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Solaris 7 Medium Vs. Assault


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#21 Zergling

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Posted 17 April 2018 - 07:46 PM

I'm thinking a maximum of 15 tons weight difference should be enforced. I'd prefer 10 tons, but 15 tons might be ok.

#22 Yosharian

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Posted 17 April 2018 - 08:33 PM

View PostBombast, on 17 April 2018 - 04:59 PM, said:


That would be why the assault should just jam his *** up against a wall.

And the minute he does that, the light will run away and hide, then log on to the forums and whine that the assault is camping

#23 Kiiyor

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Posted 17 April 2018 - 09:57 PM

View PostBombast, on 17 April 2018 - 04:59 PM, said:


That would be why the assault should just jam his *** up against a wall.

And, this could possibly be the only time, only game mode, and only reason in the history of MWO to actually load some rear armour.

#24 Curccu

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Posted 17 April 2018 - 10:04 PM

View PostMechsniper, on 17 April 2018 - 04:20 PM, said:

There is no way a dire should have to fight a light. Crown the mg piranha the winner of all right now if so. It can stay behind any assault or heavy, and thanks to close quarters its there in 1.0 sec. Ditto any decent med vs a 100 tonner. The maps put mechs so in your face its going to get old soon. Over half the weapons will never get used by serious players in the current maps, 0 reason a ppc of any sort will ever be used in one, same with gauss or anything with 2 in its name. Did they even look at maps from other versions of s7? They are not all face melters.... Rant over for now.

Or you just park your *** to wall and wait that piranha to come to you and splat it to pieces.

#25 MW Waldorf Statler

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Posted 17 April 2018 - 10:20 PM

View PostMechsniper, on 17 April 2018 - 04:20 PM, said:

There is no way a dire should have to fight a light. Crown the mg piranha the winner of all right now if so. It can stay behind any assault or heavy, and thanks to close quarters its there in 1.0 sec. Ditto any decent med vs a 100 tonner. The maps put mechs so in your face its going to get old soon. Over half the weapons will never get used by serious players in the current maps, 0 reason a ppc of any sort will ever be used in one, same with gauss or anything with 2 in its name. Did they even look at maps from other versions of s7? They are not all face melters.... Rant over for now.

Than not stand in open ...put the back against a wall and play in turretstyle ..when you loose against a light in 1 vs 1 you have no tactical sense

#26 Black Ivan

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Posted 17 April 2018 - 10:42 PM

They should have stayed true to Solaris and made tonnage based classes

#27 Dogstar

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Posted 17 April 2018 - 10:54 PM

So we have two threads on the forums

Thread A - Assault pilots complaining Lights are OP in because they can circle

Thread B - Light pilots complaining Assaults are backing up against walls to make then unapproachable

...

#28 Mjr Disaster

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Posted 18 April 2018 - 12:55 AM

As others have said entire classes of weapons are useless, basically all the Clans tech edge is usless, higher speed and weapon range is pointless when it's a brawl every time, as I predicted the Hvy Gauss is king of the Assaults and expect the IS to dominate due to weapon tweaks and quirks.

#29 Jack Shayu Walker

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Posted 18 April 2018 - 01:03 AM

I've been putting in work in division 2 with a 6 ERML 6 ERSL Nova. Climbing all over ****, kiting Atlases and trapping them with verticality. It's a whole lot of fun. Bet it gets boring down there on the ground though.

God bless factory and coliseum.

Edited by Jack Shayu Walker, 18 April 2018 - 01:07 AM.


#30 Nema Nabojiv

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Posted 18 April 2018 - 01:08 AM

View PostKhobai, on 17 April 2018 - 06:52 PM, said:

If they were doing 7 divisions, the way it shouldve worked was this:

Division 7: worst lights
Division 6: worst mediums, average lights
Division 5: worst heavies, average mediums, good lights
Division 4: worst assaults, average heavies, good mediums, best lights
Division 3: average assaults, good heavies, best mediums
Division 2: good assaults, best heavies
Division 1: best assaults


I agree with Khobai. I feel existential horror because of it tho. Hope its not me losing my mind but Khobai actualy came up with good idea for once :)

#31 Grus

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Posted 18 April 2018 - 01:14 AM

View PostMechsniper, on 17 April 2018 - 04:20 PM, said:

There is no way a dire should have to fight a light. Crown the mg piranha the winner of all right now if so. It can stay behind any assault or heavy, and thanks to close quarters its there in 1.0 sec. Ditto any decent med vs a 100 tonner. The maps put mechs so in your face its going to get old soon. Over half the weapons will never get used by serious players in the current maps, 0 reason a ppc of any sort will ever be used in one, same with gauss or anything with 2 in its name. Did they even look at maps from other versions of s7? They are not all face melters.... Rant over for now.
yeah the new meta to solve this is they just put thier backs to a wall right at the start.. So if they have anything in the arms you better know how to dance.

#32 MW Waldorf Statler

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Posted 18 April 2018 - 01:15 AM

Only trialmechs in same classes ...

#33 lazorbeamz

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Posted 18 April 2018 - 01:37 AM

View PostMjr Disaster, on 18 April 2018 - 12:55 AM, said:

As others have said entire classes of weapons are useless, basically all the Clans tech edge is usless, higher speed and weapon range is pointless when it's a brawl every time, as I predicted the Hvy Gauss is king of the Assaults and expect the IS to dominate due to weapon tweaks and quirks.

