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What A Piranha Does In 4 Minutes And 31 Seconds...


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#301 barnmaddo

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Posted 09 April 2018 - 06:17 PM

View PostMortalcoil, on 05 April 2018 - 05:14 AM, said:

Here's the thing. I was the first to die on my team in an assault. The instant I heard the plinking machine gun sound I started turning around. I was dead in approximately 1 second, before I was even half finished turning around. How does one GIT GUD, or have strategy of any sort when you can be insta gibbed by a 20 ton mech?


Hmm, maybe 3 armor wasn't enough for the back of your side torsos.

#302 Darian DelFord

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Posted 09 April 2018 - 06:21 PM





So overpowered done at 2015 hours EST

Edited by Darian DelFord, 09 April 2018 - 06:22 PM.


#303 Jounin Astray

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Posted 09 April 2018 - 07:21 PM

View PostWil McCullough, on 09 April 2018 - 05:38 PM, said:


have a better edge?

35 ton lights are already the same size as mediums like the cicada and viper, linebackers are as agile as most lights and cougars move at the same speed as the pretty baby and dragon slayer with max engine size.

basically, lights are the same size as mediums, have the agility of heavies and have the movement speed of an assault.

this is the mech class that has a better edge?



.Yes, it does have the better edge because none of that is true? Besides....like...one Light...I'm thinking the Trashcan?(Urbie).


I have no idea what you're getting at here, but I haven't seen what you're talking about.


Seriously, enlighten me. There are obvious classes that bridge the gap between Light-to-Medium and Med-to-Heavy, etc. But this generalization you speak of is a bit far too outlandish for me to take seriously.

#304 Battlemaster56

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Posted 09 April 2018 - 07:37 PM

View PostJounin Astray, on 09 April 2018 - 07:21 PM, said:



.Yes, it does have the better edge because none of that is true? Besides....like...one Light...I'm thinking the Trashcan?(Urbie).


I have no idea what you're getting at here, but I haven't seen what you're talking about.


Seriously, enlighten me. There are obvious classes that bridge the gap between Light-to-Medium and Med-to-Heavy, etc. But this generalization you speak of is a bit far too outlandish for me to take seriously.


Take a nice look at the 35 tonners they are the size of mediums, and really don't have good mobility or any durability to offset their size, I know a few 30 tonners blew up in size after the resizing, the urbie was untouch by it.

It far better take pseudo lights like assassin viper arctic wolf etc. over moat 35 tonners other than the wolfhounds because no other 35 tonner with enough durabilty and enough firepower to be good in this environment these days.

#305 Yumoshiri

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Posted 09 April 2018 - 07:38 PM

Silly people be Silly. Scissor beats paper, Rock beats Scissor. It's a simple game.

In this game though, we have Heat, Firepower, Mechsize & Armor, Mobility. Not considering the terrain there.

Beat an assault? Push its heat or overwhelm it or abuse its poor mobility
Beat a heavy? Same, or beat them with sheer firepower.
Beat a medium? Just beat them with sheer firepower.
Beat a light? You have to take out their mobility to kill one. All this requires is tactics and team effort.

#306 Zergling

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Posted 09 April 2018 - 07:39 PM

View PostYumoshiri, on 09 April 2018 - 07:38 PM, said:

Beat a light? You have to take out their mobility to kill one. All this requires is tactics and team effort.


Or aiming ability, which 90% of the playerbase appears to lack.

Eg, I easily dropped a Piranha in the early stages of a battle last night with my Marauder IIC. My first shot was at range as it crossed an open area; I managed to keep my lasers tracked on it long enough to do some major torso damage.
My next shot was when it poked out of a corner on my flank, where I was predicting a light would come from; it just popped open, died after doing just 13 damage.

Edited by Zergling, 09 April 2018 - 07:45 PM.


#307 Scythe Kagato

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Posted 09 April 2018 - 08:03 PM

As much as I would like to post screens of Lyen or YokiLin getting dunked because of their predictable styles, I just don't keep them.

Death to them both.

