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Please Remove Dynamic Daylight.


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#1 DjPush

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Posted 10 April 2018 - 04:54 PM

It's terrible. In no way is it realistic to have 6 hours pass in 15 minutes. It ruins the gameplay as the already unpredictable frame rates plummet into the teens when the sun rises or sets. It has never worked and I doubt that you will put any effort into making it work.

P.S. What ever happened to the inverse kinematics that were supposed to be returned to this game?

Soon?

#2 Athom83

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Posted 10 April 2018 - 04:55 PM

... wut?

#3 Bombast

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Posted 10 April 2018 - 05:03 PM

IK was officially killed off a couple of months ago. There will be no more attempts to put it back in the game.

#4 Humpday

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Posted 10 April 2018 - 05:18 PM

I don't care about that so much as I care about the really poor performing game.

I dont' understand why I can run Farcry5 on ultra with a consistent 70+ FPS on a GTX1070 yet, on any setting I can't maintain 60fps in MWO without major dips. The game even on high, looks like crap.

Go play BF1 on ultra and you'll be like holy crap, how is this game so beautifully crafted and still rendering at 100fps!?

Makes no sense, the game doesn't even utilize my GPU to its full potential. Blah blah blah the game is CPU bound...umm thats called extremely poor optimization, being so poorly equipped that you do not know how to properly offload processing to a dedicated offload unit...aka your GPU.

Edited by Humpday, 10 April 2018 - 05:20 PM.


#5 Athom83

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Posted 10 April 2018 - 05:24 PM

View PostHumpday, on 10 April 2018 - 05:18 PM, said:

I don't care about that so much as I care about the really poor performing game.

I dont' understand why I can run Farcry5 on ultra with a consistent 70+ FPS on a GTX1070 yet, on any setting I can't maintain 60fps in MWO without major dips. The game even on high, looks like crap.

Go play BF1 on ultra and you'll be like holy crap, how is this game so beautifully crafted and still rendering at 100fps!?

Makes no sense, the game doesn't even utilize my GPU to its full potential. Blah blah blah the game is CPU bound...umm thats called extremely poor optimization, being so poorly equipped that you do not know how to properly offload processing to a dedicated offload unit...aka your GPU.

1 answer; CryEngine game made by a non CryTek developer.

#6 Alexandra Hekmatyar

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Posted 10 April 2018 - 05:24 PM

View PostHumpday, on 10 April 2018 - 05:18 PM, said:

being so poorly equipped that you do not know how to properly offload processing to a dedicated offload unit...aka your GPU.


I rather see some multi-threading.honestly I mean those 8 cores of mine are not for show. :P

#7 Xetelian

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Posted 10 April 2018 - 05:25 PM

Dark sucks. Frozen City Night had it right where if I remember correctly you could see quite well. Now its all fog and blindness in all the maps with transitions.

The fact that this hurts performance really means that it shouldn't be in the game.

#8 dario03

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Posted 10 April 2018 - 05:25 PM

Keep the random times of day. Get rid of the dynamic changing throughout the match.

#9 TELEFORCE

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Posted 10 April 2018 - 05:28 PM

View PostDjPush, on 10 April 2018 - 04:54 PM, said:

It's terrible. In no way is it realistic to have 6 hours pass in 15 minutes. It ruins the gameplay as the already unpredictable frame rates plummet into the teens when the sun rises or sets. It has never worked and I doubt that you will put any effort into making it work.

P.S. What ever happened to the inverse kinematics that were supposed to be returned to this game?

Soon?


I agree with the daylight changes throughout the game. It's very unrealistic. I'd much rather have the maps have their time of day determined randomly and then keep that time of day throughout the game.

I also wish that inverse kinematics would make it into the game. Are the programmers not being paid enough to make it happen? MW3 and MW4 had it...

#10 dario03

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Posted 10 April 2018 - 05:32 PM

View PostXetelian, on 10 April 2018 - 05:25 PM, said:

Dark sucks. Frozen City Night had it right where if I remember correctly you could see quite well. Now its all fog and blindness in all the maps with transitions.

The fact that this hurts performance really means that it shouldn't be in the game.


Pretty sure old Frozen City Night had better visibility than old Frozen City.

