

Early Solaris Mech Builds
#1
Posted 15 April 2018 - 11:19 AM
#2
Posted 15 April 2018 - 11:35 AM
An example of what you could do to improve it would be to just have your builds setup before hand, click on a mech and open in it mech lab, discuss the mech build, then repeat for each mech. This would make the video clear and concise while also adding in some reasoning.
#3
Posted 15 April 2018 - 11:54 AM
#4
Posted 15 April 2018 - 12:39 PM
DPS, ability to hit pinpoint, raw alpha, and heat efficiency are all important things. Your builds don't really do any one thing particularly well and I think they'll struggle against more specialized 1v1 mechs.
#5
Posted 15 April 2018 - 02:28 PM
SHS builds are absolutely not an option on any build with lasers as the primary system.
#6
Posted 15 April 2018 - 03:14 PM
sycocys, on 15 April 2018 - 02:28 PM, said:
SHS builds are absolutely not an option on any build with lasers as the primary system.
They are a option on big, heavy mechs that can fit in an absurd number of them (such as the Banshee that Snuggles Time did a video on ages ago, which had roughly more weight spent on SHS than a whole, fully-loaded Vindicator, iirc) but it's not really enough of a difference to do that over a normal build, from everything I've seen. So, I agree with you, sort of. It's not a GOOD option, but it exists.
#7
Posted 15 April 2018 - 04:26 PM
The only build I recall off-hand that gained anything with SHS was an Awesome with ER PPCs--if that gives you any hints as to how good SHS are.
#8
Posted 15 April 2018 - 05:37 PM
All these back seat generals that don't even test crap out holy hell..
Edited by Samial, 15 April 2018 - 05:37 PM.
#9
Posted 15 April 2018 - 05:42 PM
Samial, on 15 April 2018 - 05:37 PM, said:
All these back seat generals that don't even test crap out holy hell..
What kind of build are you making on a Mauler that gives you colder running with single heatsinks? Especially when you'd have to have 10 external heatsinks to be equal to a DHS mauler running no external heatsinks and considering most mauler builds don't have anywhere near 10 external heatsinks used.
#10
Posted 15 April 2018 - 08:06 PM
Seranov, on 15 April 2018 - 03:14 PM, said:
They are a option on big, heavy mechs that can fit in an absurd number of them (such as the Banshee that Snuggles Time did a video on ages ago,
Smurfy shows that that with DHS instead - same weapons build with a std 300 has a rating of 1.45 with max armor and 13+ tons of room to put in a bigger engine and/or swap in another LL
You could straight swap in a std 350 and bump it up to 1.48 and still have 1.68 tons to spare
Or toss in a light 375 for 1.46
-- Maybe smurphy interprets it slightly different, but I reckon its pretty close and 1.43 is what the SHS version pulled on that video.
Not say that its not possible to out dissipate with enough SHS, just that its not likely that it's going to provide you any sort of competitive build based on what you can do with less DHS on the same mech. Could be there's a legit set up out there - this one is in the ballpark, but it makes some pretty hefty sacrifices to get into the efficiency range.
#11
Posted 15 April 2018 - 08:23 PM
Champion of Khorne Lord of Blood, on 15 April 2018 - 05:42 PM, said:
What kind of build are you making on a Mauler that gives you colder running with single heatsinks? Especially when you'd have to have 10 external heatsinks to be equal to a DHS mauler running no external heatsinks and considering most mauler builds don't have anywhere near 10 external heatsinks used.
Sorry i checked its not my Maulers i must have redone their builds but they used to run lasers and 4xlbx2 with shs
Here is two i still run successfully

Yes its slow but i plan on updating the engine when i get around to it. Yes i noticed the leg armor.