#308 SeventhSL

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Posted 09 April 2018 - 08:05 PM

View PostZergling, on 09 April 2018 - 07:39 PM, said:

Or aiming ability, which 90% of the playerbase appears to lack.


Yer couldn't agree more. I use to think lights were super tanky until I learned to aim and leg them.

#309 Wil McCullough

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Posted 09 April 2018 - 09:18 PM

View PostJounin Astray, on 09 April 2018 - 07:21 PM, said:



.Yes, it does have the better edge because none of that is true? Besides....like...one Light...I'm thinking the Trashcan?(Urbie).


I have no idea what you're getting at here, but I haven't seen what you're talking about.


Seriously, enlighten me. There are obvious classes that bridge the gap between Light-to-Medium and Med-to-Heavy, etc. But this generalization you speak of is a bit far too outlandish for me to take seriously.


it's not generalization when i'm listing exact comparisons with exact mechs. and yes, it's hella outlandish (glad you noticed!) but true.

panthers/wolfhounds etc are literally larger than some medium mechs like the viper and cicada. check out the comparison here:
https://mwomercs.com...es-and-numbers/

the linebacker (a heavy mech) has agility on par with most lights. the linebacker has base agility of 45.39. that actually flat out beats the agility of lights like the firestarter, panther, raven, adder. urbies, cheetahs, kitfoxes and jenner iics have an agility of 50, which is for all purposes on par with the linebacker.

i'm not bs-ing you. once again, you can check out the sheet here: https://mwomercs.com...reference-sheet

the cougar, a gunboat light, goes at 81kph without speed upgrades if you stick a max engine into assaults like the pretty baby and the dragon slayer, 81kph is exactly how fast they go without speed upgrades. and you can't even swap out the engine on the cougar because it's am omnimech. play around with loadouts on smurfy and you'd realize this to be true as well.
__

basically, there are lights the size of mediums, lights with the agility of a heavy mech and lights with the top speed of an assault. not altogether, but still. just look at the wolfhound. it's regarded as one of the best lights and even it suffers from major problems. it has the size of a medium, agility only SLIGHTLY better (54.63) than the linebacker (45.39). that's one of the best light mechs a light pilot can field. and still, people are whinging about lights, even when the state of lights is as outlandish as you just realized.

#310 Champion of Khorne Lord of Blood

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Posted 09 April 2018 - 10:08 PM

View PostWil McCullough, on 09 April 2018 - 09:18 PM, said:


it's not generalization when i'm listing exact comparisons with exact mechs. and yes, it's hella outlandish (glad you noticed!) but true.

panthers/wolfhounds etc are literally larger than some medium mechs like the viper and cicada. check out the comparison here:
https://mwomercs.com...es-and-numbers/

the linebacker (a heavy mech) has agility on par with most lights. the linebacker has base agility of 45.39. that actually flat out beats the agility of lights like the firestarter, panther, raven, adder. urbies, cheetahs, kitfoxes and jenner iics have an agility of 50, which is for all purposes on par with the linebacker.

i'm not bs-ing you. once again, you can check out the sheet here: https://mwomercs.com...reference-sheet

the cougar, a gunboat light, goes at 81kph without speed upgrades if you stick a max engine into assaults like the pretty baby and the dragon slayer, 81kph is exactly how fast they go without speed upgrades. and you can't even swap out the engine on the cougar because it's am omnimech. play around with loadouts on smurfy and you'd realize this to be true as well.
__

basically, there are lights the size of mediums, lights with the agility of a heavy mech and lights with the top speed of an assault. not altogether, but still. just look at the wolfhound. it's regarded as one of the best lights and even it suffers from major problems. it has the size of a medium, agility only SLIGHTLY better (54.63) than the linebacker (45.39). that's one of the best light mechs a light pilot can field. and still, people are whinging about lights, even when the state of lights is as outlandish as you just realized.


I've read from people who said they have problems hitting Linebackers. So I can accurately say that even if lights were the size of heavy mechs the bads would *STILL* be unable to win. They will pretty much never stop complaining about lights. I wish they'd just go ahead and stop piloting assaults and heavies and pilot the lights if they think they're so over powered.

