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Its Been A Year.


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#21 Clownwarlord

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Posted 07 April 2018 - 11:51 AM

So would you be for big assaults and big heavies like the Atlas and Kodiak, the Timber Wolf and Marauders getting some agility boost? And why?


I know for myself I would love to be able to at least torso twist again in my big mechs and actually be able to spread damage but with out heavy mobility quirks which just seem wrong for assault mechs it will never happen.

#22 Nightbird

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Posted 07 April 2018 - 12:01 PM

View PostClownwarlord, on 07 April 2018 - 11:51 AM, said:

So would you be for big assaults and big heavies like the Atlas and Kodiak, the Timber Wolf and Marauders getting some agility boost? And why?


I know for myself I would love to be able to at least torso twist again in my big mechs and actually be able to spread damage but with out heavy mobility quirks which just seem wrong for assault mechs it will never happen.


I would be strongly for the agility skill tree to be not be % based, but rather a flat value, so that assaults that invest in it will be noticeably more agile. You'll therefore have a choice, firepower, survival, or agility. Right now, agility is really not on the table.

#23 Eirik Eriksson

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Posted 07 April 2018 - 12:04 PM

View PostTeer Kerensky, on 07 April 2018 - 11:35 AM, said:


If you'd play the game you would level those mechs.



The obvious conclusion would be that a large part of those 300 mechs were already mastered before the skill tree and that Ted would be in the same situation as me. The causality is in fact reverse, if it wasn´t for the tree we would have more time to play. Still have around 40% of my old mastered mechs to skill up.

#24 justcallme A S H

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Posted 07 April 2018 - 12:59 PM

De-sync and the skill maze...

Still the two worst decisions in this game far as I'm concerned. Gameplay had been stale now for nearly 12 months because if what they both did.

#25 Alexander of Macedon

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Posted 07 April 2018 - 02:50 PM

Some 'mechs are legitimate victims of the engine desync and worth complaining about.

Why anyone thinks the TBR is one of them is beyond me. It's still one of my top performers and requires possibly the least effort to excel. God damn solid, grade-A 'mech. Maybe if you're used to putting up 8k 1500d matches with PPFLD without ever losing structure it feels bad now, but it's in no way as badly off as the NTG, KDK, &c.

#26 LordNothing

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Posted 07 April 2018 - 02:55 PM

skill tree is ok but i keep putting the majority of nodes into the same things. engine desync killed xl engines imho. cant twist off damage on the larger mechs as well, so its relegated to lights and fast mediums. ive sold so many to buy lfes its not funny.

#27 Tier5 Kerensky

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Posted 07 April 2018 - 03:25 PM

View PostClownwarlord, on 07 April 2018 - 11:51 AM, said:

So would you be for big assaults and big heavies like the Atlas and Kodiak, the Timber Wolf and Marauders getting some agility boost? And why?


It should be based more on balance. Considering we have half a billion(okay more like 400 or so) of different mechs, PGI is very hesitant to buff majority of the medicore or little below medicore mechs. They are more or less forgotten by direct buffs, they will only be buffed occasionally by indirectly, buffing a weapon that they can both or mix&match well.

#28 PocketYoda

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Posted 07 April 2018 - 04:06 PM

View PostClownwarlord, on 07 April 2018 - 05:51 AM, said:

Well it hasn't been a full year but come May it will have been since the great engine de-sync and the skill tree was added. So both big changes to the game what is your opinion on the two subjects?

My opinion on the engine de-sync ... the more time passes the more I hate it.

Skill tree ... alright, cost a lot and wish the nodes where cheaper or only cost xp but alright.

They are both terrible..
One ruined most mechs
The other made a two tier system of customers in the game, the ones with all the money can just upgrade their mechs instantly and the new players and ones with no money cannot.. So not only do we have skill disparity with PSR we also have it with the skill tree.. again ruined said game in the long run..