#11 yrrot

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Posted 10 April 2018 - 05:38 PM

I don't think I would mind the dynamic time of day bits, if only there was a little better transition when using night vision. Sunrise looks almost identical in night vision as the dark does. Kind of silly to keep toggling it on and off to see if you can actually use normal vision or not.

Really, NV and Thermal have problems, and it just makes the time of day implementation worse.

Also, it isn't "6 hours", it's close to real time. You can actually see the rays from the sun rise coming in or the sun set. Dynamic time of day is a super cool, unnecessary effect.

#12 LordNothing

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Posted 10 April 2018 - 07:28 PM

or make the vision modes useful.

#13 LordNothing

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Posted 10 April 2018 - 07:43 PM

View PostHumpday, on 10 April 2018 - 05:18 PM, said:

I don't care about that so much as I care about the really poor performing game.

I dont' understand why I can run Farcry5 on ultra with a consistent 70+ FPS on a GTX1070 yet, on any setting I can't maintain 60fps in MWO without major dips. The game even on high, looks like crap.

Go play BF1 on ultra and you'll be like holy crap, how is this game so beautifully crafted and still rendering at 100fps!?

Makes no sense, the game doesn't even utilize my GPU to its full potential. Blah blah blah the game is CPU bound...umm thats called extremely poor optimization, being so poorly equipped that you do not know how to properly offload processing to a dedicated offload unit...aka your GPU.


to be fair this is a very antique game engine. it was old when pgi decided to use it and its in a sorry state at present. new game engines are optimized for new video cards. cryengine doesnt even know what a new video card looks like so it puts everything into compatibility mode just so it will work.

upgrading the engine is an insane undertaking unless you can derive it from, say, mw5. the game certainly needs it if pgi wishes to keep mwo alive for more than another year or two and keep mwo in buisness into the new decade. on the other hand i will consider mwo as being in maintenance mode until they do an upgrade and im not going to help maintain this status quo by buying mechpacks. show some real progress and i might buy some more.

Edited by LordNothing, 10 April 2018 - 07:49 PM.


#14 Kaeb Odellas

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Posted 10 April 2018 - 07:58 PM

I'm okay with some dynamic time of day stuff, but only if it isn't so dramatic. Sunrise occurring in the middle of the match wouldn't be so bad as long as it doesn't immediately transition into noon soon after

#15 MW Waldorf Statler

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Posted 10 April 2018 - 08:04 PM

other games with the Cry 3 have no problems either, problem is the lack of experience of PGI with the production of games ... who 17 years only games converted for consoles has not great Experience in Gameproduction ... PGI must take on employees what they and many people who have enough experience go to other companies...after 5 Years we have a Useless multicolor Minimap witout each tactical Info ...3 Years to make Coordinates in the Minimap clear and with contrast...and a FP thats only a QP with Respawn

Edited by Old MW4 Ranger, 10 April 2018 - 08:07 PM.


#16 TLBFestus

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Posted 10 April 2018 - 09:15 PM

PGI ANNOUNCES NEW MAPS:

By eliminating dynamic daylight we at PGI now declare these same old maps to be new! That's right everyone, we'd just added 6 new maps to MWO!!! In the coming weeks we will once again introduce both DAY and NIGHT versions of exactly the same maps again, thereby making it 16 totally new and different maps!!!
Thank you for your attention, now go buy a MECKPACK!

Edited by TLBFestus, 10 April 2018 - 09:15 PM.


#17 El Bandito

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Posted 10 April 2018 - 09:18 PM

I agree, daylight changing should be removed. FPS drop is noticeable.

#18 Yondu Udonta

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Posted 10 April 2018 - 09:33 PM

In all honesty they should just stick to day for all maps, after all night vision and thermal provide little improvement compared to seeing with the naked eye. And most importantly, night is pretty terrible in terms of visibility for most maps, especially maps that already have poor visibility, e.g. Caustic and Forest.

#19 jss78

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Posted 10 April 2018 - 10:03 PM

I don't mind the dynamic daylight as such -- but if removing it will help performance in any way, it absolutely can go.

#20 Olliman

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Posted 10 April 2018 - 10:32 PM

Wtb wireframe vision





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