be killed if piloted by normal players.

But lets take a look at the top 20 light pilots in MWO are there stats normal? Heck NO ? You have to ask yourself are these few players just gifted pilots or are they exploiting the game in some way to achieve 1000-2000 damage per match?

I have seen some of these pilots play and I can say they get above average scores in battles plus abnormal kills per battle so maybe its not the mechs themselves that are the true offenders but the pilots exploiting MWO that are to blame.

I still think a slight buff of agility normal turn speed and torso turn speed to assaults and a few heavy's would fix this situation and still let normal light pilots have kills damage and a fun time back shooting some unaware players in battles.

I don't understand your argument. Why are you immediately assuming certain people are exploiting the game when they consistently post scores above the average? Some people ARE that good. This isn't even about backshots, some players can perform that well with shots to the front because they can keep their weapons on target with incredible accuracy. Take a look at one of Juju Shinobi's videos of him in an Osiris. Mute the video at the start, the only goal is for you to WATCH him and his aim. Here is a player who, at speeds in excess of 140 kph, can keep 6 MLs on a SINGLE location for an entire burn consistently. Your average heavy, shot from the front, probably can't survive three salvos to a side torso before it falls off and the arm with it. That is the level of play that the top percentage of players can and do achieve on a regular basis. So of course they return scores WAY outside of the average.

I'm not at all opposed to some heavies and assaults getting better maneuverability, but you shouldn't base that around first assuming that someone is exploiting something. People can actually be that good.

#228 GBxGhostRyder

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Posted 06 April 2018 - 07:48 AM

View PostHazeclaw, on 06 April 2018 - 07:38 AM, said:


nerf the good players! At the start of the qp drop the game should check players jarls list stats and anyone who's in the top 1% should get a 30% armour reduction......no, 50%... cause screw those guys


ROFL after 5 years of playing and watching players in every aspect of MWO gameplay from Comp level to new players I can say this.

(Good players don't need exploits or a crutch to have fun in MWO and those that do to attain abnormal damage or kills need to be banned.) So as to not grief or aggravate those good players still hanging on to what fun MWO has left to offer them.

Edited by GBxGhostRyder, 06 April 2018 - 07:52 AM.


#229 Mystere

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Posted 06 April 2018 - 08:06 AM

View PostSamial, on 05 April 2018 - 09:57 PM, said:

But its not working as intended its ruining the game, hence all the threads and anger.. Machine gun boating on a very mobile platform is abusing the game.


Statements like this is why people are not finding you credible.

12 MGs is a stock BT load out and described aptly as:

The Piranha's main threat is its twelve Series XII Rotary Machine Guns. These are a serious threat to any foe on such a speedy 'Mech, especially if a Star of Piranhas operate in a pack, and such a large array allows the 'Mech to chew through an opponent's rear armor almost instantly.




(emphasis mine)

Let me repeat just in case that did not sink in:

such a large array allows the 'Mech to chew through an opponent's rear armor almost instantly.





Thus, it is working as intended.

Edited by Mystere, 06 April 2018 - 08:06 AM.


#230 K O Z A K

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Posted 06 April 2018 - 08:08 AM

View PostUnofficialOperator, on 06 April 2018 - 04:44 AM, said:

Check out outreachhpg on reddit... they have a bunch of mechs that need nerfing!!!


this thread broke outreach reddit, like rekt level broke

#231 Mystere

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Posted 06 April 2018 - 08:09 AM

View PostZergling, on 06 April 2018 - 12:13 AM, said:

Only about 1.1 tons, but perfectly capable of killing a 63 metric ton M1A2 Abrams:
Posted Image


That's not fair! Nerf!

#232 K O Z A K

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Posted 06 April 2018 - 08:11 AM

View PostMystere, on 06 April 2018 - 08:09 AM, said:


That's not fair! Nerf!


I agree, jeep mounted atgms are totally op and need blanket nerfs, don't even get me started on hellfire armed drones

#233 Mystere

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Posted 06 April 2018 - 08:18 AM

View PostGBxGhostRyder, on 06 April 2018 - 07:30 AM, said:


For most of what's left of the MWO player base lights used by normal players there are no issues even with the piranha or similar light mechs they can be killed if piloted by normal players.

But lets take a look at the top 20 light pilots in MWO are there stats normal? Heck NO ? You have to ask yourself are these few players just gifted pilots or are they exploiting the game in some way to achieve 1000-2000 damage per match?

I have seen some of these pilots play and I can say they get above average scores in battles plus abnormal kills per battle so maybe its not the mechs themselves that are the true offenders but the pilots exploiting MWO that are to blame.


Posted Image

View PostHazeclaw, on 06 April 2018 - 08:11 AM, said:

don't even get me started on hellfire armed drones


Oh shut it!

#234 Dimento Graven

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Posted 06 April 2018 - 08:25 AM

View PostMystere, on 06 April 2018 - 08:09 AM, said:


That's not fair! Nerf!

Ok, so those things were regularly killing 3 to 5 tanks in under 5 minutes?

And were able to continue fighting even after being faced and hit with full salvos from multiple tanks?

Guess you win... Posted Image

#235 Nightbird

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Posted 06 April 2018 - 08:41 AM

Person A: 2+3=4
Person B: no, 2+3=5, draws picture with 5 apples and numbers them
Person A: .....
Person A: 2+3=4, and you're disrespecting me!
Person B: we need assisstance, someone beam down Picard!

#236 Wil McCullough

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Posted 06 April 2018 - 09:29 AM

View PostGBxGhostRyder, on 06 April 2018 - 07:30 AM, said:


For most of what's left of the MWO player base lights used by normal players there are no issues even with the piranha or similar light mechs they can be killed if piloted by normal players.

But lets take a look at the top 20 light pilots in MWO are there stats normal? Heck NO ? You have to ask yourself are these few players just gifted pilots or are they exploiting the game in some way to achieve 1000-2000 damage per match?

I have seen some of these pilots play and I can say they get above average scores in battles plus abnormal kills per battle so maybe its not the mechs themselves that are the true offenders but the pilots exploiting MWO that are to blame.

I still think a slight buff of agility normal turn speed and torso turn speed to assaults and a few heavy's would fix this situation and still let normal light pilots have kills damage and a fun time back shooting some unaware players in battles.


So someone does better than you, and the first.and only conclusion you come to is that they're exploiting?

God forbid there be bad pilots, average pilots, good pilots and great pilots. Smh.



#237 Nightbird

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Posted 06 April 2018 - 09:37 AM

Instead of comparing the best 20 light pilots against average pilots, why not compare them against the best 20 assault, heavy, medium pilots?

#238 Dee Eight

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Posted 06 April 2018 - 09:42 AM

View Postjustcallme A S H, on 05 April 2018 - 07:01 PM, said:


I offered to train the guy, 3 times now...


Thanks to reaching T1 on both accounts and matchmaker still being set +/- 1 tier, I only encounter him during faction events now.... FORTUNATELY for my personal sanity.

#239 Abisha

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Posted 06 April 2018 - 09:55 AM

A yea PuG live is harsh and unforgivable i know.
still light mechs in general are just to good not only do they have the best weapons per tonnage but also they feel like assaults to take down.

i should have bought a PIR other then a Fafnir and act like i good because you do get kills in a PIR when ever you skilled or not just by 12 MSG.

#240 Dee Eight

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Posted 06 April 2018 - 10:01 AM

View PostDimento Graven, on 05 April 2018 - 01:45 PM, said:

Yeah but people are STILL doing the XL in the Jaeger, and that 10kph difference makes a difference in getting into position and getting from point A to point B for flanks and such.


by people he means himself...





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