Jump to content

Mass Walkouts On Polar Highlands?


89 replies to this topic

#61 LowSubmarino

    Member

  • PipPipPipPipPipPipPipPip
  • Bad Company
  • 1,091 posts

Posted 12 April 2018 - 08:55 AM

View PostThe Basilisk, on 12 April 2018 - 06:31 AM, said:

Frankly I'm quite supprised that mass discos don't happen regularely in GQP and FP.


They did happen.

Ppl just never reconnected.

Ever haha.

You need good players, a team, real team for fp. For the greatest audience, the solo and qp players, its way too frustrating. You get a potatoe team that walks single file into the entire enemy team and you get terminated for 30 mins. That killed fp. Thats why only a tiny minority plays it.

Its just designed very badly.

#62 Brain Cancer

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • 3,851 posts

Posted 12 April 2018 - 11:43 AM

View PostBombast, on 11 April 2018 - 10:53 PM, said:


This is absolutely true. I quit with disgust today after this.

Game quality has dropped so low that I'm convinced the biggest gamer demographic we have is recent stroke victims.


It's not even quality dropping so much as it is an ever increasing number of mediocre or worse players crawling up to T3 or T2 (or even T1).

No life + no skill will get you to the top in MWO, where your l33t LRM/ERSL Dire Wolf can torment opponents and team alike simply by existing. This is the ultimate fate of any system that gives almost everyone the participation award of a bigger Tier-exp bar.

#63 Brain Cancer

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • 3,851 posts

Posted 12 April 2018 - 11:53 AM

View PostNT Hackman, on 11 April 2018 - 11:42 PM, said:

You got what you deserved. When eight players would rather throw the game than play trash there's something wrong with the game mod/map, especially considering how often you see people decide to not participate in an awful experience.


It was a group queue game. That's an organized pack of whining babies achieving maximum glutesuffering because they couldn't vote for Grim Plexus again (and again, and again) and responding by taking their toys and going home. I've seen it on unit drops myself. A pack of scrubby tubbies finds out they couldn't vote out of a map, so they sabotage the game, the better to try and make the experience so bad that other people will never vote it, even if they like it. To be defeated and demoralized utterly by the voting system is the height of fail.

Sadly, this is not the site to post pictures of such activity where they can be forever mocked for their chionophobia. But the problem lies not in MWO, but the people playing it here.

#64 Brain Cancer

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • 3,851 posts

Posted 12 April 2018 - 11:57 AM

View PostLowSubmarino, on 12 April 2018 - 08:55 AM, said:

You need good players, a team, real team for fp. For the greatest audience, the solo and qp players, its way too frustrating. You get a potatoe team that walks single file into the entire enemy team and you get terminated for 30 mins. That killed fp. Thats why only a tiny minority plays it.

Its just designed very badly.


Oddly enough, the nature of FP magnifies the negative effects of a roflstomp, as mismatches are not a few minutes and done- they're a stomp, then getting pushed back to spawn, then being farmed because that's how you make bank and the other side can only sit there and pray for a server failure and/or disconnect and have to wait out their deck being locked for the remainder of the stomp while they heed the call of Candy Crush Saga or just get back to QP where such painful experiences aren't sustained and hope can flourish that the potato field on their side will be more abundant than yours is.

#65 Dread Render

    Member

  • PipPipPipPipPipPipPip
  • Philanthropist
  • 847 posts
  • LocationSouth River NJ

Posted 12 April 2018 - 11:57 AM

View PostJC Daxion, on 11 April 2018 - 05:16 PM, said:

nothing new here... I will not call out names cause of TOS, but i've seen some folks flat out DC a map because they didn't wanna play it. Used to happen on the old terra all the time.. Was one of the better conquest maps in the game too. I really wish they would bring it back.


Old Tera... hmm I don't recall that map. Must have been in the first few months of the game.

#66 Brain Cancer

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • 3,851 posts

Posted 12 April 2018 - 12:04 PM

View Postmeteorol, on 12 April 2018 - 01:13 AM, said:


Polar is not a "tough" map. It is terrible though.



It's very good to be terrible on, if the number of people who get casually obliterated on it is any sign.

