Personally, I really like this mech. After an abysmal "getting to know you" period (in which my match avg. took a nasty hit) I've started getting some consistently solid performance out of it. I know Sunspider will never be meta or competitive, but since I'm a hopeless solo pug, I'm good with that.
So I just wanted to say for the record that I'd rather the hitboxes stay the way they are. I've gotten used to those big STs, and I really don't want to have to relearn the Sunspider's profile.
Instead, here's my wishlist of five Sunspider fixes I'd like to see in the April patch.
- Armor/structure quirks for the STs: You don't even have to go crazy with them, just a little extra padding for those dumpster-sized saddlebags on either side of the cockpit.
- Unlock the four heatsinks in the engine: At least on the ballistic and missile variants that are ammo dependent. I've got 99 problems but overheating really ain't one. Running out of ammo, however, is a real hassle in the SNS, and the option of four free tons would really go a long way toward making this mech shine.
- Lose the junk MG ROF quirks on the D variant, replace with straight ballistic quirks, thank you: SNS-D is my favorite, so far, so this is personal and probably the least likely to happen. No one is running machine guns on this variant, so MG ROF quirk is absolutely worthless. Now, make it a ballistic cooldown or velocity buff... now we're cookin' with gas!
- Lose the "rule of 8" omnipod quirks, or at least make some that come with the CTs. Look, anyone whose worked at optimizing the SNS knows this is an omni that really needs to mix up its pods. Requiring owners of the SNS to run straight variants to get any kind of quirks is pretty rough.
- Fix hit reg: Not really an SNS-specific request, but as anyone trying to buck the laser vomit meta and work a PPFLD-build will tell you, it's really inconsistent right now. (I know, video or it didn't happen. But it did. It does. And its frustrating as hell, especially when ammo is scarce [see #2].)
Cheers!