If you want to win, your chances are a lot higher if you pilot the division cheese build.
Nothing wrong with that, but it gets stale really quick.
Also, PGI moving mechs around in the divisions, will just produce another top dog for each division.
My idea therefore is as follows:
1. Make divisions purely dependant on weight classes
2. At the end of the match, apply 2 positive or negative multipliers to the ELO changes.
- First multiplier is the personal one : A mech which has a positive W/L ratio gets a negative multiplier, a mech with a negative W/L ratio a positive one.
- The second one works exactly the same, but it looks at the global W/L of said mech.
This system would have the following effects:
1. It would encourage you to play non meta mechs.
2. MOAR EPEEN : if you are doing well in the leader board, everyone would know you got there by using crap mechs !
3. since this system would constantly change depending on your and the global performance of mechs, there would be more builds on the battlefield.
what do you think ?
Edited by farout, 23 April 2018 - 02:43 AM.