If they'd remove the money sink on skills tree it would go a long way to evening up the community mech wise... If not its a failure.. GXP is hard enough for new customers 5 mil a pop as well is insane.

#29 BurningDesire

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Posted 07 April 2018 - 04:37 PM

the skill tree sucked 1 year ago and it still sucks now. spending 4.1mil cbills to master a mech is crap, more so if you pick a lemon or just cant make it work for you.
That sort of spending could be used to buy another mech or part of the way, I cant seem to get infront of the craptree spending to buy and try other mechs.
At least with the old system you may have ended up finding a mech you never knew you loved playing, but now you sit in the shop deciding is it worth spending the cbills.

#30 KrazedOmega

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Posted 07 April 2018 - 07:15 PM

View PostAlexander of Macedon, on 07 April 2018 - 02:50 PM, said:

Some 'mechs are legitimate victims of the engine desync and worth complaining about.

Why anyone thinks the TBR is one of them is beyond me. It's still one of my top performers and requires possibly the least effort to excel. God damn solid, grade-A 'mech. Maybe if you're used to putting up 8k 1500d matches with PPFLD without ever losing structure it feels bad now, but it's in no way as badly off as the NTG, KDK, &c.


If they removed the now unnecessary negative quirks from the TBR omnipods it wouldn't be as much of an issue.

#31 Fleeb the Mad

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Posted 07 April 2018 - 08:04 PM

View PostSamial, on 07 April 2018 - 04:06 PM, said:

They are both terrible..
One ruined most mechs
The other made a two tier system of customers in the game, the ones with all the money can just upgrade their mechs instantly and the new players and ones with no money cannot.. So not only do we have skill disparity with PSR we also have it with the skill tree.. again ruined said game in the long run..

If they'd remove the money sink on skills tree it would go a long way to evening up the community mech wise... If not its a failure.. GXP is hard enough for new customers 5 mil a pop as well is insane.


Free to play games virtually all have some sort of pay for convenience feature. They offer no competitive advantages but eliminate grind. That's generally how they survive. There's no magic or unfairness there.

As much as people whine about the skill tree, eliminating the need to have 3 of a particular chassis and grind them all in order to skill any one up fully was the best part of it. To be honest the original skill system had zero actual choice options and should've been replaced ages ago.

The desync is the one that still stings a bit. Unpopular but necessary. The deck was stacked too much in favor of heavies and assaults, as lights and particularly mediums didn't hold enough of a mobility advantage to be survivable against something with double the firepower. Desync went a long way toward bridging some of the IS v Clan balance as fitting smaller STD and Light engines on IS machines became less of a liability. Some mechs suffered for it and never bounced back.

I'd love the torso twist on mechs like the Atlas to make a comeback to allow them to be proper brawlers again. That would probably be as simple as changing the mobility tree to offer the greater of +X% or +Y value to allow them to be significant buffs to mechs with bad base values.

#32 justcallme A S H

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Posted 07 April 2018 - 08:28 PM

View PostSamial, on 07 April 2018 - 04:06 PM, said:

They are both terrible..
One ruined most mechs
The other made a two tier system of customers in the game, the ones with all the money can just upgrade their mechs instantly and the new players and ones with no money cannot.. So not only do we have skill disparity with PSR we also have it with the skill tree.. again ruined said game in the long run..

If they'd remove the money sink on skills tree it would go a long way to evening up the community mech wise... If not its a failure.. GXP is hard enough for new customers 5 mil a pop as well is insane.


Lol your "2" existed before Skill Maze.

You really don't have any idea do you?

View PostAlexander of Macedon, on 07 April 2018 - 02:50 PM, said:

Some 'mechs are legitimate victims of the engine desync and worth complaining about.

Why anyone thinks the TBR is one of them is beyond me. It's still one of my top performers and requires possibly the least effort to excel. God damn solid, grade-A 'mech. Maybe if you're used to putting up 8k 1500d matches with PPFLD without ever losing structure it feels bad now, but it's in no way as badly off as the NTG, KDK, &c.