#311 dario03

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Posted 09 April 2018 - 10:22 PM

View PostChampion of Khorne Lord of Blood, on 09 April 2018 - 10:08 PM, said:


I've read from people who said they have problems hitting Linebackers. So I can accurately say that even if lights were the size of heavy mechs the bads would *STILL* be unable to win. They will pretty much never stop complaining about lights. I wish they'd just go ahead and stop piloting assaults and heavies and pilot the lights if they think they're so over powered.


The crazy thing is that some of them have, did worse in the lights, and yet still scream omg lights op.

#312 Champion of Khorne Lord of Blood

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Posted 09 April 2018 - 10:53 PM

View Postdario03, on 09 April 2018 - 10:22 PM, said:


The crazy thing is that some of them have, did worse in the lights, and yet still scream omg lights op.


Hurts my head to try to imagine how so many people in the world can get through a day without any sort of logic.

#313 Jackal Noble

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Posted 09 April 2018 - 11:04 PM

View PostChampion of Khorne Lord of Blood, on 09 April 2018 - 10:08 PM, said:


I've read from people who said they have problems hitting Linebackers. So I can accurately say that even if lights were the size of heavy mechs the bads would *STILL* be unable to win. They will pretty much never stop complaining about lights. I wish they'd just go ahead and stop piloting assaults and heavies and pilot the lights if they think they're so over powered.

Great. now the LBK is going to get nerfed. thanks CKLoB

#314 Wil McCullough

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Posted 10 April 2018 - 12:52 AM

View PostJackalBeast, on 09 April 2018 - 11:04 PM, said:

Great. now the LBK is going to get nerfed. thanks CKLoB


it actually escaped a few rounds of nerfs. twice, i think. it hasn't been touched with the loving caress of the nerf axe since its inception.

#315 Darian DelFord

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Posted 10 April 2018 - 04:18 AM

Yup Soooo OP




#316 LowSubmarino

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Posted 10 April 2018 - 04:50 AM

Piranhas are lethal. If you see one take the far left or right flank, let your team know. Keep track of it. If the pilot is half good it will melt your end of the nascar train. Theres quite a bit of them on the field. Use dedicated light hunter builds that will make short work of them.
Shadowcat with 3 cssrms 6 or arctic wolf prime with 4 cssrsm 6 will kill pirahnas in 2 - 4 volleys. Piranha mg spam is op. No idea why they made it so powerful. If your aim is good small or medium pulse laser builds (eg. Uziel with 6 mpls will wreck them.

Edited by LowSubmarino, 10 April 2018 - 05:01 AM.


#317 Alexander of Macedon

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Posted 10 April 2018 - 06:00 AM

Literally anything will ruin their day if you bother shooting at them. 2/3rds of a 6x MLas burn will leg them.

#318 LowSubmarino

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Posted 10 April 2018 - 06:58 AM

View PostAlexander of Macedon, on 10 April 2018 - 06:00 AM, said:

Literally anything will ruin their day if you bother shooting at them. 2/3rds of a 6x MLas burn will leg them.


Yeah, thats the problem.

Ppl ignore fast mechs moving to their flanks.

If you are fast its your duty to either annihilate the back end of team reds nascar train or cover your team vs spotters and other fast mechs. Lot of fast mechs I see just melt in early phase and do nothing. Not doing their job.

#319 Mystere

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Posted 10 April 2018 - 07:32 AM

View PostYumoshiri, on 09 April 2018 - 07:38 PM, said:

Beat a light? You have to take out their mobility to kill one. All this requires is tactics and team effort. Shoot and hit it.


FTFY.

View PostChampion of Khorne Lord of Blood, on 09 April 2018 - 10:08 PM, said:


I've read from people who said they have problems hitting Linebackers. So I can accurately say that even if lights were the size of heavy mechs the bads would *STILL* be unable to win. They will pretty much never stop complaining about lights. I wish they'd just go ahead and stop piloting assaults and heavies and pilot the lights if they think they're so over powered.


