Has anyone mapped the new hitboxes for the Sun Spider yet?
It would be nice if someone would do a video or some sort of diagram for them so we can see if they are any better, or if they are going to be needing some quirks to make up for the fact that it is really hard to spread damage on them.
1
Sun Spider Hitbox Change?
Started by Diablobo, Apr 17 2018 06:05 PM
2 replies to this topic
#1
Posted 17 April 2018 - 06:05 PM
#2
Posted 18 April 2018 - 12:32 PM
I'm not sure but from my experience now CT should cover the entire front part up to where the gun pods start. Just 10 mins ago died from CT while my STs where still orange, so yeah CT is much bigger now.Thank god it's a bit more playable now, but i really hoped for additional ST armor as well. Just 10 more points from quirks should help a LOT.
#3
Posted 19 April 2018 - 01:05 AM
Yeah, they could at least have extended the arms a couple of inches more so that they would kind of shield the torsos from the sides, but instead we just have completely tiny T-rex arms that no Clan engineer would sign off on. Decent mech, but a stupid design.
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