Er what? I have reached the Solaris champion acheivement with srm24, uac20, erppc onion II. I am regularly using the extra range provided by clan uac20 and er ppc to gain extra damage on the warhammers and atlases which are equipped with IS LB20 and srm6.

Edited by lazorbeamz, 18 April 2018 - 01:38 AM.


#34 Shenanigan23

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Posted 18 April 2018 - 01:37 AM

If only there was a model that this could have been based off. Balance is hard.

I mean its not like there is anything like an organisation that has different weight, strength, styles etc in gladiatorial combat.

OK well there is MMA, and they do it by weight classes....

Oh and boxing, and they do it by weight classes...

Oh and even in FP there is a weight based system moderating the 2 sides...

#35 lazorbeamz

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Posted 18 April 2018 - 01:39 AM

View PostZergling, on 17 April 2018 - 07:46 PM, said:

I'm thinking a maximum of 15 tons weight difference should be enforced. I'd prefer 10 tons, but 15 tons might be ok.

Nothing should be enforced ever in solaris. If you cant win with mediums just dont use them.

There s one dude in division 2 which is like top4. And he s using a 6xmedpulse nova with jumpjets.

Edited by lazorbeamz, 18 April 2018 - 01:41 AM.


#36 Jack Shayu Walker

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Posted 18 April 2018 - 01:44 AM

View Postlazorbeamz, on 18 April 2018 - 01:39 AM, said:

Nothing should be enforced ever in solaris. If you cant win with mediums just dont use them.

There s one dude in division 2 which is like top4. And he s using a 6xmedpulse nova with jumpjets.


Nova is the hidden champion of Div 2 Posted Image . Preach.

I only wish I could serve my golden laser nugget better as it's directive flesh sack.

#37 Zergling

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Posted 18 April 2018 - 01:48 AM

View Postlazorbeamz, on 18 April 2018 - 01:39 AM, said:

Nothing should be enforced ever in solaris. If you cant win with mediums just dont use them.

There s one dude in division 2 which is like top4. And he s using a 6xmedpulse nova with jumpjets.


The Divisions themselves are an enforcement.

While there certainly are players that can win with the lighter weight mechs in a Division, those players are clearly in the distinct minority.
Almost all players choose the heavier mechs, even those with plenty of skill to back them up.

#38 Chiasson Brinker

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Posted 18 April 2018 - 01:49 AM

View PostMjr Disaster, on 18 April 2018 - 12:55 AM, said:

As others have said entire classes of weapons are useless, basically all the Clans tech edge is usless, higher speed and weapon range is pointless when it's a brawl every time, as I predicted the Hvy Gauss is king of the Assaults and expect the IS to dominate due to weapon tweaks and quirks.


Heavy gauss fires about as slow as molasses in January. From the matches that I did last night, medium to high damage weapons with a fast recycle time will be the way to go. I dueled a x2 heavy gauss Mauler in my Dire Wolf with 8 ER micros and 4 LBX/10s and tore it to pieces, even though they got the first two hits in. In contrast, I had my Mad Dog loaded up with streaks and lasers on Boreal and got atomized before I could even get within range of my opponent, which was a medium laser totting Marauder IIC. No one design philosophy will work universally across all the arenas.

#39 lazorbeamz

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Posted 18 April 2018 - 01:51 AM

View PostJack Shayu Walker, on 18 April 2018 - 01:44 AM, said:


Nova is the hidden champion of Div 2 Posted Image . Preach.

I only wish I could serve my golden laser nugget better as it's directive flesh sack.

I played against that nove. Not only my weapons spread but the nova also jumps and has small hitboxes. I lived but with cherry red left torso, orange CT and taking damage from 100% heat.

View PostZergling, on 18 April 2018 - 01:48 AM, said:


The Divisions themselves are an enforcement.

While there certainly are players that can win with the lighter weight mechs in a Division, those players are clearly in the distinct minority.
Almost all players choose the heavier mechs, even those with plenty of skill to back them up.

The divisions make the game more exciting. you can always drop to div 1 and play a medium. And the divisions are there to set apart mechs within each weight class. IE its obvious that the zeus is no match to an annihilator even if both of these are asaults.

And there s no problem in heavier mechs being better. Division 2 heavies are actually on the same level with division 2 assaults and are balanced with them. 70-85 tonners can beat 100 in div 2 easy.

Edited by lazorbeamz, 18 April 2018 - 01:53 AM.


#40 Jack Shayu Walker

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Posted 18 April 2018 - 01:51 AM

View PostZergling, on 18 April 2018 - 01:48 AM, said:


The Divisions themselves are an enforcement.

While there certainly are players that can win with the lighter weight mechs in a Division, those players are clearly in the distinct minority.
Almost all players choose the heavier mechs, even those with plenty of skill to back them up.


I know and I'm glad nobody takes the Arctic Wolf or my Nova might be in trouble. Posted Image

Only time I've felt SOL because of my weight was when a Laser Vom Supernova forced a Boreal fight and kited me. Since then there have been no Boreal fights.

(If someone immediately smacks the Factory ban like they know the answer in Jeopardy, ban Borreal. Lol.)

Edited by Jack Shayu Walker, 18 April 2018 - 01:54 AM.






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