although it would be nice if it was back

,Im talking about when the leg comes off the mech uses the limp animation instead of the walk animation. Right now when you get legged you limp for a few seconds and then walk normal like nothing happened. The only way to tell if a mechs leg has been damaged is in the paperdoll, would be nice if there was a limping animation. Its in the game i dont see why a small tweak could be used to make it constant instead of only appearing when the legs been dmged.
There was also a thread on this a few years ago
https://mwomercs.com...ping-animation/
it seems people would like to see it, and it shouldnt take alot of devtime to fix in.
Its just a minor thing, but if they dont want to use up dev time on it i understand and im okay with it its a minor detail anyway. thoughts?
Edited by Variant1, 09 April 2018 - 11:19 AM.