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What Role Has The Light Gauss Rifle In Mwo?


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#1 Chryckan

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Posted 16 April 2018 - 04:35 AM

At 12 tons weight and 8 points of damage I can't really think of a use for the light gauss rifle.

For the same tonnage you get a AC10 which has better damage, dps and the same amount of ammo per ton.

If you are after the long range a PPC have it and better damage or you can even take two ERLLs plus 2 DHS to help with the heat for the same tonnage.

And if you want to use dual light gauss, for only 3 ton more than a single light gauss you can get a regular gauss rifle doing only 1 point of damage less than 2xLGR but saving you 9 tons.

So for every role you can think of there is often a better or at least equal alternative.

So why boat light gauss?

Edited by Chryckan, 16 April 2018 - 04:36 AM.


#2 jper4

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Posted 16 April 2018 - 04:56 AM

most likely a combo of range, no heat and no telltale "hey look there's a beam of light coming from point A, must be some long range sniper there" so the enemy knows where you are. also for lighter mechs that may not be able to put on a normal gauss and any sort of backup weapons due to tonnage.

to be honest though I only have gauss in one or two of my mechs so i'm not exactly the best expert on this.

#3 AureliusDean

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Posted 16 April 2018 - 04:57 AM

Slots?

#4 Chryckan

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Posted 16 April 2018 - 05:25 AM

It takes 5 slots so it's better than an AC10 and worse than a PPC.

#5 Eisenhorne

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Posted 16 April 2018 - 06:35 AM

The only use I found for it was in scouting, when countering the kiting arctic foxes strategy. I was having trouble with that, so I replaced the AC10's with a pair of LGR on my BSW-X1. They have a decent rate of fire, and at 16 damage per hit, they're pretty decent. They also have an optimal range of 1004 meters on that mech, so it can hit pretty much anything.

#6 Koniving

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Posted 16 April 2018 - 08:03 AM

View PostTanar, on 16 April 2018 - 04:56 AM, said:

most likely a combo of range, no heat and no telltale "hey look there's a beam of light coming from point A, must be some long range sniper there" so the enemy knows where you are. also for lighter mechs that may not be able to put on a normal gauss and any sort of backup weapons due to tonnage.

to be honest though I only have gauss in one or two of my mechs so i'm not exactly the best expert on this.


But it leaves a tell tale...

PPC tell tale.
Posted Image

Gauss tell tale (receiving end)
Posted Image

Gauss tell tale (sending end)
Posted Image
Note it gets about half as big as the receiving end.

#7 Koniving

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Posted 16 April 2018 - 08:08 AM

This said, Gauss and Light Gauss hit almost instantly. Light Gauss makes a decent rapid fire pestering that has a short cooldown. There's some issues with it, sure. But it is less likely to explode on you due to its smaller slot numbers. You can fit two into an arm, which you can't even do that with an AC/10.

One could debate as to why you would boat 4 AC/2s as opposed to a twin AC/5s, but we know the answer to that.
Or why one would boat 6 AC/2s instead of an AC/10. But again we know that answer.

It's of course the same here.

#8 Chryckan

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Posted 16 April 2018 - 09:02 AM

View PostKoniving, on 16 April 2018 - 08:08 AM, said:

This said, Gauss and Light Gauss hit almost instantly. Light Gauss makes a decent rapid fire pestering that has a short cooldown. There's some issues with it, sure. But it is less likely to explode on you due to its smaller slot numbers. You can fit two into an arm, which you can't even do that with an AC/10.

One could debate as to why you would boat 4 AC/2s as opposed to a twin AC/5s, but we know the answer to that.
Or why one would boat 6 AC/2s instead of an AC/10. But again we know that answer.

It's of course the same here.


So rate of fire in other words. Light Gauss is the AC2 of gauss...

#9 Koniving

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Posted 16 April 2018 - 09:21 AM

View PostChryckan, on 16 April 2018 - 09:02 AM, said:


So rate of fire in other words. Light Gauss is the AC2 of gauss...

Effectively.
Triple Light Gauss hits almost as hard as twin Gauss, at a longer range for 6 tons more, and quite a bit more 'shots' per ton, not that the damage per ton changes.

