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Supply Cache Progression Annoyance


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#1 Smith Gibson

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Posted 18 April 2018 - 09:14 AM

PGI: Why do you throw up a Supply Cache Progression bar popup that blocks us from getting into our next match until we acknowledge "Yes I have received nothing yet, but some day I will get to have an item because of what was done here today" If you are going to insist on redundantly unnecessary extra additional clicks, why don't you also require them for acknowledging any GXP or C-Bills we earn from each match. As neither of them are actually items or improvements until we have earned enough of them to redeem them for something.

It's not like we can chose to refuse the Supply Cache Progression, so why are you bothering us at the end of each match. Go ahead and inform us of our progress to the next Supply Cache but do it in a way that is not nearly so annoying.

How about in the lower left corner right next to MC, C-Bills, and GXP?

#2 Syrkres

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Posted 18 April 2018 - 09:29 AM

Yes was just going to start a thread and noticed this one. It is very annoying!

Please give me a way to turn it off.

#3 LordNothing

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Posted 18 April 2018 - 09:44 AM

there needs to be an open cache button there.

#4 EnochsBook

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Posted 18 April 2018 - 09:48 AM

It's a bit annoying considering you have to wait a while for your Mechlab to load and then click through it. Same thing for the news / event pop-up when you first load the game.

#5 Angel of Annihilation

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Posted 18 April 2018 - 10:47 AM

Yeah I get totally sick of seeing that news/events screen pop up. I want news and events I got to the friken web page. Also with the new mech lab, nice as it is, it takes twice as long to lead in now on top of the clicks.

#6 Jamun

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Posted 18 April 2018 - 02:25 PM

Yes!

My favorite whinge point, time sinks, long (pointless?) loading cycles. We were warned that the loading to Mech Bay would be slow, but really on top of that they had to put in this completely useless pop-up in as well?

From what I'm seeing when my post-match Mechbay loads, it would seem as though the Solaris 7 UI is being loaded in the background first, and then the 'vanilla' overlay is put on top of that.

They need to 'improve' this experience as promised quickly, or simply put in some client persistence that only loads the UI needed?

#7 Alexander of Macedon

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Posted 18 April 2018 - 02:40 PM

Speaking of progression, the rate for the QP caches is way too slow. It actually feels less frequent than the random drops. Part of why the Overwatch system (which is explicitly inspiration for this one) works is because you can reliably get a box by logging on and playing 3-4 matches, and then you get bonus boxes on holidays, special events, and weekly challenges.

#8 Tlords

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Posted 18 April 2018 - 03:04 PM

Thank you for bringing this up... this annoyance of needing to click after each match needs to stop.

#9 Angel of Annihilation

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Posted 18 April 2018 - 03:04 PM

View PostAlexander of Macedon, on 18 April 2018 - 02:40 PM, said:

Speaking of progression, the rate for the QP caches is way too slow. It actually feels less frequent than the random drops. Part of why the Overwatch system (which is explicitly inspiration for this one) works is because you can reliably get a box by logging on and playing 3-4 matches, and then you get bonus boxes on holidays, special events, and weekly challenges.


I have to agree. The rate I am earning them seems way too low. I have played probably 10-15 matches and still haven't hit my first cache. Now granted unlike the previous cache system I now don't have to have a key and you actually get all 4 items in the cache (at least I think you do from the videos I have watched) but it just doesn't feel very rewarding.

The best comparison I can make is WoWS. There I can earn my first container usually after a match or two. Second container takes a bit longer but still very doable in few hours of gaming. Third container takes about 20+ matches if you aren't using all the XP boosts but still doable in a 4 hour session. Here though, I fell like it is going to take me a few days to unlock a create. That doesn't motivate me at all to say, stay on for an extra hour to grind on my daily containers like the system in WoWS does. Honestly I thought that was the whole point of the caches now, to encourage you to say logged in a bit longer. As it is, I will just ignore the counter and when a crate comes, it comes.

#10 Ensaine

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Posted 18 April 2018 - 03:15 PM

Please, especially now with Loadpocalypse, get rid of the Post log in Splash screen, and this new post match 'No box for you yet' pop up. Both are annoying as hell, and the News/Events pop up is a waste anyways, as same news on the launcher.

#11 Felicitatem Parco

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Posted 18 April 2018 - 03:22 PM

The old system got you a supply cache, on average (averaged over time) about one in every 24 games if you had a 50/50 win / loss ratio. 1/12 chance to win one with a winning match, which happens half the time.

Does it take more than 24 matches to get a cache now when you're winning 50% of games?

#12 MF H3NDO

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Posted 18 April 2018 - 03:46 PM

I also hate having to close it now after every match. I don't even care about supply caches.

#13 BARegulator

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Posted 18 April 2018 - 03:46 PM

Because PGI loves popups and confirmation boxes that appear to be there just to annoy. I wonder who makes these design decisions.

Edited by BARegulator, 18 April 2018 - 03:47 PM.


#14 Jamun

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Posted 18 April 2018 - 03:48 PM

View PostFelicitatem Parco, on 18 April 2018 - 03:22 PM, said:

Does it take more than 24 matches to get a cache now when you're winning 50% of games?


From the experience I have had it would seem to award 45 progress on a Win when PSR progress is increased. Anything else, you get less. I don't know if it increases based on your KDD/K/Solo or any other figures. A loss nets about 15, but I have seen other figures.

But based on this very slight evidence, for a simple example an average player would have to win in excess of twenty matches before getting a cache in QP. Because average players are well, average, this means considerable more than the twenty-four 50/50 you used in your example. YMMV.

Not surprising that Solaris caches are quicker, I would assume that's what they want people to play from now on.

#15 LordNothing

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Posted 18 April 2018 - 03:49 PM

oh you mean that popup. hell its just another waste time everyone's time thing so pgi can save on server fees.





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