1. Domination game mode: An entire game mode for lights with relatively short range to become sitting ducks for the other team to target practice on. Usually with no chance to shoot back. Also for no Cbills for holding circle.
2. Incursion game mode: An entire game mode for lights to become errand boys for tips. An improvement from Dom for larger mechs in that they get moving targets instead of stationary ones to shoot at.
3. Escort game mode: An entire game mode where not only are the lights' mobility and stealthiness are neutralized by radar towers. Rendering any flanking action impotent. Lightly armored lights are also expected to fight the perfect aim turrets to cap said radar towers, while being radar locked for streak SRM boats, ATM, and LRM boats without the means to know their existence or to escape easily.
4. Spotting: See a light once, and by calling out target spotted you can neutralize it's radar deprivation and magically know it's exact location for the next 10 seconds. Makes escaping, changing directions after breaking line of sight moot.
5. TTK Balance: Mediums, heavies, and assaults mechs have their offense balanced based on their TTK from the front. Direwolf, Annihilator, MC MkII can kill a mech through front CT armor at 500meters in 5 seconds? Working as intended. Lights have their offense balanced on TTK to a mech's back. Piranha can kill an Atlas standing still to it's back from 100 meters in 8 seconds? Nerf time! (Give all mechs more pitch please, leg humping shouldn't be a mechanic)
6. Solaris: Yes, on maps too small to flank on, and enemy heavies and assaults are given prior knowledge which light they are facing, and even streak mediums are available, lights with TTK balanced around shooting a mechs back can stand on equal footing against mechs that can not only kill it in 0.1 seconds, but are also given places to back into a wall and you must be within 150 meters to shoot at them.
7. While scouting enemy positions (not the game mode), with sensors that can identify which weapons a mech has equipped, was nerfed to not tell you which direction their feet is pointing. This hurts light mechs the most, as poking a mech's front is instant death.
TL:DR: Lights OP, need more nerfs
Edited by Nightbird, 05 May 2018 - 07:14 AM.