Bring An End To Strikes
#1
Posted 15 April 2018 - 02:29 AM
Can we have it so you need to use a tag or maintain LOS, the spam is a joke. Not such a problem if your in a heavy or an assault but they really knock the hell out of the lighter mechs
#2
Posted 15 April 2018 - 02:51 AM
#3
Posted 15 April 2018 - 02:59 AM
#4
Posted 15 April 2018 - 03:15 AM
Monkey Lover, on 15 April 2018 - 02:51 AM, said:
On serious note, the addition of smoke warning will help to break up the deathball, and flush people out of hiding far more effectively, than without. Plus it helps the potatoes. Win, win.
#5
Posted 15 April 2018 - 03:17 AM
#7
Posted 15 April 2018 - 03:32 AM
Zergling, on 15 April 2018 - 03:17 AM, said:
Aye... Everything that has an in-game effect should have associated tonnage/critslot cost.
Strikes may require certain electronics equipment, maybe require a TAG or a NARC to mark the location or something, Coolshots could easily be replaced with coolant pods, UAVs could easily take up critslots and tonnage (and be limited in the amount you can equip, like ECM or AMS, with SOME mechs being able to equip extra UAVs).
#8
Posted 15 April 2018 - 03:35 AM
#9
Posted 15 April 2018 - 04:08 AM
#10
Posted 15 April 2018 - 05:30 AM
Not that strikes are particularly bad now, they got nerfed hard.
#11
Posted 15 April 2018 - 05:55 AM
BurningDesire, on 15 April 2018 - 02:29 AM, said:
Can we have it so you need to use a tag or maintain LOS, the spam is a joke. Not such a problem if your in a heavy or an assault but they really knock the hell out of the lighter mechs
No.
Strikes brutally punish mindless running, mindless standing, clumping up, teams that ignore enemy movement, specially lights, skirmishers and spotters. I like that they punish these bad playstyles. If ppl clump up enough times and get massacred by strikes, then eventually even the slowest learner will understand that his or her playstyle is just bad.
#12
Posted 15 April 2018 - 06:04 AM
Y'all need to be satisfied at some point or there won't be a game left...... Or, there will be a game with no on playing.
#13
Posted 15 April 2018 - 06:39 AM
#14
Posted 15 April 2018 - 06:43 AM
#15
Posted 15 April 2018 - 06:47 AM
#16
Posted 15 April 2018 - 06:47 AM
Asym, on 15 April 2018 - 06:04 AM, said:
So which nerf caused this?
#17
Posted 15 April 2018 - 08:23 AM
#18
Posted 15 April 2018 - 08:29 AM
Zergling, on 15 April 2018 - 03:17 AM, said:
You would be fine with them if they were 100% useless you mean. IF they cost weight and crit slots no one is going to use them. Not to mention you imbalance the strike as well since Clan mechs often have slots to spare where as IS mechs really dont. So its going to become something you would see on the clan side more easily. Im not sure if that was your intention but it would be a symptom of the change.
Strikes are pretty ok right now, I miss a lot of them actually since the change to the length of the strike area and because even slow boyos can get out of the way if they are paying attention.
Grandpaw, on 15 April 2018 - 08:23 AM, said:
I just love when the people who actually have no skill cry about a weapon or consumable they cant figure out how to use or avoid.
#19
Posted 15 April 2018 - 08:33 AM
Good hunting,
CFC Conky
#20
Posted 15 April 2018 - 08:41 AM
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users