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Banshee Hard Point Changes

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#1 MechaBattler

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Posted 20 April 2018 - 09:48 AM

So glad you added that hero so you could mess over the entire line of Banshees...

Posted Image

#2 MechaBattler

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Posted 20 April 2018 - 09:56 AM

You even moved the only high point on the La Malinche!?

[Redacted]

Edited by draiocht, 20 April 2018 - 06:30 PM.
animated gif included violence


#3 Juodas Varnas

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Posted 20 April 2018 - 10:15 AM

Well, i find the new cowled hardpoints looking better than the old tiny weird holes.

But i'm the same guy who likes quadruped mechs, so i guess you shouldn't listen to my opinions when it comes to aesthetics.

#4 Oberost

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Posted 20 April 2018 - 10:50 AM

View PostJuodas Varnas, on 20 April 2018 - 10:15 AM, said:

Well, i find the new cowled hardpoints looking better than the old tiny weird holes.

But i'm the same guy who likes quadruped mechs, so i guess you shouldn't listen to my opinions when it comes to aesthetics.


Posted Image

#5 Angel of Annihilation

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Posted 20 April 2018 - 11:12 AM

View PostJuodas Varnas, on 20 April 2018 - 10:15 AM, said:

Well, i find the new cowled hardpoints looking better than the old tiny weird holes.

But i'm the same guy who likes quadruped mechs, so i guess you shouldn't listen to my opinions when it comes to aesthetics.


The issue isn't the looks, it is the blatant and potentially massive nerf the Banshee got as a result of them moving like 50% of the Banshee's high mounted energy hardpoints to waste level. Hell I will even go as far as say that I like the looks better but in a game where all your doing is looking out the cockpit and can't even see your mech, performance is much more important over some minor improvement in looks.

I think what really torques me off the most is that it isn't even like they had move the hard points down to the waist level as there is plenty of unused real estate up higher on the mech. They could have easily keep all the mounts up at nearly the same height as they were before AND transition to the new geometry. It is like the person who modeled the new Banshee doesn't even play the game or worse, is completely clueless about how the game works so never once considered how big a nerf moving the hard points down to the waist level is for a mech. I mean I can understand working on a game and not playing it but if you work on the game you should at least have an understanding of what effects your changes will have on the game but that doesn't appear the case here. Well I guess that is unless someone at PGI thought that the Banshee needed a nerf and decided to try to sneak one in under the guise of a geometry update.

Edited by Viktor Drake, 20 April 2018 - 11:14 AM.


#6 HGAK47

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Posted 20 April 2018 - 11:22 AM

I now genuinely believe that PGI balances using a dart board. Before I thought it was a joke to signifiy the failed attempts over the years but I have now seen too much to think that there is any other possibility than the dart board method.

#7 MechaBattler

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Posted 20 April 2018 - 11:30 AM

It wasn't just the energy points either. On the Banshee 3E if you put 2 MGs in the ballistic slots followed by an AC, it placed the AC up onto the shoulder. Granted this would cause a hilariously blinding flash every time you fired. But you could get a UAC20 up there if you used a standard engine. It opened up some options. Now it's waist level no matter what I do. Reducing it's potential.

Absolute unacceptable. I was riding a mild high of trying Solaris for the funs. Now I'm utterly disappointed that one of my favorite mech Chassis has been castrated for the sake of questionable visual appeal.

#8 MechaBattler

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Posted 20 April 2018 - 05:53 PM

LOOK WHAT YOU'VE DONE TO ME PGI!

Posted Image


In my need to mount the biggest ballistics as high as possible I went a little madddd...

Posted Image

#9 InspectorG

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Posted 20 April 2018 - 05:56 PM

[Redacted]

Edited by draiocht, 20 April 2018 - 06:29 PM.
video included violence


#10 Burke IV

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Posted 20 April 2018 - 06:22 PM

Lol feel your pain. The dartboard..... It chose you.

#11 MechaBattler

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Posted 20 April 2018 - 06:55 PM

One thing I wonder though. Did the balance overlords know about this? Or was this a case of one hand not knowing what the other is doing?

#12 DivineTomatoes

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Posted 20 April 2018 - 07:28 PM

I'm running out of fingers to count everything PGI has ****** up this patch.



#13 MechaBattler

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Posted 20 April 2018 - 08:55 PM

View PostReaver2145, on 20 April 2018 - 07:28 PM, said:

I'm running out of fingers to count everything PGI has ****** up this patch.


Well they do mention the Banshee getting a visual weaponry update. But they don't mention anything about the hard point layouts being changed or moved. So it does make you wonder if anyone outside of the art department was clued in on it.

#14 Dollar Bill

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Posted 20 April 2018 - 08:55 PM

Thanks again PGI, for showing me I made the right choice to quit this once fun game you keep nerfing and un-funning into the dirt. Why would you, PGI, do this to the Banshee? If I was still playing MWO this would have really pissed me off to no end. I mean, was the Banshee OP? Was there a real problem with the old hard points? Are there lots of players running Banshees and dominating? Or did the Banshee, like so many other average mechs, fall victim to the 'Dartboard Of Balance.'

The Banshee was one of my favorites. Because it was old, looked bland, and didn't get much attention on the battlefield. Or at least that was my experience. Got a few "Ace of Spades" with it because nobody cared about the old, boring Banshee. Everybody was always shooting at the 'Mech of the Month' and not me.

So, thanks again PGI. There's times when I fell weak and think about coming back (maybe even cracking open my whale wallet again for a new mech I really like.) But then you do stupid, incompetent things like this and you remind me why I quit. Then I fell much better about staying away and not giving you any more of my money. Posted Image

Edited by Dollar Bill, 20 April 2018 - 09:00 PM.


#15 Requiemking

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Posted 20 April 2018 - 10:26 PM

Have you seen what happens to Dao Breaker if you equip PPCs in the arms? Good Grief.......

#16 Y E O N N E

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Posted 20 April 2018 - 11:05 PM

View PostRequiemking, on 20 April 2018 - 10:26 PM, said:

Have you seen what happens to Dao Breaker if you equip PPCs in the arms? Good Grief.......


Have you seen what happens to any Rifleman with an AC/10? Have you seen what happens to the RFL-5D when you put an HPPC in the arm first and then put a laser on it?

I question whether the people building the lego 'Mechs have eyes, sometimes.

#17 Alexander of Macedon

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Posted 21 April 2018 - 03:55 AM

View PostRequiemking, on 20 April 2018 - 10:26 PM, said:

Have you seen what happens to Dao Breaker if you equip PPCs in the arms? Good Grief.......

Try a laser. ****'s as big as an AC/20 and longer than an AC/2.

#18 ACH75

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Posted 21 April 2018 - 05:48 AM

The Laser Hpoint in La MALINCHE's Head still has not been centered on the mouth...

...and the single Energy points on the arms should be raised on top :/

#19 HammerMaster

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Posted 21 April 2018 - 06:16 AM

Mounting autocannon in left torso of Siren results in hilariously (No not really) turfed shots. Thanks. I don't know what it was before but its not good now.

#20 MechaBattler

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Posted 21 April 2018 - 09:44 AM

View PostACH75, on 21 April 2018 - 05:48 AM, said:

The Laser Hpoint in La MALINCHE's Head still has not been centered on the mouth...

...and the single Energy points on the arms should be raised on top :/


Yeah, that's always something that bugged me. Was there a reason they couldn't do that? I mean it would look really cool. Especially if you put a flamer in there! Spit hot fire!





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