#1
Posted 22 April 2018 - 02:54 PM
Russ Bullock and the devs, I'm calling you out. Please take an extremely close look at them and how they dominate Solaris 7. They need to be fixed ASAP.
#2
Posted 22 April 2018 - 03:11 PM
#3
Posted 22 April 2018 - 03:16 PM
In my MCIIB I could beat anything that was not an ANH. Never did beat one either.
#4
Posted 23 April 2018 - 12:43 AM
#5
Posted 23 April 2018 - 01:12 AM
Dire wolf - the closest to Annihilator clan mech, still he is not a match to it, although clans have less available tonnage.
#6
Posted 23 April 2018 - 02:26 AM
Theirfore its a complete different beast compared to a 1v1 match. In 1v1 you can put two people of the same skill in two different mechs and you will then see a trend of what mech is better over time.
#7
Posted 23 April 2018 - 02:55 AM
Also, in terms of Solaris, the present clan 240 tons restriction is obsolete - or maybe is it my only opinion?
#8
Posted 23 April 2018 - 07:09 AM
#9
Posted 23 April 2018 - 08:19 AM
Ebins, on 22 April 2018 - 02:54 PM, said:
Yes, they dominate Div1, but nerfing their quirks is gonna hurt them plenty in game modes where their shortcomings matter - e.g. anything but Solaris. The damn thing's an absolute beasts in S7's setting, but their slow speed, huge size and less-than-stellar ability to peak & poke means they actually need their quirks to be as viable as they are elsewhere.
They could arguably take a small nerf without it affecting their viability too much, but if it's not breaking them outside of S7, it's probably not enough to bring them down to par in S7.
I'd rather see PGI buff the less viable Assaults. Not like the DWF couldn't do with a couple points of additional armour, it's not exactly a dominant Mech in 12v12, is it? Same for the Atlas. Put that thing in Div1 and crank the armour quirks up another notch. The hardpoint limitations and geometry are going to hold it back in other game modes anyway.
#10
Posted 23 April 2018 - 03:37 PM
#11
Posted 24 April 2018 - 10:32 AM
Edited by Throe, 09 June 2022 - 09:46 AM.
#12
Posted 24 April 2018 - 06:08 PM
#13
Posted 25 April 2018 - 10:39 AM
Edited by Christophe Ivanov, 25 April 2018 - 04:56 PM.
#14
Posted 25 April 2018 - 10:54 AM
Edited by Throe, 09 June 2022 - 09:46 AM.
#15
Posted 26 April 2018 - 08:31 AM
But who has tried to beat it? I've played it alot with my 6xLBX2+6 small pulse Dire. I haven't bothered to change it because it's doing about average so I can play it there, but I can also take it to FP in particular.
But the thing is, I've not seen anyone seriously trying to make a build that can beat the Annihilator with something other than Annihilator. All other Dire's that I've seen have been rather easy kills with a LBX2 Dire having 14 tons of ammo.That's how optimal my Dire is for S7. I haven't checked the Fafnir hardpoints but the ones I've seen have less chances to even beat most other mechs, than the Anni.
All I see is complaints about Annihilator but no attemps to beat it.
Edited by Teer Kerensky, 26 April 2018 - 08:31 AM.
#16
Posted 26 April 2018 - 09:17 AM
Teer Kerensky, on 26 April 2018 - 08:31 AM, said:
But who has tried to beat it? I've played it alot with my 6xLBX2+6 small pulse Dire. I haven't bothered to change it because it's doing about average so I can play it there, but I can also take it to FP in particular.
But the thing is, I've not seen anyone seriously trying to make a build that can beat the Annihilator with something other than Annihilator. All other Dire's that I've seen have been rather easy kills with a LBX2 Dire having 14 tons of ammo.That's how optimal my Dire is for S7. I haven't checked the Fafnir hardpoints but the ones I've seen have less chances to even beat most other mechs, than the Anni.
All I see is complaints about Annihilator but no attemps to beat it.
Here's what I have tried so far:
1. Vote in maps that allow you to duke around the Anni and exploit its slow speed. Result: It's actually not a terribly slow 'Mech, there are 3/5 maps that the Anni does very well on, so tactical map voting is out.
2. Attempt to get behind using slight speed advantage, best guess of Anni location and seismic sensor. Result: Works occasionally, most pilots will have seismic to counter this.
3. Shoot out weapons or legs. Result: Too much armour, the Anni will always out damage you in a straight up fire fight.
4. Trap Anni on high / low ground. Result: Anni actually has great pitch range, there are few places where this is possible.
5. Out range / snipe / poke. Result: Impossible, as the map size and arrangement of cover and obstacles is such that even with a ~50 kph top speed, they will be able to dominate the map and eventually push you into a corner.
With two pilots of equal skill, the Anni is always the better choice, it will always win, there are no downsides to picking this 'Mech in division 1.
The only possible issue I can see with the Anni is that with the common dakka builds, it relies on high face time to defeat you. You will rarely see an Anni twist to avoid damage unless it's running LB-X's. Therefore, perhaps it will be easier to head shot than most other 'Mechs. This does of course require you to take aim, at which point there is nothing stopping our friend, the Heavy Gauss Anni from evaporating you in return.
#17
Posted 26 April 2018 - 10:02 AM
Golm, on 22 April 2018 - 03:16 PM, said:
In my MCIIB I could beat anything that was not an ANH. Never did beat one either.
I've beaten many annihilators with the 2b, but there are definitely some annihilator builds/pilots that are unbeatable with a mkII
Edited by Dionnsai, 26 April 2018 - 10:02 AM.
#18
Posted 26 April 2018 - 04:06 PM
Not all of Solaris 7.
I really want to thank you for your hyperbole though. It's important to blow things out of context and proportion, I mean otherwise how can anyone take what you're saying seriously?
#19
Posted 26 April 2018 - 05:00 PM
Edited by Throe, 09 June 2022 - 09:49 AM.
#20
Posted 26 April 2018 - 05:21 PM
Assults can't dance with other assults so I don't think legging or ST destruction is going anywhere. Dire with 3xUAC5 2xUAC10 has nominal DPS of 17. That is what I'm currently trying. Double tap for a while, take cover to cool off and unjam, repeat until either is dead. I find the biggest problem to be hitting CT only.
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