Jump to content

Let's Discuss Division Adjustments For Solaris.


5 replies to this topic

#1 GX9900 Gundam X

    Member

  • PipPipPip
  • Survivor
  • 87 posts

Posted 19 April 2018 - 12:10 AM

I'm making this thread because I don't see another like it on the forums so far.

As you know, the Divisions system is a (clever) system to match mechs against each other in 1v1 combat by accounting for differences in what essentially amounts to BattleValue instead of tonnage. But, as Solaris is new, the Divisions still need some adjustment.

Post here mechs that you think need to be moved to other Divisions. I'll start.


All Linebackers need to be moved from Division 3 to a higher tiered division. Their speed and relatively high armor in combination with agility means that they do not suffer from the drawbacks that taking 6 non-Artemis Clan SRM 6 usually entails, as they can close the distance even on light mechs, and kite most of the assaults (as well as the other heavies) in Division 3. It's near impossible for light and medium mechs to outplay the linebacker with most any loadout, and most of the heavies in division 3 struggle to out-damage the Linebacker especially with its superior agility.

Along with the Linebacker, I also suggest moving the 6-ballistic King Crab to the same tier. The 6 AC2 King Crab build is capable of ~36 constant pinpoint DPS at any range, and division 3 mechs in the heavy and assault weight class can't close on most maps without losing most of their armor. On maps where they can, the low heat output of the AC2s means that they still typically get out-DPS'd. Mediums and lights that try to play the poking game will be out-poked in a matter of seconds, and ones that prefer to kite fall victim to being legged easily because of the King Crab's hand actuators.


I also think the Spider 5K should be moved down a couple tiers because of how its limited non-MG firepower on account of its single energy point makes it one of the mechs that does legitimately get shat on against higher tonnage mechs, and it can't even compete against most mechs in its own weight class. I think moving it and certain Phoenix Hawk variants, as well as some other similarly-ailed mechs into their own division with each other would be beneficial.

Post some other Division mechs that you think should be in a different division.

Edited by GX9900 Gundam X, 19 April 2018 - 12:12 AM.


#2 Mister Bob Dobalina

    Member

  • PipPipPipPipPipPipPip
  • 674 posts

Posted 19 April 2018 - 12:12 AM

Yen-Lo-Wang has to move up from Div 7.

#3 GX9900 Gundam X

    Member

  • PipPipPip
  • Survivor
  • 87 posts

Posted 19 April 2018 - 12:16 AM

View PostThomster, on 19 April 2018 - 12:12 AM, said:

Yen-Lo-Wang has to move up from Div 7.

I'm guessing you've choked on a Yen-Lo-Wang that's packing a snub PPC and an AC20? lol
If the divisions are numbered in terms of Most BattleValue to Least BattleValue (which I suspect), then things will be a bit easier. If they aren't, I suggest that they be changed so that this is the case.

Also, if anyone thinks my assessment of the Battlevalue of the mechs I brought up is wrong, please post why. Also, I'm using the term "Battlevalue" loosely to refer to 1v1 arena viability as opposed to the actual BattleValue from the tabletop.

Edited by GX9900 Gundam X, 19 April 2018 - 12:17 AM.


#4 Eisenhorne

    Member

  • PipPipPipPipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 2,111 posts
  • LocationUpstate NY

Posted 19 April 2018 - 08:16 AM

I put this before in another thread, but here's as good as any. They need to divide the divisions by weight classes, not by Chassis performance. There will be standouts at any division they draw, but at least this way you won't have good mechs (in their weight class) being shut down by worse mechs from significantly heavier weight classes (huntsmen vs annihilators is just silly).

We should keep it at 7 divisions, since PGI's UI already has 7 divisions making any more or less would probably be a lot of work for them. I propose the following weight classes:

Light: 20-30 tons
Light Medium: 35 - 40 tons
Medium: 45-50 tons
Medium-Heavy: 50-60 tons
Heavy: 65-70 tons
Heavy-Assault: 75-85 tons
Assault: 90-100 tons

Yes, there will be obvious standouts in each category, but at least there won't be any obviously gross mismatches.

#5 FireStoat

    Member

  • PipPipPipPipPipPipPipPip
  • The Tracker
  • The Tracker
  • 1,053 posts

Posted 19 April 2018 - 10:46 AM

I like your idea, Eisenhome, and I'm frankly disappointed that PGI didn't go with something similar to their first try. It was my thought that if I select a mech of a given tonnage that I would be matched against something of a similar class and weight. That's what players of the table top game from the written Solaris material would face, barring the freestyle class where everything was fair game. I'm kind of done with divisions where slow heavy mechs are placed against nimble 20 or 25 ton mechs.

The way the divisions are laid out on top of the load time increase had me take the quick launch icon for the game off of my list and I'm playing other things now.

#6 GX9900 Gundam X

    Member

  • PipPipPip
  • Survivor
  • 87 posts

Posted 19 April 2018 - 02:46 PM

View PostEisenhorne, on 19 April 2018 - 08:16 AM, said:

>Let's separate the divisions by weight class


I don't agree with this, but what FireStoat said about a freestyle class got me thinking. I think there's room for compromise here.

Why don't we have 3 weight based divisions: one for Light-Medium, one for Medium-Heavy, and one for Heavy-Assault.
These divisions would have mechs curated that are more suited to fight their own weight classes.
Then, for the remaining 4 divisions, they would be arranged like current divisions based purely on matchup. That way, the weight [Redacted]posters are happy, the people who like dynamic gameplay are happy, and PGI more or less solves the perceived problem.

View PostFireStoat, on 19 April 2018 - 10:46 AM, said:

I like your idea, Eisenhome, and I'm frankly disappointed that PGI didn't go with something similar to their first try. It was my thought that if I select a mech of a given tonnage that I would be matched against something of a similar class and weight.

PGI specifically said in their early posts on the subject how they knew that forcing mechs to play against the entire pool of other mechs in their own weight class wouldn't work, which is why they came up with this system. I don't see why anyone's surprised when it was obvious from day one.

Edited by draiocht, 23 April 2018 - 02:52 PM.
inappropriate language






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users