What Polar is terrible for is that it makes truly bad players die horribly, thoroughly, and utterly in short order, being a showcase for how one can lose to an audience of 24 in the most obvious method possible. There is very little between you and the cameras of everyone else, meaning atrocious games aren't split up into smaller pieces you probably won't see.

No, if your team is the kind that finds itself being lurmed to death as they try and stumble across an entire mapsquare in the wide open without using so much as a trench, everyone will see it. Everyone will know.

And this is why it's called Polar Saltlands. And ragequitting from it is the sign of the scrub.

#67 Duncan Aravain

    Member

  • PipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 416 posts
  • LocationBehind you with a sharp tool...er,mech

Posted 12 April 2018 - 12:07 PM

Just be thankful that PGI has yet to realize the huge business chance they are not utalyzing:

The use of a monthly cash fee to allow a player to opt out of certain maps or modes.

Ooooops! I hope I didn't give them any ideas.

#68 Brain Cancer

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • 3,851 posts

Posted 12 April 2018 - 12:14 PM

View PostChampion of Khorne Lord of Blood, on 12 April 2018 - 01:33 AM, said:

Yet more reason why users should have more control over maps they drop on and with what. Being able to blacklist certain maps and modes would stop this issue entirely. People will say the playerbase can't handle it, yet its these sort of things that you put in place so the playerbase doesn't get so low in the first place.



Actually, it'd pretty much guarantee the sacrifice of virtually all non-cold maps in the game and reduce the game to a pathetic few that would be played over, and over, and over and over again.

What would be nice is a dropdeck of up to 4 robots in the same weight class (as that's how the MM sorts things). That way people would be able to not feel like they're boxed into a bad build on any given map.

#69 Cabusha

    Member

  • PipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 533 posts
  • LocationAK

Posted 12 April 2018 - 01:33 PM

Is it ****** behavior? Definitely, but I can understand it. Group que has been nothing but Gauss laser vomit farmers for the last week, voting for this damned map every time it comes up. It's tiresome.

#70 Captain Polux

    Member

  • PipPipPipPipPipPipPip
  • Caladbolg
  • Caladbolg
  • 956 posts

Posted 12 April 2018 - 01:44 PM

View PostBrain Cancer, on 12 April 2018 - 11:43 AM, said:

It's not even quality dropping so much as it is an ever increasing number of mediocre or worse players crawling up to T3 or T2 (or even T1). No life + no skill will get you to the top in MWO, where your l33t LRM/ERSL Dire Wolf can torment opponents and team alike simply by existing. This is the ultimate fate of any system that gives almost everyone the participation award of a bigger Tier-exp bar.


There's an obscene amount of just bad builds in T1/T2. MKII with only 4 UAC2? C'mon man...

#71 Clownwarlord

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,410 posts
  • LocationBusy stealing clan mechs.

Posted 12 April 2018 - 02:00 PM

Have I seen something like this ... yep.

You see this because of PGI failures to satisfy its player base.

#72 HammerMaster

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Benefactor
  • The Benefactor
  • 2,530 posts
  • LocationNew Hampshire, USA

Posted 12 April 2018 - 02:53 PM

View PostAsym, on 12 April 2018 - 05:55 AM, said:

Wow... As said before, this is nothing new... I've only been in-game just a bit over a year and pilots in pairs or greater have been doing this since. And, let's be clear, not just the "noobs" either... i.e. a Sync drop didn't work and now a competition team 339 has players on both sides and they "walk off the map;" any map where they didn't get what they wanted..... Yes, we reported them and no, PGI did nothing because those very players are still in-game happily "doing whatever they want...."

Players have had it guys. It's as simple as that. Bombast's "I can't take it anymore" snapshot.... Other discussing CoC violation choices. Some just retiring from or quitting the game.... Solaris and MW5 are the hope to continue forward. I'm not sure it will or can save what's left... The "brawling" community finally has the game they want.....you are seeing that in the snapshot Bombast provided and that isn't just a "one-off" example either. A majority of players want to "just brawl" and not think.....Solaris. The entire VG market has long since recognized that teams > than 4 produce toxic behaviors.....MWO is a classic example of that paradigm.

