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Can You Spot The 10 Things They Did Wrong...


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#1 Darian DelFord

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Posted 07 April 2018 - 05:07 AM

With all the moaning and groaning on how certain lights are OP. I decided to get a few examples of things players do wrong when they are in a match. These are 3 back to back matches, and usually I get one of these a game.... not always but usually.

So can you spot the 10 things each of these players did wrong and yet 2 came to the boards and have posted that lights are OP.....


Edited by Darian DelFord, 07 April 2018 - 05:07 AM.


#2 Koniving

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Posted 07 April 2018 - 05:12 AM

View PostDarian DelFord, on 07 April 2018 - 05:07 AM, said:

With all the moaning and groaning on how certain lights are OP. I decided to get a few examples of things players do wrong when they are in a match. These are 3 back to back matches, and usually I get one of these a game.... not always but usually.

So can you spot the 10 things each of these players did wrong and yet 2 came to the boards and have posted that lights are OP.....



I'm working on them... but I can see one mistake you're making while I count 'em down.

You're aiming for the back. Why not aim for the back of the pelvis? Then their torso twisting won't matter much and you'll have an even easier time killing them? I mean in some cases it is easier to actually aim for the back,but many times the pelvis won't pull away nearly as fast as the torso will.

#3 PocketYoda

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Posted 07 April 2018 - 05:19 AM

Yes their lights weren't hunting you down they were most likely doing what you were doing..
They are off alone
Their lights and mediums weren't defending the heavies and Assaults.
They could not defend themselves even if they were excellent drivers because you kill them in seconds.

Edited by Samial, 07 April 2018 - 05:19 AM.


#4 Antares102

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Posted 07 April 2018 - 05:25 AM

No seismic on the Sun Spider.
The Sun Spider with seismic and situational awareness i.e. looking at the minimap would have seen you coming and turned towards you before you arrived.

4xERLL Ebon should have seen you coming because you had an unlock while sneaking up behind you.
This means until the unlock he had a blip next to him on the minimap.
Again situational awareness i.e. looking at the minimap.
Also not twisting correctly. An Ebon has enough mobility to get even a PIR in front of him and keep it that way.

Edited by Antares102, 07 April 2018 - 05:30 AM.


#5 Koniving

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Posted 07 April 2018 - 05:27 AM

First guy: Complete lack of situational awareness. (If you're gonna stand still most of the time, BRING A GODDAMN SEISMIC SENSOR!!!)

Second guy, Annihilator.
First mistake -- Teammate sees you,DOES NOT ENGAGE! He looked RIGHT AT YOU! O_O!
Second mistake -- Annihilator is doing mostly stationary turns, which are FAR SLOWER than 25% speed turns. Like significantly slower, you can cut a few seconds off a full 720 degree turn (2 full turns) by having 25% speed in either forward or reverse. Preferably reverse when dealing with lights.
Third Mistake -- Annihilator goes FORWARD, making him even easier to stay behind. Doomed.
Fourth mistake -- judging by enemy positions, he did NOT call for help. OR he made the call...
Posted Image

On the plus side, he inverted his turn but it is much too late.

Third guy: Goes forward.

Unfortunately that's pretty much it, at that point we're just reusing the same mistakes...
So I have a total of 6 mistakes, four of which belonging to the Annihilator situation. Could probably up it to 8 if we reuse some mistakes.. but even getting 6 reused the mistake of going forward.

Mkay, I don't normally consider being off and alone to be a mistake; this is because I do it a lot to great effect. However, they are indeed alone except the annihilator; already covered the lack of teammates supporting him however.

#6 Bombast

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Posted 07 April 2018 - 05:28 AM

In order...

Sun Spider
1. Standing alone way too far back
2. Immobile

Annihilator
3. Too far back
4. Waste time trying to target you himself when he should have been twisting his torso and sprinting in front of allies

Ebon Jaguer
5. Standing alone
6. Immobile
7. Not backing into a wall immediately

Seems to be a pattern here.

Edited by Bombast, 07 April 2018 - 05:29 AM.


#7 The Basilisk

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Posted 07 April 2018 - 05:35 AM

Error one to ten:

Playing a game by PGI where a light garbage mech that should be unable to scratch the paint of an assault actually can kill one without just getting kicked all over the map with a casual gesture. Posted Image

#8 Koniving

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Posted 07 April 2018 - 05:38 AM

View PostThe Basilisk, on 07 April 2018 - 05:35 AM, said:

Error one to ten:

Playing a game by PGI where a light garbage mech that should be unable to scratch the paint of an assault actually can kill one without just getting kicked all over the map with a casual gesture. Posted Image

Serious to joking, even in Battletech (tabletop) I've had two Locusts level an Atlas AS8-D (Light PPCs, etc.) with only losing an arm and side torso+arm (stock mechs, stock armor). The killing blow was stomp on the Atlas's cockpit. Neither Locust ever went top speed, averaging their cruising speeds or less.

I'll let you imagine how the fight went down.
Point is if the pilot's incompetent, Battletech 20 tonners could do the same thing.

#9 C E Dwyer

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Posted 07 April 2018 - 06:37 AM

Give the Anni pilot some slack..

You had perfect approach on it, and he was trying to keep contact with the rest, and where you caught him he didn't have a wall to back against.

The real culprit was the guy that clearly decided I am safe because I can run from the light faster, because he surely must have had you in his mini map.

But the sunspider and the Ebon..

Yeah I'm jealous, when I played lights, I rarely meet people that bad..

