So most of my mechs are not the best, as I have not bought a lot of the more recent ones and frankly I am a bit of a lorehole (and I build for aesthetics more often than not). Let me tell ya though, if you want to win in a given division you really need to just accept that the pretense of "near perfect" balance is a lie, and just buy into the truth that is the meta. Some mechs and some builds are just better and playing them makes the mode much more enjoyable from a "I'd rather not keep getting beaten down match after match" point of view. Speaking of getting beaten down by the meta...
If you want to run with the big dogs of Div 1, you kinda need an Annihilator. There's no point in fighting it. Give in. They are out for cbills, and just buy the damn thing. They are simply brutally effective in this mode. Won a couple times in 2 man, exclusively because we got lucky, with scorch build MK-IIs, but with speed and maneuverability being largely negated via most of the maps and the nature of the other DIV 1 mechs; massive armor and firepower wins, nearly every time. Speaking of maneuverability...
To the poor fellow in the RAC 5 IV-4, dude, educate yourself on the quirks that your mech has. It's nice that you can jump around and be a bit faster (but honestly not all that much faster) than the Assaults, but that build is not doing you any favors in that division...
Speaking of divisions. PGI -Ahem- you really need to just stop. The maps do not allow half of the mechs, actually far more than that, to be of any use in even their most optimized builds. I mean c'mon, you can be honest with us...so, was Division 4 just your dumping ground for mechs that you were like just fed up with the whole dividing them up process? Jenners vs Grasshoppers vs Vipers vs Crabs vs Highlander IIcs? Seriously you can tell us wtf you were thinking here. We won't judge. Speaking of judging...
I admit it. I was fearful of Solaris. But I have come to like it at least in short bursts of play. I thought it would be a total distraction from the "real" or at least historical basis of the game: namely playing as a group, but I actually find 2v2 to be a lot of fun, even when I am getting my *** handed to me and the group queue wait times (at least for larger groups) have not been noticeably impacted. So I must say, that overall a job well done...though the bolt ons are an aesthetic travesty.
Edited by Bud Crue, 20 April 2018 - 02:52 PM.