The rest of you "I want FP back and team level MWO" had a chance to achieve that and blew it ! (for now....) Mass noob slaughters, spawn site massacres, out-of-control toxic anti-social behaviors and extreme arrogance and EVERYBODY LEFT........hello!!!! You are reaping what you've sown and now, do not surprised if this game "turns-off" everything but QP..... If I were in charge, I would and focus on what it appears the masses want: an arena, arcade designed, FPS that is simple to use and focuses on what people really want: I (not we) get to shoot stompy robots into tiny pieces; over and over and over again without having to hear 11 other's crap...


Absolutely gawd damned right. Scum sucking elitist prigs mad now? Them and their PPFLD Convergence exploit rigs are not top dog on the maps THEY don't like and its quittin' time. Ef them all day. I myself prefer mix builds. Since it doesn't come from the phallus of meta mechs and comp crew its not good. EFF THEM. So as I've always tried to encourage our lower tier and new guys by saying its not the map its the players. Try this. HEY META SCUM! Suck it up. Or leave like you drove off the pop yourselves.

#73 BTGbullseye

    Member

  • PipPipPipPipPipPipPipPip
  • The Solitary
  • The Solitary
  • 1,540 posts
  • LocationI'm still pissed about ATMs having a minimum range.

Posted 12 April 2018 - 03:22 PM

View Post- World Eater -, on 12 April 2018 - 01:44 PM, said:


There's an obscene amount of just bad builds in T1/T2. MKII with only 4 UAC2? C'mon man...

F that... Even my Hunch IIC's can put a pair of lasers in addition. A MKII needs 5's with backups at the very least.

#74 Bombast

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 7,709 posts

Posted 12 April 2018 - 03:22 PM

View PostHammerMaster, on 12 April 2018 - 02:53 PM, said:

Absolutely gawd damned right. Scum sucking elitist prigs mad now? Them and their PPFLD Convergence exploit rigs are not top dog on the maps THEY don't like and its quittin' time. Ef them all day. I myself prefer mix builds. Since it doesn't come from the phallus of meta mechs and comp crew its not good. EFF THEM. So as I've always tried to encourage our lower tier and new guys by saying its not the map its the players. Try this. HEY META SCUM! Suck it up. Or leave like you drove off the pop yourselves.


Would you be shocked to learn that PPFLD is actually extremely strong on Polar Highlands? Stronger than even LRMs when everyone isn't a coward?

#75 HammerMaster

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Benefactor
  • The Benefactor
  • 2,530 posts
  • LocationNew Hampshire, USA

Posted 12 April 2018 - 03:27 PM

View PostBombast, on 12 April 2018 - 03:22 PM, said:


Would you be shocked to learn that PPFLD is actually extremely strong on Polar Highlands? Stronger than even LRMs when everyone isn't a coward?


Agreed. Its the best way to defeat an LRM only rig. Get in their face. Yet I see more anti LRM whine with our META FELLATORS than our low tier rookies. There is a big difference between making your SRM range rig work than MRM/AC rig in that situation too. SRM bombers are at a disadvantage but can be worked.

Edited by HammerMaster, 12 April 2018 - 05:01 PM.


#76 Akillius

    Member

  • PipPipPipPipPipPip
  • The Corsair
  • The Corsair
  • 484 posts

Posted 12 April 2018 - 05:57 PM

Stop playing in teams/groups because I never saw mass walkout on polar highland in Solo QP.
Yes there's probably more sour chronic whiners that complain nonstop about every map and everything irregardless.
True the rare (qp solo +1000) suicidal mech could run and go out of bounds but thats the same on any map but overheating is much-much more common.

Overheating in first 30 seconds after dropping on any map with Escort mode or they just go afk (not disconnected) is daily problem.
Also QP Solo you only get polar max 8% of time
And percentage of getting polar is currently around just 8% out of ~350 QP Solo matches.
Grim Plexus 18.8%
Frozen City 12.0%
HPG Manifold 9.1%
Polar Highlands 8.0%
Crimson Strait 7.1%
River City 6.8%
The Mining Collective 6.3%
Rubellite Oasis 6.0%

The odds of getting escort service mode is much much less
..and yet in QP Solo I've seen far-far more afk/suicide/overheat in escort irregardless of map!

