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Lights Op Plz Nerf


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#1 roekenny

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Posted 05 April 2018 - 04:58 PM

For too long have our slowest and needy had to suffer the humiliation of been outperformed and out maneuvered by roaming wolf packs of organized lights in this team game. I should be able to pilot a assault going 40kph safe in the knowledge my armor is superior and no one has better fire-power or sustain than I do so why should I have to deal with lights who come out the blue and insta gib me. Lights jobs are to protect the heavy and assaults get into position and provide locks for my lrms and should not expect me to push and take the front line as it's not how I want to play the game. They are all too small and all need to be bloomed up like the Jenner was (locust should be jenner size IMHO) and hitboxes and armor nerfed as bad hit reg means they just won't die.

You may laugh saying your joking but from the resent trend on the forums I've discovered cherry picking vids and anecdotal evidence justify all. So look at these OP builds and their 1k damage utterly destroying the opposing team we need to ban this sick filth who attack from the behind and don't face us in the most honorable of combat (LRMing from the distance behind cover!)





900 damage not as op but still more than I do


title says it all look how that poor battlemaster twisting and turning and can do nothing as this commando opens his back


even the beloved kitfox is making a killing out these this has to stop (also killng all my atms plz nerf this too.)


they don't even have to boat and they take names and fill bodybags


just make it stop








now I should warn you this is the most op build so far I've found so viewer discretion is advised and it clearly is nsfw



Please post more offending builds so we can justify our stance that that class is the most broken in the game right now as if we act now you can save a potato.




(This is super serious topic and is in no way mocking the stupid amount of nerf PIR-1 topics what are flooding the forums with random screen caps and vids of lights facing a team of potatoes and making a killing.)

#2 The6thMessenger

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Posted 05 April 2018 - 04:59 PM

Have you tried piloting lights yourself? They're not really that easy to pilot.

Assaults on the other hand, being beaten by lights is just normal. That's the point, it's rocks paper scissors.

I would argue that Assaults need to have it better, not lights have it worse else there wouldn't really be good reason to pilot lights at all.

EDIT:

Oh this is sarcastic. My bad.

Edited by The6thMessenger, 05 April 2018 - 05:04 PM.


#3 K O Z A K

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Posted 05 April 2018 - 05:05 PM

We must not stop until lights make up less than 1% in solo qp

#4 roekenny

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Posted 05 April 2018 - 05:11 PM

View PostThe6thMessenger, on 05 April 2018 - 04:59 PM, said:

Have you tried piloting lights yourself? They're not really that easy to pilot.

Assaults on the other hand, being beaten by lights is just normal. That's the point, it's rocks paper scissors.

I would argue that Assaults need to have it better, not lights have it worse else there wouldn't really be good reason to pilot lights at all.

EDIT:

Oh this is sarcastic. My bad.


took you a while Posted Image nice knee jerk reaction tho :P

as for playing lights never (well at least)
https://gyazo.com/10...28f65b7e09e7fe3
https://gyazo.com/86...f986f616aa846ab
Posted Image

Edited by roekenny, 05 April 2018 - 05:12 PM.


#5 Dragonporn

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Posted 05 April 2018 - 05:14 PM

That's not games' fault 90% of playerbase never heard of such thing as escort. More so, many Assault pilots do not understand what they are piloting. This is so funny when you see like 2 Assault far away from our team trying to Rambo-flank the enemy at 50 KPH and getting murdered in cold blood by 2-3 squirrels. The funniest part is that they never learn.

I ALWAYS try to provide escort for any Assault (slowest one usually) when I'm in Light or Medium, but I just simply can do nothing when they go solo head-on into enemy team, or take absolutely mindless route around the map far away from our group. If I stick with him, we'll both get killed...

#6 SeventhSL

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Posted 05 April 2018 - 05:22 PM

Yer I'm getting sick of the "Lights OP" threads too. Makes me miss the good old days of "Clan XL OP".

#7 Captain Polux

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Posted 05 April 2018 - 05:22 PM

Whoa whoa whoa, I don't take kindly to speed SHAMING. #lightlivesmatter

#8 roekenny

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Posted 05 April 2018 - 05:25 PM

#neverforget

#9 Phlynn

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Posted 05 April 2018 - 05:35 PM

Ever noticed when a solo light comes into view every pilot reacts - another light or med might give chase, but large mechs either have to retreat, attempt to catch the nascar that most maps promote, or die from having their backs blown out.

A solo assault - will almost always get attacked because there exists a good chance it can be killed.

If this makes perfect sense, then lights are perfect the way they are: promoting nascar matches, failing to scout because they get a better score getting easy back armor kills, refusing to hit "R" because it might result in them being spotted and getting into the fight, and pretty much being able to work without the team if they choose. Light lances getting 1/2 the team kills or more - they are just perfect.

#10 Alexander of Macedon

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Posted 05 April 2018 - 05:41 PM

View PostPhlynn, on 05 April 2018 - 05:35 PM, said:

Ever noticed when a solo light comes into view every pilot reacts - another light or med might give chase, but large mechs either have to retreat, attempt to catch the nascar that most maps promote, or die from having their backs blown out.

A solo assault - will almost always get attacked because there exists a good chance it can be killed.

If this makes perfect sense, then lights are perfect the way they are: promoting nascar matches, failing to scout because they get a better score getting easy back armor kills, refusing to hit "R" because it might result in them being spotted and getting into the fight, and pretty much being able to work without the team if they choose. Light lances getting 1/2 the team kills or more - they are just perfect.

That's one way of reading it. A more accurate reading would be that spotting a light induces a sudden-onset case of MINEMINEMINE.

Edited by Alexander of Macedon, 05 April 2018 - 05:42 PM.


