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Lag Spikes Since Data Center Trouble


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#1 ADI84000

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Posted 11 April 2018 - 08:16 AM

since that data center issue a few days ago i`ve been having huge lag spikes game freezes for like 1-4 seconds and can`t do anything i usualy have 180 -100 fps all the time and have 1000 mbs optical fibre line .... and fps doesnt drop it just freezez... i`ve tried everything reinstall game . reinstall windows and drivers everything... after that i read twitter that there were issues on the data center.... well here in europe its still not working well ....
anyone else having the freeze for 1-4 sec issue since the data center mess ?

#2 El Bandito

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Posted 11 April 2018 - 08:17 AM

Just wait for PGI to sort it out. Everyone is having some form of issues.

#3 Nightbird

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Posted 11 April 2018 - 08:18 AM

Sounds like a local IPS issue? Not much anyone here can do to help unfortunately.

#4 Jackal Noble

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Posted 11 April 2018 - 08:39 AM

It's really annoying to be running and about to engage the enemy, then you come about and everyone is running in place. You try to backtrack knowing full well what is about to happen, and then the game does it's lag spike and burps and suddenly you are dead, your mech just ghosting from about 5-6 seconds previously. If you are lucky, you didn't run in, if your half lucky you only got half your weapons blown off.

It is really, really annoying. It's a bit more of a unique lag spike behavior than the usual, and has been occurring the last few weeks.

View PostNightbird, on 11 April 2018 - 08:18 AM, said:

Sounds like a local IPS issue? Not much anyone here can do to help unfortunately.


I severely doubt it. Not to mention the website problems a couple days ago.

#5 Jackal Noble

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Posted 11 April 2018 - 08:44 AM

View PostADI84000, on 11 April 2018 - 08:16 AM, said:

since that data center issue a few days ago i`ve been having huge lag spikes game freezes for like 1-4 seconds and can`t do anything i usualy have 180 -100 fps all the time and have 1000 mbs optical fibre line .... and fps doesnt drop it just freezez... i`ve tried everything reinstall game . reinstall windows and drivers everything... after that i read twitter that there were issues on the data center.... well here in europe its still not working well ....
anyone else having the freeze for 1-4 sec issue since the data center mess ?


Exactly this, and I'm NA with high speed connection. Have also noticed the in game ping fluctuating quite a lot for many players, go from say 65 to 180. Or 120 to 350 etc.

#6 dario03

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Posted 11 April 2018 - 10:51 AM

I've had the freezing issue forever now, but it does seem to have gotten worse recently. Though I don't know if I could say that it has gotten worse over just the last few days except for a couple of times where it became basically unplayable. I've ping the server and everything seems fine as far as I can tell, no packet loss, and the ping stays pretty consistent across 100 requests.
Thing that I don't understand is the frametimes in this game. Which is supposed to be what you check for microstutter though in this game it seems to be macrostutter at times. River City has got to the point where it is practically unplayable for me the majority of the time. Low frame rate that feels much lower than what it says. Even when the game says it is running 60fps the frametimes are usually around 20-30ms when they should be about 16 or 17 since 1000/60=16.667. And the frametime often spikes much higher, a lot of 100ms, some 500s, and occasionally ~1500ms.

Heres an example

Posted Image

I know its a bit hard to read but basically its low gpu and cpu usage, with low fps and a bunch of over 50ms spikes in frametimes. I only had the frametime set to 50 for some reason but a lot of those spikes are much higher than that, like the on screen one shows 500+. And no, there was no single core being pegged out, none were over 50%. The entire match felt more like 5-15fps plus pausing.

Edited by dario03, 11 April 2018 - 11:02 AM.


#7 Nightbird

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Posted 11 April 2018 - 11:17 AM

I played for 3 hours yesterday, NA, ping stayed 17-18 the whole time. (NJ)

#8 Jackal Noble

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Posted 11 April 2018 - 12:13 PM

View PostNightbird, on 11 April 2018 - 11:17 AM, said:

I played for 3 hours yesterday, NA, ping stayed 17-18 the whole time. (NJ)


Well, you're just special

#9 Nightbird

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Posted 11 April 2018 - 12:17 PM

Just not in the local trouble spot....

#10 K O Z A K

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Posted 11 April 2018 - 12:18 PM

I've never had lag spike issues until recently, my ping is usually 20 or less and everything was silky smooth before, now at least once per gaming session I have a drop where all of a sudden all mechs will stop moving and then 5 seconds later I find myself a full square away getting rekt by 6 enemies

#11 Jackal Noble

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Posted 11 April 2018 - 01:04 PM

Just got hit real hard in a match, with like 4-5 occurrences back to back in one match. Usually it's 1-2 if it happens. so weird.

#12 ADI84000

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Posted 11 April 2018 - 01:07 PM

for it just freezes for 1-4 seconds and i just dont see what happens in that time and wake up some time later.... with damage but it also happens randomly even when i`m not in fights... and fps says 80-100 fps but its actualy zero i mean its a freeze and i havent had any issues before never ever....