Edited by Samial, 15 April 2018 - 08:35 PM.
#12
Posted 16 April 2018 - 12:26 AM
Samial, on 15 April 2018 - 08:23 PM, said:
Here is two i still run successfully
Yes its slow but i plan on updating the engine when i get around to it. Yes i noticed the leg armor.
I`d really like to run against those builds to test out my Solaris builds
but then its not far away any more is it?
you sure go heavy with back armor
btw, does C.A.S.E. do anything yet?
#13
Posted 16 April 2018 - 01:49 AM
Samial, on 15 April 2018 - 08:23 PM, said:
Mauler with 4x LBX2 + 4x Medium Laser, 275LFE and 21x SHS = 45% cooling efficiency
Mauler with 4x LBX2 + 4x Medium Laser, 310LFE and 16x DHS = 52% cooling efficiency
Samial, on 15 April 2018 - 08:23 PM, said:

For a start, that's a godawful bad build for QP.
Here it is with a 225SFE and SHS; 41% cooling efficiency
Here it is with a 300LFE and DHS; 41% cooling efficiency
So SHS has hobbled your speed for no gain in cooling.
Samial, on 15 April 2018 - 08:23 PM, said:

An assault energy boat, a case where SHS actually can be better! (in niche outlier cases)
With SHS, your build has 39% cooling efficiency.
DHS and LFE allow engine rating to be increased to 360 for the cost of just 2% cooling efficiency.
Sure the SHS allow for a slightly cooler running build, but is it worth the difference in speed? Hell no.
Edited by Zergling, 16 April 2018 - 01:51 AM.
#15
Posted 16 April 2018 - 12:18 PM
https://mwo.smurfy-n...fd8c63ebe2e1090
Not that it is a good idea to run XL assaults, but you can gain so many SHS by doing it:
https://mwo.smurfy-n...85b5ae54bdd66d4
If your entire goal is sustain, then silly SHS builds do work. Sustained fire isn't nearly as useful right now, so it's already a super niche. However, if all you want in the build to to continuously fire something like PPCs and you don't care how fast you are going, you can cram all sorts of efficiency out of SHS builds. ER PPCs come to mind, since you can go slower and still engage in the fight, and don't have a minimum range to maintain. Heck, engine desync actually helps these silly builds.
All of the SHS diversion has been nice, but OP wants to talk about Solaris builds. I'm thinking heat efficient brawlers with some PPFLD like an AC/20 are going to do well. There will be plenty of gimmick builds with rockets or super-alpha builds, but those are going to be 0 margin for error. Anything that is tanky with decent DPS/burst and some sustainability should be good overall and balance out over several matches.
#16
Posted 16 April 2018 - 03:13 PM
Seranov, on 15 April 2018 - 03:14 PM, said:
They are a option on big, heavy mechs that can fit in an absurd number of them (such as the Banshee that Snuggles Time did a video on ages ago, which had roughly more weight spent on SHS than a whole, fully-loaded Vindicator, iirc) but it's not really enough of a difference to do that over a normal build, from everything I've seen. So, I agree with you, sort of. It's not a GOOD option, but it exists.
Banshee for life, oh yeaaah. Gotta test out that build sometime.
#18
Posted 18 April 2018 - 03:47 AM
kdk3 with 4 c-ac10, 2 medpulse.
The idea is that those ballistics are ultra heat effective and they provide a range advantage against proliferate splat builds especially on colosseum. The guy caught me unaware with this tactic.
Edited by lazorbeamz, 18 April 2018 - 03:48 AM.
#19
Posted 18 April 2018 - 08:05 AM
Zergling, on 16 April 2018 - 01:49 AM, said:
Mauler with 4x LBX2 + 4x Medium Laser, 275LFE and 21x SHS = 45% cooling efficiency
Mauler with 4x LBX2 + 4x Medium Laser, 310LFE and 16x DHS = 52% cooling efficiency
For a start, that's a godawful bad build for QP.
Here it is with a 225SFE and SHS; 41% cooling efficiency
Here it is with a 300LFE and DHS; 41% cooling efficiency
So SHS has hobbled your speed for no gain in cooling.
An assault energy boat, a case where SHS actually can be better! (in niche outlier cases)
With SHS, your build has 39% cooling efficiency.
DHS and LFE allow engine rating to be increased to 360 for the cost of just 2% cooling efficiency.
Sure the SHS allow for a slightly cooler running build, but is it worth the difference in speed? Hell no.
I got almost 1k damage in that Anni on that build *shrugs
#20
Posted 19 April 2018 - 01:40 PM
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