#10 oldradagast

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Posted 07 April 2018 - 06:40 AM

View PostThe Basilisk, on 07 April 2018 - 05:35 AM, said:

Error one to ten:

Playing a game by PGI where a light garbage mech that should be unable to scratch the paint of an assault actually can kill one without just getting kicked all over the map with a casual gesture. Posted Image


Everyone gets 1 mech per game, and it's 12 vs. 12, not 5 Locusts per Atlas. Nobody wants to play cannon-fodder, either, who exist solely for assault mechs to toss around. Sorry, but a light should be able to kill an assault given how this game is structured.

#11 MrMadguy

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Posted 07 April 2018 - 06:51 AM

Simple balancing principle: there should be tradeoff between mobility/avoidance and firepower. If you can have as much firepower, as Heavy 'Mech - you should have the same size, speed and cost, as Heavy 'Mech.

#12 Novakaine

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Posted 07 April 2018 - 07:00 AM

Not having lurm mechs to kill the little *******'s before they even get close.
Plus the argument is a bit disingenuous simply what classes can out twist a light mech?
None.
And if that should fail I've players just run up and nutpunch the mech.
Of course if we had knock down again this wouldn't even be a topic of conversation.
But hey "Welcome to "Lurmland!"

#13 Nightbird

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Posted 07 April 2018 - 07:24 AM

Clealy a trick question, 1-10: the light is OP, needs nerfs!

Edited by Nightbird, 07 April 2018 - 08:21 AM.


#14 Asym

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Posted 07 April 2018 - 07:41 AM

Was this during an event period? If not, that was the first mistake: playing the game outside of an event... Just not enough people anymore so you get extremes on both sides of the skill distribution.... and that, is what you see day after day. Of course, for the good players, it's a bonanza of extreme stats !! Woo-hoo ! Stomp after stomp after stomp !

Seriously, some great game play tactical points made above. its is such a shame there are so few new players to read them....

Oh, don't worry, Solaris is going to be NERF central and everything OP, everyday OP, even marginally OP, will be nerf'd for Solaris to work....

Edited by Asym, 07 April 2018 - 07:43 AM.


#15 Magnus Santini

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Posted 07 April 2018 - 07:58 AM

View PostBombast, on 07 April 2018 - 05:28 AM, said:

In order...

Sun Spider
1. Standing alone way too far back
2. Immobile

Annihilator
3. Too far back
4. Waste time trying to target you himself when he should have been twisting his torso and sprinting in front of allies

Ebon Jaguer
5. Standing alone
6. Immobile
7. Not backing into a wall immediately

Seems to be a pattern here.


8. Didn't hit 'R' when they saw a robot. Even if you and the team are not on speaking terms, locking a target alerts your team to maybe shoot the little guy. It might only take one shot and they can go back to staring at the terrain.

#16 FupDup

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Posted 07 April 2018 - 08:00 AM

View PostMagnus Santini, on 07 April 2018 - 07:58 AM, said:

8. Didn't hit 'R' when they saw a robot. Even if you and the team are not on speaking terms, locking a target alerts your team to maybe shoot the little guy. It might only take one shot and they can go back to staring at the terrain.

It seriously boggles my mind how so many people forget the existence of the R key in this game. I feel physical pain when I spectate a teammate who is looking straight at their target but not locking them.

#17 kuma8877

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Posted 07 April 2018 - 08:20 AM

View PostFupDup, on 07 April 2018 - 08:00 AM, said:

It seriously boggles my mind how so many people forget the existence of the R key in this game. I feel physical pain when I spectate a teammate who is looking straight at their target but not locking them.

There are some situational advantages to not locking a target, I know I've caught a few creepers by getting blipped somewhere it was less likely to be occurring (and alerting some players myself) . But yeah, hit R peoples.

#18 FupDup

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Posted 07 April 2018 - 08:21 AM

View Postkuma8877, on 07 April 2018 - 08:20 AM, said:

There are some situational advantages to not locking a target, I know I've caught a few creepers by getting blipped somewhere it was less likely to be occurring (and alerting some players myself) . But yeah, hit R peoples.

If the target is unaware I could understand that, but what I'm referring to is a teammate fighting a target out in the open with both of them shooting each other and still not getting locks.

#19 Gamuray

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Posted 07 April 2018 - 10:58 AM

I see no mistakes for Sunspider. He wasn't that far away from other mechs and died so fast that there is no reacting to it. Even if he'd been moving, it wouldn't have made much of a difference because he had no reason to know you were there. At least so far as can be seen in the video.

Annihilator... Was moving with his team and was behind a bit, as is inevitable with them early in the match. When he got shot he did react, but due to the Annihilator's turning, was entirely at your mercy. Even if he'd been a bit more efficient with turning, he'd never have hit you unless you mess up. He teammates though... I heard the radar deprivation blip... they were oblivious.

Ebon Jaguar... that guy was bad. Didn't pay attention to the radar signature coming across the water to the island and running up behind him. That and being that far away were his 2 mistakes. Died to fast to make any others.

I see 3. 2 by the Ebon Jaguar pilot, 1 by the teammates of the Annihilator.

Regardless, I don't mind lights being able to counter assaults 1-1. What annoys me is when they come behind an enemy team without being spotted, then kill 3 or so mechs in a second or 2 a piece without getting spotted because the people didn't have time to turn around or call for help prior to dying. That's just silly. Assassin role is fine. Just not when it kills a quarter of a team in seconds. That said, I don't know that there's a fix for the piranha that would prevent that without making it bad at the role it should have... Having a light sticking behind your team to ward them off would work though.

#20 WrathOfDeadguy

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Posted 07 April 2018 - 11:05 AM

I see a big one for the Annihilator that, surprisingly, nobody has mentioned yet:

Running a gorram XL engine in an Annihilator.





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