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Increasing LRM velocity will not make the weapon system more appealing to high-level players. LRMs--even LRM5 launchers--spread damage badly. Gauss rifles don't. PPCs don't. Short-duration lasers don't. Gauss rifles, PPCs, and short-duration lasers seem to be the favored weapon systems among high-level players at the moment for some reason.
LRMs' general inability to quickly kill a target with focused, single-component damage is why high-level players do not mount them. The difficulty in tickling a target operating near cover, 900m from the launcher is not a primary concern for high-level players.
Historical analogue: Base spread on SRM4s was nerfed, and the spread reduction on Artemis was nerfed. Since then, among high-level players, SRM brawling has become quite a bit less common. SRMs become less able to do focused damage, and they simultaneously become less appealing to high-level players. Funny how that works out.
If you're really interested in increasing the usability of LRMs at higher levels of play, rather than just making them more tempting as noob bait in the mech lab, then you've got to decrease the spread.
Also, a petty nitpick for the patch note author: Razors are sharp. Lasers are focused. Don't mix your metaphors.