Sesambrot, on 23 November 2011 - 01:36 PM, said:
It's still a machine tho, a giant badass robot... I have no problem with them moving like that. On top of that, if they really did move in a more "organic" way, the pilot would have died from a whiplash within the first few steps.
And from a gameplay standpoint, look at MW4, the movements look pretty organic and dynamic, but if they hadn't cheated with the cockpits, thus using floating cameras with an interior-overlay instead of the mechs real cockpit, you would not even have been able to hit the big walls on Jungle while moving.
That's actually the reason why the first-person camera in MW4 felt so... ... just wrong...
Not really. Does your torso move a lot when you walk around? It hardly sways at all, if you've got a graceful feminine gait like I do.

Being able to do a swing-around to get to cover faster is always a good thing, rocking you in the cockpit or no. They
have seatbelts you know. And aerospace fighter pilots sure don't complain when they pull ludicrous G turns that the stats say they do on a regular basis. Mechwarriors have just a singlet and a vest, but it doesn't really compare.
I certainly did like the MW4 animations, as they seemed less floaty than those in MW3. The MW3 rocking and camera style sure was better and gave a better feeling of weight, but if you actually looked at the mechs, they're just prancing around like ponies. Must have been the planet's gravity. In MW4, the mechs always put their legs down as fast as possible, so much so that for some mechs full speed looked like power walking, which really is quite a bit more believable. Running like in MW3 is the gait that is liable to give you whiplash.