Ah! But piloting something so obviously OP is extremely dishonorable and as such they refuse to do so. Posted Image


View PostDarian DelFord, on 10 April 2018 - 04:18 AM, said:

Yup Soooo OP




But that's cheating. You used SRMs, not PPCs at point-blank range (i.e. less than 90m), Posted Image Posted Image

Edited by Mystere, 10 April 2018 - 07:34 AM.


#320 Jounin Astray

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Posted 10 April 2018 - 07:54 AM

View PostWil McCullough, on 09 April 2018 - 09:18 PM, said:


it's not generalization when i'm listing exact comparisons with exact mechs. and yes, it's hella outlandish (glad you noticed!) but true.

panthers/wolfhounds etc are literally larger than some medium mechs like the viper and cicada. check out the comparison here:
https://mwomercs.com...es-and-numbers/

the linebacker (a heavy mech) has agility on par with most lights. the linebacker has base agility of 45.39. that actually flat out beats the agility of lights like the firestarter, panther, raven, adder. urbies, cheetahs, kitfoxes and jenner iics have an agility of 50, which is for all purposes on par with the linebacker.

i'm not bs-ing you. once again, you can check out the sheet here: https://mwomercs.com...reference-sheet

the cougar, a gunboat light, goes at 81kph without speed upgrades if you stick a max engine into assaults like the pretty baby and the dragon slayer, 81kph is exactly how fast they go without speed upgrades. and you can't even swap out the engine on the cougar because it's am omnimech. play around with loadouts on smurfy and you'd realize this to be true as well.
__

basically, there are lights the size of mediums, lights with the agility of a heavy mech and lights with the top speed of an assault. not altogether, but still. just look at the wolfhound. it's regarded as one of the best lights and even it suffers from major problems. it has the size of a medium, agility only SLIGHTLY better (54.63) than the linebacker (45.39). that's one of the best light mechs a light pilot can field. and still, people are whinging about lights, even when the state of lights is as outlandish as you just realized.


I see what you're getting at here. I like it! Classifications for mecha in this game isn't soley based upon height so much as it is armor/weight. Haven't actually seen height comparisons of these things on a list like this since I was trying to gauge height based on Mobile Suits from way back when, so this is pretty good even outside of this debate. Its a good comparison which tells me that a lot of these mechs are roughly around the same height, save for the more extreme examples.


That said, the Light in question here(Pirahna) are one of the Lights that are primarily overused that are capable of just shoving themselves underneath the LoS of most Assaults and just sitting there without consequence as they blast away. I'm not speaking about any of these extreme examples of lights behaving as meds, or meds outpacing lights, but the ones that are being abused like the Lynx, Pirahna, Commando. I typically don't care if I get outflanked by a light while piloting my assault, but its when one just hugs me and no amount of any downward firing arc is capable of hitting it.


I remember back when I first found out they could just do that, then tried it myself in a Lynx and just said to myself after soloing 2 Annihilators: "Wow.....This feels corny as hell.."


I use almost as little effort with my MG light as I do with my LRM boat whenever I manage to get high damage numbers, which isn't saying much.


I'm sure when people are complaining about Lights, they mean these types. I've even spotted Piranhas making a straight mad-dash for me, with a complete linear trajectory, and just swearing that their 300ping connection is going to save them from a complete onslaught before they can just sit below me and fire away with ease.


So yeah, you raise a good point on the overall comparisons, but this doesn't speak for all lights as I'm sure many of the light-centric pilots are talking about when they say assaults just like to complain. I feel like they're talking about lights just like this one in particular right here thats being spammed into the ground for great effect with minimal effort.

I mean honestly, if I'm in my Crab and meet an identical Assault or Annihilator, etc, then I feel like they are a legitimate threat and we're about to wrestle. If I'm in the Lynx, I'm not even worried and even think: "Heh, I can just kill or strip something off of you while I'm on my way."

That...shouldn't even be the case, because I know its not a fair fight - which shouldn't be in my favor. I'm just saying that its corny.





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