1: The range and perspective is not adjusted correctly. Looking at the mech right now is like looking at the mech with a vintage point of upper right angle. Also, because of where the mechs are placed on the ground, when rotating mechs in layout view, parts of the mech's shoulder disappear out of view.
Luckily, it's not a big issue and can be quickly fixed. For the perspective, maybe bring the vintage point down around waist, and it would look more align with what the mechlab was like, and not this weird I lift my shoulder one way type of feel. As for the positioning, there are 3 "lots" designated by the yellow markers. Right now, the mech is positioned in between the right 2 and 3 lot location. Not only does that make zero sense, but that's too far to the right. Just move the mech over to lot 2 in the middle, and the shoulder disappearing into view issue should go away.
2: The mech looks like it's placed using bad photoshop skill. (Like someone literally just crop and past an image onto a background and call it a day) There are no shadow, the mech is just floating in space.
Again, luckily, it's not a big deal and I have come up with 2 solutions. The first is to introduce shadow. But that might affect performance and require more artwork. So, I am probably going to rule that out. The second, is to reintroduce the "mist" from the old mechlab. That will cover the ground and obscure the location where the shadow is supposed to be, thus blending the mech with the ground a little bit better.
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I like the rotating and free camera view. But you guys should also consider slowing down the speed of the rotation (again, can be changed by simply changing the movement value, I know game is not programmed in Java, but it's literally one line in Java). It will give the viewing angle a more "epic" feel instead of simply spinning the world like it's a whirlpool.
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Overall, I like the change. It's awesome. I just don't think it's finished. But you guys are VERY close, so just fix a few details and we are G.O.O.D. T.O. G.O.
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Edit: Ps Just notice another issue, the "loadout" of the maddog Hero doesnt match with the text
Like, the text part of "new slot" and etc doesn't line up with the background grid.
Edited by razenWing, 17 April 2018 - 08:46 PM.