Ted Wayz, on 13 April 2018 - 05:04 PM, said:
I think someone forgets lights are supposed to have roles. That role isn't doing the same damage and getting the same score as other weight classes. In BT, which you brought up,lights were scout and didn't go anywhere near heavies and assaults and most mediums. Because the game mechanics confined them to a role.
But because PGI couldn't handle roles they instead needed to find ways to make lights competitive with other weight classes. They have also been very inconsistent with coding. Broken hitboxes on a heavy can be overlooked because of size. On light they scale in a manner which is not linear.
Lag shield no longer exists? Okay. Again coding says no unless everyone unanimously agrees that there are no server client issues or ways to "game the game". Also you are giving PGI mucho credit on fixing things that I must have missed in the patch notes for the past five years.
Leading shots? Used to be a thing. You used to be able to leg a light with a single AC20 shot, like it should be. But between hit reg, hit boxes (they are different things), added structure and armor it just doesn't happen.
And what is the best DPS you can get with those "light killers" you mention? What is the best DPS with 2 AC5's? Three? And why should a light be able to approach or exceeds those numbers? They should not be remotely close.
And stop confusing OP with EZ Mode. OP does not mean everyone can succeed with a mech. It means that it performs well beyond what it should for its class/weight in this case. EZ mode means anyone can get a relatively good score while piloting.
When a mech is OP just enjoy it. The more you defend it the more you bring it into question. The passion with which people defend a mech indicts it. That in turn leads a quicker nerf.
In that case...please create more threads!
So exactly how much damage is a light allowed to do before its EZ or OP?
And while we're at it, what about the other classes?