The KDK/GYR can still be used with devastating effect, but get caught out you are punished big time.

The TBR is fubar, I've tried to make it work but many builds have been nuked by the horrible mobility it now has
Like the brawl TBR is dead... Weapons hurt it and the inability to spread damage made it worse.

#33 Variant1

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Posted 07 April 2018 - 08:46 PM

They need to remove the weapon nodes heat/cooldown/range. Instead creates nodes for equipment like ams, narc, ecm maybe lrmsPosted Image etc.

#34 Dee Eight

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Posted 07 April 2018 - 09:56 PM

View PostThe Basilisk, on 07 April 2018 - 07:48 AM, said:


No actually there where a number of mechs that got more mobile in relation to the Clan big engine monsters like Kodiak that where totaly overpowered because they where able to bring 350-400XL engines and move like a heavy while fielding nearly twice the armor and weapons.


Twice the what? I'm not sure you know how to count.

#35 YakkSlapper

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Posted 07 April 2018 - 10:14 PM

HATE!!!!!!!!
nuff said

#36 Tom Sawyer

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Posted 08 April 2018 - 04:35 AM

View PostM Jordanus Sicarius, on 07 April 2018 - 09:28 AM, said:

Good changes, in theory, but PGI doesn't have the resources to properly balance desync.


Nearly every dime you spend now goes to MW5. PGI knows the writing is on the wall so they are banking on MW5 being their life line.

#37 PocketYoda

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Posted 08 April 2018 - 05:10 AM

View Postjustcallme A S H, on 07 April 2018 - 08:28 PM, said:

Lol your "2" existed before Skill Maze.

You really don't have any idea do you?



The KDK/GYR can still be used with devastating effect, but get caught out you are punished big time.

The TBR is fubar, I've tried to make it work but many builds have been nuked by the horrible mobility it now has
Like the brawl TBR is dead... Weapons hurt it and the inability to spread damage made it worse.

I had no issues with buying three mechs.. And the old system didn't have the same disparity between non skilled and skilled.. the new skill tree made the haves so much better than the have nots..

Its you that has no clue.

#38 Demoulius

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Posted 08 April 2018 - 05:26 AM

Speaking as mainly a light and medium pilot im not to bothered by the de-sync. Infact I thought it took them long enough to fix the issue. Assaults twisting so fast that it was almost impossible to stay on their *** even if they were on their own if their engine was big enough made no bloody sense whatsoever.

If you play an assault you KNOW your machine is slow as ****. Thats about the only drawback that they have. You also pack more tonnage in weapons and armor then alot of medium mechs weight in total so.... Cry me a river? You might actually have to rely on teammates now to keep lights off your arse, who would have thought?

The skill system isent perfect but its a great deal then what we had previously. No more having to buy 3 different chassis just to master 1. Hurrah!

#39 Clownwarlord

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Posted 08 April 2018 - 06:20 AM

It seems after reading all these post people would prefer to have some mobility re-instated for assaults and heavies at least in the way of torso twist. I would love to see a dev respond ... doubtful though.

#40 oldradagast

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Posted 08 April 2018 - 06:26 AM

Eh...

I was a strong opponent of the skill system and engine desync. It didn't end up as bad as I had feared, and I do like some of the new things you can do in the skill system (extra ammo, extra armor, etc.) That being said, the "skill maze" is still probably larger than it needs to be (it probably should have been designed for, say, a max of 50 skill points per mech, not the random 91 that was picked.) The engine desync is hit or miss as well. For example, it's cool how my Cyclops are insanely agile, even with a smaller than stock engine, but does it make sense? You can flip that around for mechs that are sluggish even with large engines.

I understand why they did what they did - the old skill system was horrible: 3 mechs needed, no real choice in picking skills (just pick them all), and that god-awful module system that vastly increased DPS and encouraged boating even more.. but the skill tree could be better. Same idea with engine desync.





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