Its really more of an AC/5 to an AC/10, or an AC/10 to an AC/20.

A "HAG" or Hyper Assault Gauss would be a bit closer to an AC/2 of Gauss... or perhaps the RAC/2 of Gauss.

Edited by Koniving, 16 April 2018 - 09:24 AM.


#10 DFM

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Posted 16 April 2018 - 09:44 AM

quad light gauss stealth armor Fafnir.

I'm gonna do it day one, just to watch people go absolutely insane in QP/

#11 Spheroid

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Posted 16 April 2018 - 09:44 AM

I don't know what to tell you, I get consistently above average matchscore in my dual LGR Rifleman. The cooldown is sufficiently short that you can take follow up shots almost immediately something that is not possible with standard gauss.

The LGR is not a competitor with the AC-10 the range profile is completely different.

#12 loopala

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Posted 16 April 2018 - 11:47 AM

Now i want to try a LGR urbie....

#13 Sniper09121986

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Posted 16 April 2018 - 12:10 PM

View PostDFM, on 16 April 2018 - 09:44 AM, said:

quad light gauss stealth armor Fafnir.

I'm gonna do it day one, just to watch people go absolutely insane in QP/


Haha, good thinking but what you really have to try for that is PXH-1B. Paint it matte black and grey, perch up somewhere on HPG, turn on the armor and turn on the recording Posted Image

#14 Damnedtroll

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Posted 16 April 2018 - 12:11 PM

View PostDFM, on 16 April 2018 - 09:44 AM, said:

quad light gauss stealth armor Fafnir.

I'm gonna do it day one, just to watch people go absolutely insane in QP/


Yep, quad gauss on an high mounted platform with ecm, it will be interesting !

#15 Chryckan

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Posted 16 April 2018 - 12:14 PM

View PostSpheroid, on 16 April 2018 - 09:44 AM, said:

I don't know what to tell you, I get consistently above average matchscore in my dual LGR Rifleman. The cooldown is sufficiently short that you can take follow up shots almost immediately something that is not possible with standard gauss.

The LGR is not a competitor with the AC-10 the range profile is completely different.


What build is that LGR Rifleman?
HAve one laying about that I can't figure out what to do with.

#16 Squiggy McPew

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Posted 16 April 2018 - 12:14 PM

View Postloopala, on 16 April 2018 - 11:47 AM, said:

Now i want to try a LGR urbie....



Eh. Tried it on the k9 and best fit is one lgr and two tons ammo. Same fit can wedge in two er ppc which have nearly the same velocity and range but over twice the damage. Or you can fit two er larges and three er smalls. Heat is an issue but not too much especially as you can stagger them.

Edited by Squiggy McPew, 16 April 2018 - 12:17 PM.


#17 S 0 L E N Y A

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Posted 16 April 2018 - 01:37 PM

The major redeeming quality of the LGR is its (relatively) high rate of fire.

Its much quicker reloading time gives it higher DPS than a standard Goose rifle: https://mwo.smurfy-n...tic_innersphere

Kinda nifty for long range stuff, but fairly limited roll over all.

#18 Eisenhorne

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Posted 16 April 2018 - 04:51 PM

View PostChryckan, on 16 April 2018 - 12:14 PM, said:


What build is that LGR Rifleman?
HAve one laying about that I can't figure out what to do with.


Just messing around in the mechlab, but I'd imagine something like this: https://mwo.smurfy-n...90bee7595a471ea

#19 DFM

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Posted 16 April 2018 - 06:19 PM

View PostSniper09121986, on 16 April 2018 - 12:10 PM, said:


Haha, good thinking but what you really have to try for that is PXH-1B. Paint it matte black and grey, perch up somewhere on HPG, turn on the armor and turn on the recording Posted Image


Fafnir painted the same way looks like one of the pillars that stick out of HPG.

#20 jper4

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Posted 17 April 2018 - 03:04 AM

View Postloopala, on 16 April 2018 - 11:47 AM, said:

Now i want to try a LGR urbie....


speaking of one of my two mechs that have a light gauss in them....





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