#13 Variant1

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Posted 11 April 2018 - 01:53 PM

anything on random server conection loss? is still keep getting it randomly, sometimes alot sometimes none at all

#14 Tarl Cabot

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Posted 11 April 2018 - 02:00 PM

View PostADI84000, on 11 April 2018 - 08:16 AM, said:

since that data center issue a few days ago i`ve been having huge lag spikes game freezes for like 1-4 seconds and can`t do anything i usualy have 180 -100 fps all the time and have 1000 mbs optical fibre line .... and fps doesnt drop it just freezez... i`ve tried everything reinstall game . reinstall windows and drivers everything... after that i read twitter that there were issues on the data center.... well here in europe its still not working well ....
anyone else having the freeze for 1-4 sec issue since the data center mess ?


There is a difference between "LAG" and temp system freezes, and many of the posters have missed it completely That you have it pegged as lag means you are not actually looking at what is occurring with the game and your system itself.

#15 Jackal Noble

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Posted 11 April 2018 - 02:21 PM

View PostTarl Cabot, on 11 April 2018 - 02:00 PM, said:


There is a difference between "LAG" and temp system freezes, and many of the posters have missed it completely That you have it pegged as lag means you are not actually looking at what is occurring with the game and your system itself.


No.
First of all this is a thread with like 6 participants. I wouldn't call that many.
I love how you come on here and try to nonchalantly imply that we don't know the difference of game performance from a connection side, and our own "system" as you say.
If you read what was written, "many" of us have stated that these lag/game burps have been happening more recently.
It is a connectivity issue. Plain and simple.

#16 Ade the Rare

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Posted 05 May 2019 - 03:35 PM

I've been having this issue for a while now too...

My ping normally rests on around the 100 mark for N.America, around 30 for EU and 300 for Oceanic servers, but I'm getting every minute or two a judder of ping jumping to 700+ that lasts for about 8 seconds, then BAM fine again.

It makes aiming properly hard as hell, as I have a window of opportunity to do it, and I have to anticipate the timing of the lag spike with my positioning and try and be in cover for when it happens or risk losing pieces of my mech. This makes me boat LRM's more and more. Nobody wants that.

Posted Image

#17 Peter2k

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Posted 07 May 2019 - 09:12 PM

View PostTarl Cabot, on 11 April 2018 - 02:00 PM, said:


There is a difference between "LAG" and temp system freezes, and many of the posters have missed it completely That you have it pegged as lag means you are not actually looking at what is occurring with the game and your system itself.


Yes, because some sort of hardware/temp issue is causing all mechs around you to have a walking animation but stay in place for a few seconds until it goes back to normal
You can even still pilot you're mech on the map and shoot at things/mechs, except the reticule doesn't register the hit, maaaybe because the game is waiting on server info to update things like player positions

That's exactly what Jackal is describing


#18 Tarl Cabot

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Posted 08 May 2019 - 02:15 AM

Nice Necro Posted Image

View PostPeter2k, on 07 May 2019 - 09:12 PM, said:

Yes, because some sort of hardware/temp issue is causing all mechs around you to have a walking animation but stay in place for a few seconds until it goes back to normal

You can even still pilot you're mech on the map and shoot at things/mechs, except the reticule doesn't register the hit, maaaybe because the game is waiting on server info to update things like player positions

That's exactly what Jackal is describing


Great job!!! Especially since I was replying to the OP and quoted the part he provided and not Jackel's. Did ya happen to ignore the quoted piece in my post?

Yeap, lag/net issues, no disagreement there...opponents moonwalking, etc because data is not being received but the OP said the game actually freezes, ie becomes non-responsive..... It would not matter if the user is on dial up or or connected directly to the servers itself. Thus my response to the OP quoted post on confusing lag with actual system freeze/issue.

View PostADI84000, on 11 April 2018 - 08:16 AM, said:

game freezes for like 1-4 seconds and can`t do anything i usualy have 180 -100 fps all the time and have 1000 mbs optical fibre line .... and fps doesnt drop it just freezez..


Not sure what is not clear there... And yes, the other posters (except for dario) were chiming in on the network/connectivity while not even attempting to discuss the "freezes" in a drop.

Edited by Tarl Cabot, 08 May 2019 - 02:27 AM.


#19 Dimento Graven

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Posted 08 May 2019 - 06:58 AM

I was having some EXTREME issues where every 4 or 5 minutes I would have the same sort of thing, screen freeze for a second or two and then back to playable.

Turns out, for me, the problem was mostly Gigabyte's "Launch App Center" application.

Now my problems are the standard occasional net burps and PGI's still very imperfect hit detection...

#20 justcallme A S H

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Posted 08 May 2019 - 06:59 AM

Very imperfect hit detection?

What?





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