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Sns Love: April Fix Wishlist


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#1 Mister Glitchdragon

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Posted 08 April 2018 - 07:02 PM

According to some tweet or another, SNS ST squishboxes will be "fixed" in the April patch. Quotations because, let's be frank, who knows how much better the SNS will be once its boxes are redistributed.

Personally, I really like this mech. After an abysmal "getting to know you" period (in which my match avg. took a nasty hit) I've started getting some consistently solid performance out of it. I know Sunspider will never be meta or competitive, but since I'm a hopeless solo pug, I'm good with that.

So I just wanted to say for the record that I'd rather the hitboxes stay the way they are. I've gotten used to those big STs, and I really don't want to have to relearn the Sunspider's profile.

Instead, here's my wishlist of five Sunspider fixes I'd like to see in the April patch.
  • Armor/structure quirks for the STs: You don't even have to go crazy with them, just a little extra padding for those dumpster-sized saddlebags on either side of the cockpit.
  • Unlock the four heatsinks in the engine: At least on the ballistic and missile variants that are ammo dependent. I've got 99 problems but overheating really ain't one. Running out of ammo, however, is a real hassle in the SNS, and the option of four free tons would really go a long way toward making this mech shine.
  • Lose the junk MG ROF quirks on the D variant, replace with straight ballistic quirks, thank you: SNS-D is my favorite, so far, so this is personal and probably the least likely to happen. No one is running machine guns on this variant, so MG ROF quirk is absolutely worthless. Now, make it a ballistic cooldown or velocity buff... now we're cookin' with gas!
  • Lose the "rule of 8" omnipod quirks, or at least make some that come with the CTs. Look, anyone whose worked at optimizing the SNS knows this is an omni that really needs to mix up its pods. Requiring owners of the SNS to run straight variants to get any kind of quirks is pretty rough.
  • Fix hit reg: Not really an SNS-specific request, but as anyone trying to buck the laser vomit meta and work a PPFLD-build will tell you, it's really inconsistent right now. (I know, video or it didn't happen. But it did. It does. And its frustrating as hell, especially when ammo is scarce [see #2].)
Anyway, that's my wishlist for my beloved fat locust. What's yours?

Cheers!

#2 Seranov

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Posted 08 April 2018 - 07:09 PM

Honestly there's almost no reason to keep the So8 bonuses as-is. Except for like, the UAC5x2 + UAC10 -A, the UAC10x2 + LPL/ERPCC -VG, or a -ML that intends to be strictly a laserboat, there is zero reason to keep those quirks. And, like most Clan mechs, it doesn't really need quirks at all (though some ST defensive quirks might be nice).

If they could make any changes to the SNS that I would want, it's definitely just to get the hitboxes to be less dumb. There's no reason you should be able to strip like 30 armor from the CT because you're super unlikely to get shot there. Beyond that, I actually liked what little I've played of the mech. I've just been distracted with Vermintide 2 lately, so I haven't gotten many games in with my Sun Spiders.

#3 Jonathan8883

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Posted 08 April 2018 - 08:02 PM

+10 armor to each ST, plus a minor hitbox shift to widen the CT would be my vote.

Any time I see a Sun Spider on the other team, I just shoot for the shoulders because it's easy to kill.

#4 PocketYoda

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Posted 08 April 2018 - 11:43 PM

Hellspawns and Uziels... Nope they fix sunspiders instantly though..


No CLAN Bias at all.

#5 Mister Glitchdragon

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Posted 09 April 2018 - 12:39 AM

View PostSamial, on 08 April 2018 - 11:43 PM, said:

Hellspawns and Uziels... Nope they fix sunspiders instantly though..


No CLAN Bias at all.

Posted Image Don't forget the Thanos.


#6 Nema Nabojiv

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Posted 09 April 2018 - 12:41 AM

No, the fact you or someone else got used to horribad hitboxes is not the reason to leave them as they are.
First they have to address hitboxes issue and then, if that is not enough, think about armor quirks.

Rule of eight and locked equipment are unrelated to SNS alone. Maybe they should go too, but not instead of fixing SNS hitboxes in the first place.

#7 Angel of Annihilation

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Posted 10 April 2018 - 06:21 PM

View PostNema Nabojiv, on 09 April 2018 - 12:41 AM, said:

No, the fact you or someone else got used to horribad hitboxes is not the reason to leave them as they are.
First they have to address hitboxes issue and then, if that is not enough, think about armor quirks.

Rule of eight and locked equipment are unrelated to SNS alone. Maybe they should go too, but not instead of fixing SNS hitboxes in the first place.


I always say, careful what you wish for. The ST might be a bit big but unlike the CT, you can lose a ST and still live. If they widen the CT, you might very well find that the STs are no longer an issue because it is just so easy to core out your CT that no one bothers to shoot your ST's any more.

For myself, I really don't want them to change the Hitboxes, instead like the OP and several others mention, I vote for Armor and structure Quirks on the STs. The reason I say this is because I have invested heavily in the Survival tree on my Sun Spiders and I can tell you without a doubt that having an extra 15-20 points of armor and structure that the enemy has to carve through makes a big difference in the durability of the mech. I definitely don't feel squishy any more, not in the slightest. Give me 10-15 more armor on each ST and I will feel tanky which quite honestly is how I SHOULD feel after investing 32 points in the survival tree.

So anyway, I am very leery of them changing the CT hit box because I actually like the Sun Spider quite a bit and PGI tends to screw things up more often than actually improving things.

#8 FireStoat

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Posted 10 April 2018 - 06:27 PM

View PostViktor Drake, on 10 April 2018 - 06:21 PM, said:

I always say, careful what you wish for. The ST might be a bit big but unlike the CT, you can lose a ST and still live.


I've personally witnessed players aim for a Sun Spider's side torsos with laser alpha strikes to burn them off and crit out the interior, and kill the mech while leaving the Center Torso with armor remaining on both front and back. Yes, it takes slightly longer to kill the mech this way, but PGI made doing it so EASY for farming the arms for calculated damage for your end of mission payout. Yes, I'm one of those dirty players using a MAD IIC laser boat to do this on the launch week.

It's one of the very few mechs where you twist towards the person shooting at you so that the CT has a chance to be hit. Again, only 30% of the mech's facing surface to a shooter is CT for the torso area. And it shrinks in a hurry the moment you tilt your nose to either side because it has a blocky torso box, instead of a rounded Marauder front torso or having a standard Humanoid hit box set.

Nearly anything they do with it at this point will be an improvement.

#9 Escef

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Posted 10 April 2018 - 06:30 PM

View PostSamial, on 08 April 2018 - 11:43 PM, said:

Hellspawns and Uziels... Nope they fix sunspiders instantly though..


No CLAN Bias at all.

View PostMister Glitchdragon, on 09 April 2018 - 12:39 AM, said:

Posted Image Don't forget the Thanos.


IIRC, Uziel already got looked over, but the fixes weren't enough to salvage it. Hellspawn probably needs work, but I doubt anything done to it will make it able to compete with the Assassin. Also, didn't the Thanatos get some buffs last patch? If so, they don't seem to have helped it much, because you just don't see them these days.

I'd also add the Nightstar to the list of mechs that could use some tweaks.





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