The most 1 sided map/mode in the game for the last year or so. I'm not saying it needs to change just because I dislike it, I hate polar dom too but that one is actually balanced.
Every player with basic tactical sense knows exactly who is going to win this map every time before we even drop. Its infuriating. And it's been going for long enough that PGI should definitely have the data to know that something should be done here. So can we get a fix? Just move the point closer to the big hill or put in some more cover or something?
I hate going from thinking I might have a nice casual match in good fun, to instantly knowing that I have to carry harder than Atlas to barely squeek out a win.


Can We Please Get A Fix For Grim Dom
Started by roboPrancer, Apr 13 2018 12:21 PM
6 replies to this topic
#1
Posted 13 April 2018 - 12:21 PM
#2
Posted 13 April 2018 - 12:25 PM
Just rush B.
#3
Posted 13 April 2018 - 12:33 PM
The match ends in under 5 minutes most the time or less. I just get it over quicker by being an easy target then go get food or whatever while the rest die. ISXls make it end in under 3 minutes.
#4
Posted 13 April 2018 - 01:12 PM
People have been asking. PGI doesn't care.
#5
Posted 13 April 2018 - 02:01 PM
Just literally logged in to start a topic like this. Grim Plexus Domination is *searching for a words that doesn't need a censorship* pure crap.
Some new dish location proposals (that would also need spawn point change):
Exactly the H5, H6, G5, G6 crossing
G4, G5 rink
E5 rink
Some new dish location proposals (that would also need spawn point change):
Exactly the H5, H6, G5, G6 crossing
G4, G5 rink
E5 rink
Edited by Garran Tana, 13 April 2018 - 02:02 PM.
#6
Posted 13 April 2018 - 02:06 PM
For now, just RUSH B CYKA BLYAT rush to the downslope of the opposite hill. Works 100% of the time 80% of the time.
#7
Posted 13 April 2018 - 02:09 PM
Domination would be a lot more interesting if the dish were at different locations on the map for each match. That way we might fight somewhere else than the same spot every single time. Introduce some variation to the game.
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