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I Would Like To Try Fw


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#1 Kid Chaos

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Posted 15 April 2018 - 08:31 AM

Hello,

I've been playing the game for a year now and would like to try faction. I've tried a couple of times during an event several months ago and got thrashed (Tier 5 at the time so totally expected). I know faction play is much more organized the quick play. I also know what will work build wise in QP wont work in Faction. Can you please suggest some drop decks for faction play for IS mechs since that is what I usually play. Any suggestions on tactics would also be appreciated.

Thank you

#2 Lyons De Flamand

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Posted 15 April 2018 - 09:20 AM

https://mwomercs.com...stguide-by-mpg/

That links to a comprehensive dropdeck list. As for tactics, install teamspeak, find a server (for instance na1.mech-connect.net), and see in what channel people are playing during your timezone. Drop by, ask if they are doing FP and ask to join them. Don't be afraid, most channels take walk-ins and will happily help new players. They will give you tons of advice.

If you happen to be looking for a unit

I can direct you to this thread, where you can find all the info on who we are, how we play and where to find us. If you can identify yourself with that, feel free to drop by our Teamspeak channel

https://mwomercs.com...41-a41enjincom/

Edited by Lyons De Flamand, 15 April 2018 - 09:20 AM.


#3 Leone

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Posted 15 April 2018 - 09:22 AM

Check my Guide for Tactics.

As for drop decks, I'd suggest just grabbing four mechs you're good with and tailoring them to specific maps. Like brawlers for Grim Portico, or skirmish for Grim Plexus

~Leone.

#4 naterist

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Posted 15 April 2018 - 02:10 PM

there are no tactics if you go in solo.

however, if you get teamspeak and join a group, just listen to the dropcaller and youll be ok.

#5 Spheroid

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Posted 15 April 2018 - 02:47 PM

What mechs do you own?

My generic advice is don't bring lurms and don't bring slow garbage like King Crabs.

Something like (85 + 85 + 65 + 30) or (4x 65) or a combination in between those two weight distributions.

#6 MischiefSC

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Posted 15 April 2018 - 05:42 PM

FP would like to try you.

I'm kidding!

Mostly.

The first thing you want to do is get on TS or Discord and drop with some people.

Not talking about starting a relationship or commitment or a 4 year tour or whatever people think happens when you drop on TS. FW is a lot more complex than QP. Admittedly so is making a left turn on an empty street but FW has way too much to pick up effectively on your own. So you drop with a group and you ask questions. Dozens and dozens and yoh get running advice on builds and decks.

FW is a very casual environment on 99.999% of TS. What's important though is that you learn from other people's experience and how to play. There's a ton of strats, positioning and tactics that have developed in FW over the years. More than I can explain in a forum. Up between the gates on Emerald and Grim *if you're fast enough and not playing a coordinated team*, how to approach J6 hill on Alpine, what "wall of shame" means on Vitric and Hellbore, always drop biggest to smallest, what 3 caps you hold on conquest on what maps, what the buttcrack is on Boreal. What a fast heavy deck means vs big and brawly vs long range or mid range trade, etc.

There's a half dozen strats and decks and tactics for each map, plus another few dozen "tricks" to each set of tactics and strats. Learning this from people who already know on TS or Discord is exactly what separates the "good premades" from the potato fields.

Learning from the experience of others is the literal foundation of civilization and what makes people successful. Besides, it can be a lot of fun.

#7 Bishop Six

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Posted 17 April 2018 - 03:14 AM

View PostKid Chaos, on 15 April 2018 - 08:31 AM, said:

Hello,

I've been playing the game for a year now and would like to try faction. I've tried a couple of times during an event several months ago and got thrashed (Tier 5 at the time so totally expected). I know faction play is much more organized the quick play. I also know what will work build wise in QP wont work in Faction. Can you please suggest some drop decks for faction play for IS mechs since that is what I usually play. Any suggestions on tactics would also be appreciated.

Thank you


If you are around the European region feel free to add me ingame as friend and i will pick you up when i gather my team for FP.

We speak german on our ts and english on voip.

See you on the battlefield o7

#8 DarkFhoenix

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Posted 17 April 2018 - 05:01 AM

Wow how is it possible you played QP for a year without touching the other 2 game modes ?

#9 Noguchi-san

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Posted 17 April 2018 - 05:34 AM

Tested Faction Wars myself the first Time two day ago. Even i only own two Mechs i found it very good to play some Matches.
Thanx to the People who invited me into their Group. ;)

#10 Eisenhorne

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Posted 17 April 2018 - 06:07 AM

The only required "specialist" deck you're going to need is an ER Large deck. This should contain 3 heavy/assault mechs that have the 10% laser range quirk and 4/5 ER Large Lasers, and one light mech that's decent at brawling (or another sniper). I run mine as 2 battlemasters, a thunderbolt, and a Javelin (or urbanmech). On maps like Polar, Alpine, or Boreal, you really need this. Your laser mechs should have a minimum effective range of ~850 meters, because you wanna be able to do good damage out to like 1100 meters with your lasers

You can make a generalist deck for your second, I'd suggest using 3 warhammers and a bushwacker. Something like 2 WHM 6R with Gauss, a WHM 6D with 3 LL + 4 ERML, and a BSW with 2 UAC 10's. Should be pretty effective.

#11 Sjorpha

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Posted 18 April 2018 - 04:05 AM

Most important thin when you start with Faction Play is playing with groups that have played FP sor a while, don't go solo until you're good at FP.

If you stick to that advice the group you play with can sort out the rest for you, builds, dropdecks, tactics etc.

Some general advice for things I see new players do wrong:

Use all your tonnage (except for specialized Conquest decks in a team that goes for objective wins), especially for IS because the extra total tonnage is what makes you competitive against clan decks.

Unless otherwise instructed by your group start in your heaviest/slowest mech and end in your lightest/fastest mech. This is cruical to ensure arriving to combat in sync with each wave.

Don't try to survive longer than your team each wave, keeping that damaged mech alive too long is only going to desync you with the next wave of mechs. When you're no longer dealing effective damage or the rest of your team is dead/dying and about to group up for the next wave it's time for you to die or eject. There is no inherent advantage to dying less than 3 times, use your whole dropdeck and prioritise maximizing damage.

Prioritize damage. Dealing damage isn't everything in MWO, and it's not everything in FP either, but it IS still the most important factor to winning in most cases. Worry more about getting your damage up towards 1000+ average and less about other less important stuff like staying alive etc.

Follow orders. Seriously, do what the caller says.

Bring the right dropdeck. Apart from dropping the right order, you want mechs that can contribute to the current fight. The most important factor for that is correct range to engage from where your team wants to fight and correct speed to keep up with your team going there. So if you only have one dropdeck you'll want it to be generally fast and have 400+ meter ranges. Next step is to specialize a deck for long range, then one for short range and after that you can start working on decks to fit hot and cold maps.

#12 Spare Parts Bin

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Posted 18 April 2018 - 04:54 AM

I have played FP for about two weeks and there is good info for me here.

Edited by Spare Parts Bin, 18 April 2018 - 04:55 AM.






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