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Anh-1X Vs Fafnirs


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#21 FupDup

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Posted 12 April 2018 - 09:37 PM

View PostHit the Deck, on 12 April 2018 - 06:57 PM, said:

Sleipnir's only advantage is its "agility". It has less armor and 2 medium lasers against the ANH-1X.

I can't compare them directly though because I don't have any Sleipnir.

The Sleepy has agility stats literally identical to the average 65-ton heavy in each category except deceleration. 90-ton robots dancing like 65-ton robots is kinda sorta significant. It probably won't help in a 1v1 against a big fat Annie, but against smaller and faster foes it can be a godsend.

Edited by FupDup, 12 April 2018 - 09:38 PM.


#22 El Bandito

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Posted 12 April 2018 - 10:36 PM

View PostHumpday, on 12 April 2018 - 06:55 PM, said:

Dude thats never been an issue...ever.


Until one meets someone who is good at headshotting Annis.

#23 Dogstar

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Posted 12 April 2018 - 10:44 PM

Wow, UAC20 cooldown quirks - those are epically useless when they're jammed up after the first shot

#24 Alexandra Hekmatyar

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Posted 13 April 2018 - 03:41 AM

View PostHumpday, on 12 April 2018 - 06:55 PM, said:



Dude thats never been an issue...ever.


Posted Image

Do you even understand what I'm trying to say?
It's simple Anni mounts are pretty high, cockpit is way higher, people MAY think anni hardpoints are low because of that.
Never said it's an issue... EVER.

#25 Angel of Annihilation

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Posted 13 April 2018 - 04:52 AM

While I tend to agree with the majority here, one thing I have learned is that until a mech comes out, you just don't know if it will be good or bad until it actually starts getting played in matches. I mean the vast majority of players felt that the Annihilator would be DOA and it turned out to be the best 100 ton assault mech in the game, if not the best slow assault mech on any tonnage in the game. Honestly I could cite multiple examples of "DOA" predictions that turned out incorrect as well as multiple example of "OP" predictions that turned out DOA. I mean I thought the Nightstar was going to be the IS's ultimate monster Assault mech and I find it kind of sucks. In fact I considered it a purchase I regret.

#26 Angel of Annihilation

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Posted 13 April 2018 - 04:59 AM

View PostFupDup, on 12 April 2018 - 09:37 PM, said:

The Sleepy has agility stats literally identical to the average 65-ton heavy in each category except deceleration. 90-ton robots dancing like 65-ton robots is kinda sorta significant. It probably won't help in a 1v1 against a big fat Annie, but against smaller and faster foes it can be a godsend.


Different mechs for different roles. Most mechs can't 1 vs 1 against an Annihilator including the top Clan Assault mechs. The Sleipnir or any Cyclop for that matter is designed to have an anti-heavy role. Basically heavy mech agility with more armor and potentially more firepower than any heavy mech it would.

#27 Nightbird

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Posted 13 April 2018 - 06:13 AM

View PostViktor Drake, on 13 April 2018 - 04:52 AM, said:

While I tend to agree with the majority here, one thing I have learned is that until a mech comes out, you just don't know if it will be good or bad until it actually starts getting played in matches. I mean the vast majority of players felt that the Annihilator would be DOA and it turned out to be the best 100 ton assault mech in the game, if not the best slow assault mech on any tonnage in the game. Honestly I could cite multiple examples of "DOA" predictions that turned out incorrect as well as multiple example of "OP" predictions that turned out DOA. I mean I thought the Nightstar was going to be the IS's ultimate monster Assault mech and I find it kind of sucks. In fact I considered it a purchase I regret.


People said the Anni and NS will be DOA based on geometry and hardpoint locations, in hopes PGI will quirk them sufficiently to be viable. PGI listened for the Anni, didn't for the NS. At least the Fafnir got something! It will be just as good as the NS.

#28 Eisenhorne

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Posted 13 April 2018 - 06:21 AM

View PostNightbird, on 13 April 2018 - 06:13 AM, said:

At least the Fafnir got something! It will be just as good as the NS.


Ouch.

#29 oldradagast

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Posted 13 April 2018 - 10:49 AM

Yeah... The Fafnir is basically a huge Cicada in shape. I hate my Cicada. I got the free one some years back, and all it does is shed legs and get cored in a heartbeat. Wide hitboxes, no ability to shield with the little arms, and huge legs. Utter junk. The Fafnir is all that, plus HUGE! I can't see it being remotely useful, sadly.

#30 Angel of Annihilation

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Posted 13 April 2018 - 03:57 PM

View PostNightbird, on 13 April 2018 - 06:13 AM, said:

People said the Anni and NS will be DOA based on geometry and hardpoint locations, in hopes PGI will quirk them sufficiently to be viable. PGI listened for the Anni, didn't for the NS. At least the Fafnir got something! It will be just as good as the NS.


Again I tend to agree but I have been surprised several times at how good a mech I predicted to be total crap turned out decent.

Honestly though, I just can't see it with this mech. Nope, Nada, No Way. I can try to be as optimistic as I want but the Flaw of the size, shape and obviousness of the hit boxes on this mech are just too pronounced. I am thinking that they will need to at least double the armor quirks they already have to make a difference and honestly with an 8.5 acceleration and only 11.75 deceleration this mech isn't even going to be a good peeker. Your going to slowly plod up the hill being fired at the whole time, fire you weapons, then slowed plod back down the hill while taking fire the whole time. It will probably take like 10+ seconds to do that "peek".

#31 Nightbird

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Posted 13 April 2018 - 04:20 PM

View PostViktor Drake, on 13 April 2018 - 03:57 PM, said:


Again I tend to agree but I have been surprised several times at how good a mech I predicted to be total crap turned out decent.

Honestly though, I just can't see it with this mech. Nope, Nada, No Way. I can try to be as optimistic as I want but the Flaw of the size, shape and obviousness of the hit boxes on this mech are just too pronounced. I am thinking that they will need to at least double the armor quirks they already have to make a difference and honestly with an 8.5 acceleration and only 11.75 deceleration this mech isn't even going to be a good peeker. Your going to slowly plod up the hill being fired at the whole time, fire you weapons, then slowed plod back down the hill while taking fire the whole time. It will probably take like 10+ seconds to do that "peek".


The niche of this mech will be hiding in a corner somewhere with stealth armor, AC40 and 2SNPPCs :)





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