#11 Krivvan

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Posted 05 April 2018 - 05:57 PM

View PostPhlynn, on 05 April 2018 - 05:35 PM, said:

If this makes perfect sense, then lights are perfect the way they are: promoting nascar matches, failing to scout because they get a better score getting easy back armor kills, refusing to hit "R" because it might result in them being spotted and getting into the fight, and pretty much being able to work without the team if they choose. Light lances getting 1/2 the team kills or more - they are just perfect.

Translated this means that Lights flank, get back shots when opponents are busy, and work by taking advantage of their team keeping the enemy busy. Eventually serving to clean up damaged enemy mechs that filter to the back and cleaning up matches in general in the end game.

And that is the main role of Lights, yes. What, did you want them to just hold locks for LRM boats?

Anyone who gets goods at Lights realizes that Lights cannot work without the team. Their whole ability to do damage depends on the rest of their team holding up their end of the fight. An enemy team focused on the Lights means the Lights evaporate quickly.

Edited by Krivvan, 05 April 2018 - 05:58 PM.


#12 kuma8877

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Posted 05 April 2018 - 05:58 PM

View PostPhlynn, on 05 April 2018 - 05:35 PM, said:

Ever noticed when a solo light comes into view every pilot reacts - another light or med might give chase, but large mechs either have to retreat, attempt to catch the nascar that most maps promote, or die from having their backs blown out.

A solo assault - will almost always get attacked because there exists a good chance it can be killed.

If this makes perfect sense, then lights are perfect the way they are: promoting nascar matches, failing to scout because they get a better score getting easy back armor kills, refusing to hit "R" because it might result in them being spotted and getting into the fight, and pretty much being able to work without the team if they choose. Light lances getting 1/2 the team kills or more - they are just perfect.

I don't know how you can come to this conclusion. Heavier mechs give chase to lights because they're hoping for the easy kill, one shot pop. It's exactly as Alexander says. I've never see bigger mechs run away in fear of my little Cutefox or Lolcust.

#13 K O Z A K

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Posted 05 April 2018 - 06:03 PM

Ultimate in light fighting technology:

https://mwo.smurfy-n...6ec2072af7ef347

try it if you're having issues with lights, works best if you team up with your buddies and drop a few of these, I promise you, no lights will touch you

#14 roekenny

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Posted 05 April 2018 - 06:07 PM

View Postkuma8877, on 05 April 2018 - 05:58 PM, said:

I don't know how you can come to this conclusion. Heavier mechs give chase to lights because they're hoping for the easy kill, one shot pop. It's exactly as Alexander says. I've never see bigger mechs run away in fear of my little Cutefox or Lolcust.

No it's usually "whats that plinking sound on on mmmMMMY OMG and dead." I've yet to not see a team when you say a light is legged and near all of them not run off and squirrel. HMG manifold is notorious for it and people dropping down to get a free lunch

#15 Darian DelFord

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Posted 05 April 2018 - 06:17 PM

LOL this made me laugh...... Keep it up Posted Image

#16 Brain Cancer

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Posted 05 April 2018 - 07:05 PM

It amazes me how often pilots just plain don't learn to counter-rotate and attempt to spin in circles to follow a light as it's orbiting around them. FFS, you'll get it back in your sights faster if you turn the other direction rather than attempting to match the turning speed of something twice as agile as you are. Or react to a light by getting their back to a piece of terrain and stopping the light from orbiting you completely.

Not that I don't occasionally get caught in the open, but usually it's in sight of my team...who, if they're not potato will actually shoot at the light and disrupt it's attack. I pilot a Supernova-A a lot. Even with a max engine, there's places where you're gonna be on a map in risky territory.

And if the team's full tater, it really doesn't matter. If you can't notice a 90-tonner spraying laser fire at a light going in circles in the middle of an open field and shoot it, you really already failed at the situational awareness needed to win anyway.

Edited by Brain Cancer, 05 April 2018 - 07:05 PM.


#17 justcallme A S H

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Posted 05 April 2018 - 07:05 PM

View PostThe6thMessenger, on 05 April 2018 - 04:59 PM, said:

Have you tried piloting lights yourself? They're not really that easy to pilot.

Assaults on the other hand, being beaten by lights is just normal. That's the point, it's rocks paper scissors.

I would argue that Assaults need to have it better, not lights have it worse else there wouldn't really be good reason to pilot lights at all.

EDIT:

Oh this is sarcastic. My bad.


Sarcasm or not - you're on the money. Lights are by far the hardest to pilot IMO.

Believe it or not - I'm one of the worst light pilots going around for how good I am in other chassis. I know the science behind why I am bad but I just can't adjust my playstyle well enough to dominate in them, consistently.

#18 Foxfire

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Posted 05 April 2018 - 07:12 PM

Nerf Paper!

Scissors are fine.

Signed,

Rock

Honestly, the counter to Light mechs is team play. Make sure your team doesn't leave the vulnerable (aka Assaults) behind and isolated to fall pray to a wolfpack. Give cover fire and respond to calls for help when someone is getting swarmed.

#19 Krivvan

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Posted 05 April 2018 - 07:20 PM

View Postjustcallme A S H, on 05 April 2018 - 07:05 PM, said:


Sarcasm or not - you're on the money. Lights are by far the hardest to pilot IMO.

Believe it or not - I'm one of the worst light pilots going around for how good I am in other chassis. I know the science behind why I am bad but I just can't adjust my playstyle well enough to dominate in them, consistently.

It's funny because to me, Assaults are the hardest to play. But that's because I can't adjust my playstyle to work with Assaults despite understanding why.

#20 justcallme A S H

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Posted 05 April 2018 - 07:38 PM

From a one-shot can kill a Light to one-shot really can't kill an Assault, thats the main drama in my end haha. I like to be slapped by ALL the weapons.





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