Skirmish 25.0%
Assault 24.4%
Domination 23.9%
Conquest 14.5%
Incursion 8.5%
Escort 3.7% (yes less then 4 maps in 100 picked are escort, but it sure doesn't feel like it.)

So if you want something to whine about its escort mode, seriously we need 3 modes to vote on.
As for the "voting removal" imbeciles, remember this would again mean each map appears evenly at approximately 6.666666667% percent.
So each of these following unwanted maps would suddenly be played at least 6 times out of 100 maps:

Alpine Peaks, Canyon Network, Caustic Valley, Forest Colony, Rubellite Oasis, Terra Therma, The Mining Collective, Tourmaline Desert, Viridian Bog, and that would finally give them something real to go belly aching about.
Yup we'd be back to the old pre-voting maps days when afk/sucides/perma-afkers would be rampant and posts like the OP's would no longer be novel but daily postings again.


Sorry for long rant but to sum up; the OP merely experienced some newbies that have learned nothing and just can't handle playing mwo. I'm sure some walkout players knew better but thought "Oh we'll be down 1 mech"... lol stupid newbies.
But consider this, its better those losers leave then stay and shoot your backside all the while complaining your not doing enough... And next time take screenshots and email support.

And if your still kept awake at night wondering whats up with those those walkout losers...
..well they might be in a team, but they'll never truely be part of the team.

#77 Kubernetes

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Blazing
  • The Blazing
  • 2,369 posts

Posted 12 April 2018 - 06:47 PM

Have to admit the whole thing sounds damn funny. Stuff like Polar Incursion or Grim Dom are trash.

#78 SuperMCDad

    Member

  • PipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 131 posts
  • Twitter: Link
  • LocationNew Zealand

Posted 12 April 2018 - 06:53 PM

@Max Rickson I thought the stats were interesting, so thought I'd have a look at mine (based on around 1600 plays). Very similar to yours, although I'm seeing a bit more of Polar and Rubellite. I wonder how much these things are affected by our individual votes. I know that sometimes I will save up the multiplier to try to avoid certain maps that won't suit the mech I'm playing (or just plain hate). I often try to avoid polar, but there it is, third most popular.

Anyway, play the map and mode you are in. Make the most of it, and have fun. It is supposed to be a fun game, isn't it.

Frozen City 15%
Grim Plexus 14%
Polar Highlands 11%
Rubellite Oasis 10%
HPGManifold 9%
River City 8%
Tourmaline Desert 6%
Crimson Strait 6%
Forest Colony 5%
Mining Collective 4%
Canyon Network 4%
Alpine Peaks 2%
Caustic Valley 2%
Viridian Bog 2%
Terra Therma 2%

Skirmish 28%
Assault 22%
Domination 21%
Conquest 14%
Incursion 8%
Scouting 5% (Note a few scouting missions included, so not totally QP)
Escort 2%

Edited by SuperMCDad, 12 April 2018 - 06:59 PM.


#79 PocketYoda

    Member

  • PipPipPipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 4,147 posts
  • LocationAustralia

Posted 12 April 2018 - 07:49 PM

View PostYondu the Ravager, on 12 April 2018 - 12:48 AM, said:

How does one improve in this game when they ragequit upon dropping in a 'tough' map? Git gud or get rekt lmao.

You are confusing tedious with tough.. very big difference.. no map is hard its just annoying.

View PostChampion of Khorne Lord of Blood, on 12 April 2018 - 02:20 AM, said:


Based on how many still vote for it, I assume some people like bad maps.

No many people like to spam easy mode lurms, which is what Polar is designed for..

Edited by Samial, 12 April 2018 - 07:54 PM.


#80 Mister Glitchdragon

    Member

  • PipPipPipPipPipPip
  • Bad Company
  • 431 posts

Posted 12 April 2018 - 08:03 PM

Personally, I don't get the hate for Polar. If you're a LRM-er or a PPFLD sniper, this map is your bread and butter. If you're a brawler, it's good for you, too, provided you're not a "W-till-I-die!" go-happy fool. I've seen brawler-lances use those trenches to get right on top of the opfor, I mean inside 400m before anyone knew where they were.

But then that requires patience, teamwork, and learning the map. Easier to complain and/or quit, I suppose.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users