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Is 9 Points In Sensor Systems For 60% Radar Deprivation Recommended In Faction Play?


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#21 El Bandito

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Posted 16 April 2018 - 02:22 AM

View PostYondu the Ravager, on 16 April 2018 - 02:19 AM, said:

Man I love that feature, stop telling everyone about that Posted Image


Just thinking of the light mechs.

#22 Appogee

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Posted 16 April 2018 - 03:35 AM

View PostEisenhorne, on 11 April 2018 - 05:52 AM, said:


Do people actually build mechs for QP specifically though? I use QP to skill up mechs for comp or faction play, and that's about it. Sometimes while skilling it up I'll run a build that works better in QP, but once it hits mastered I don't take it out to quick play much anymore.

What Ash said.

(Summary: yes.)

#23 Holy Jackson

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Posted 16 April 2018 - 10:10 AM

I say no. If I'm expecting cloudy with a chance of lrms I bring double ams skilled mechs. I find derp too expensive of an investment for most of my builds.

Also I play with a team and consider lrm mechs to be cbill pinatas.





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